FIFA 17 - All Ball Size Tweaks

DevPlays

Mr. Perfect
Joined
11 January 2021
Hi there,
I've increased all the ball sizes of FIFA 17 to 7%, 10.5% and 14%. When increased by 7%, the diameter of the ball is 41 pixels and when increased by 10.5%, the diameter is 43 pixels (this one is almost accurate to the ball size of FIFA 16, which is my personal preference). When increased by 14%, the diameter is 45 pixels (which is a bit too much). I'm attaching 3 images of the ball sizes in all 3 cases down below, you can compare them if you want!

Increment​
Image​
Increased by 7% - 41 Pixels
Increased by 10.5% - 43 Pixels [Preferred!]
Increased by 14% - 45 Pixels

Use Frosty Toolsuite 1.0.6.3. Archives attached below!

Credits to DonnieDarko666 for his Python script!
 

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Good job. It's great to see the FIFA 17 modding scene slowly growing. Ball size is one of the most important aspects of the game for me. I personally use the 16% mod from @bochen00 . A big thanks to every creator of even the smallest FIFA 17 modification :)
 
Hi there,
I've increased all the ball sizes of FIFA 17 to 7%, 10.5% and 14%. When increased by 7%, the diameter of the ball is 41 pixels and when increased by 10.5%, the diameter is 43 pixels (this one is almost accurate to the ball size of FIFA 16, which is my personal preference). When increased by 14%, the diameter is 45 pixels (which is a bit too much). I'm attaching 3 images of the ball sizes in all 3 cases down below, you can compare them if you want!

Increment​
Image​
Increased by 7% - 41 Pixels
Increased by 10.5% - 43 Pixels [Preferred!]
Increased by 14% - 45 Pixels

Use Frosty Toolsuite 1.0.6.3. Archives attached below!

Credits to DonnieDarko666 for his Python script!
Thank you!

Do these mods also include the relevant vault file with the modified soccerball_radius value, or do we need to generate it manually (matching the percent by which the meshnes have been scaled) using this method?
 
Thank you!

Do these mods also include the relevant vault file with the modified soccerball_radius value, or do we need to generate it manually (matching the percent by which the meshnes have been scaled) using this method?
no it does not include. if it can be included, it makes ball physics weird.
for example:


 
Thank you, this has turned FIFA 17 from a great looking game to a gorgeous one now we have a natural size ball.

Still mystifies me why EA left such a tiny ball in the game throughout the entire development and release.
 
no it does not include. if it can be included, it makes ball physics weird.
for example:



Since you are sharing this message about ball physics in the attribdb modding tool thread, did you know that ball physics attributes are not only contained inside the soccerball runtime but in several other runtimes as well? A ball physics system is a combination of the following: soccerball, soccerfields, airflow, casual physics (which can be explored in the physics runtime inside the physics folder itself), balltouchspecs in the kick_error, kick_pass and kick_shot folders, and much more! Also, changing the ball radius only doesn't change the ball size or the ball movement. You are literally avoiding the biggest elephant in the room that is the mesh size! Before concluding that Marlon experienced a "placebo" effect and that the ball physics didn't change when using the FIFA 16 attribdb conversion in FIFA 17, first understand that all of these files and attributes are affected in the conversion. If you don't know what you're talking about, please don't confuse people with your half-baked knowledge. Nothing personal and I am not saying I know it all, I have limited knowledge myself. But it's better to not confuse people if you are not sure of it. Also, some of the cl.ini files circulating on this forum and on SoccerGaming for FIFA 16 gameplays are placebos, since some of the strings won't be read by the game for obvious reasons. I didn't get involved in that thread to avoid drama and let people realise the facts on their own.

Edit: Also try to read this thread to better understand how the mesh editing works: Click Me!
 
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Thank you!

Do these mods also include the relevant vault file with the modified soccerball_radius value, or do we need to generate it manually (matching the percent by which the meshnes have been scaled) using this method?
No, it doesn't include that. Soccerball radius value of FIFA 17 is the same as FIFA 16, 18, 19, 20 etc. I tested all these ball size changes with FIFA 16 attribdb conversion and didn't find any weird issue so far. 10.5% increase is equivalent to FIFA 16 ball size as I said in my 1st post. So, you could consider this as a starting point. Decrease the size from 10.5%? Maybe decrease the radius value, increase the size from 10.5%? Maybe increase the radius value.
Keep in mind that, if you only increase the radius value inside the attribdb file, the ball will obviously float because the ball size can only be changed by increasing the ball mesh. Radius value helps with the actual physics and behaviour of the ball. Hope you can understand what I am saying.

Test it and report if you experience something wrong, thanks.
 
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Since you are sharing this message about ball physics in the attribdb modding tool thread, did you know that ball physics attributes are not only contained inside the soccerball runtime but in several other runtimes as well? A ball physics system is a combination of the following: soccerball, soccerfields, airflow, casual physics (which can be explored in the physics runtime inside the physics folder itself), balltouchspecs in the kick_error, kick_pass and kick_shot folders, and much more! Also, changing the ball radius only doesn't change the ball size or the ball movement. You are literally avoiding the biggest elephant in the room that is the mesh size! Before concluding that Marlon experienced a "placebo" effect and that the ball physics didn't change when using the FIFA 16 attribdb conversion in FIFA 17, first understand that all of these files and attributes are affected in the conversion. If you don't know what you're talking about, please don't confuse people with your half-baked knowledge. Nothing personal and I am not saying I know it all, I have limited knowledge myself. But it's better to not confuse people if you are not sure of it. Also, some of the cl.ini files circulating on this forum and on SoccerGaming for FIFA 16 gameplays are placebos, since some of the strings won't be read by the game for obvious reasons. I didn't get involved in that thread to avoid drama and let people realise the facts on their own.

Edit: Also try to read this thread to better understand how the mesh editing works: Click Me!
when you were in your mother's uterus, i was modding for pes 5 ;) you didnt even noitce there's lack of code lines.
the only thing you know about modding is making gameplay slow that leads to make gameplay "realistic".
 
when you were in your mother's uterus, i was modding for pes 5 ;) you didnt even noitce there's lack of code lines.
the only thing you know about modding is making gameplay slow that leads to make gameplay "realistic".
Wow? When I tried to help you out you are going there? Did you even understand what I was trying to say? You are confusing a lot of people claiming something you didn't understand in the first place.

Your claim about me modding the gameplay, my friend, please point out the gameplay mods that I released. I bet you cannot find one let alone your claim of "the only thing I know about modding is making the gameplay slow". This is absolutely ridiculous!

This is me being polite as I can be. I repeat, if you don't know what you're doing, just stop it. I tried to help you and you took things personally. So, I am ending this conversation here for the sake of it. Do better please.
 
@DevPlays Thanks man for the different Ball sizes. I was the last days full of joy to mod FIFA 17 again, especially thanks to Donnie´s contribution for the Game and of course that Modders take the chance to create something out of it to make a great Game even greater. I used Donnie´s 14% and the 20% size mod from a couple of weeks ago and couldn´t find my sweet spot in game. So I am glad there are now some more sizes available. :-)
 
and of course that Modders take the chance to create something out of it to make a great Game even greater.
What's been done till now to FIFA 17 is already big. I'd love to see a "licensing patch" for it like the ones people like Danielz do for recent games, but I get that it's so much work compared to the recent games: back then there were leagues like Serie B that were almost completely unlicensed, we're not talking about the usual handful of Italian teams that we have to fix now.
 
What's been done till now to FIFA 17 is already big. I'd love to see a "licensing patch" for it like the ones people like Danielz do for recent games, but I get that it's so much work compared to the recent games: back then there were leagues like Serie B that were almost completely unlicensed, we're not talking about the usual handful of Italian teams that we have to fix now.
Agree. I tried this what you mentioned often to bring up the latest Squads to the Game. I always struggeling with the amount of time and work it needs to really have every league, every Player in the Squad Update. I used excel of course for the conversion of all the necessary Tables together with RDBM. The main leagues are pretty fast converted, while the lower leagues often lack of team Players. The thing is when you try to convert from FC 26 to FIFA 17 you have many missing Id´s for Players and new teams a.e. Things changed from 17 to 26. Much more leagues and Players to handle from 26 to 17.
And not to forget that at the end of the work the Career Mode must be adjusted to not crash via compdata.
I am not an expert in DB Conversion but I can clearly see why there is after all the time no Squad Update around for 17. Sure, the fan base is there but the most Players are going with Fc 26 what is easier to handle because the Squads are frequently gets an Update.
Anyways, the hope dies last.
 
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