- 18 October 2025
What's up.
as you know I already have mods that increase the ball size, but it was purely through modifying mesh files.
I have found where the soccerball_radius variable is stored in FIFA 17, 18 and 19 gameplay files. It is located in the vault file - attribdb.VLT in attribdbgameplay folder.
This variable does not function in the same way that it functions in EBX gameplay files(from FIFA 20 and onwards).
For example if you increase it, the ball will levitate instead of its radius being increased.
However this variable is extremely important to utilise still because it's used in physics calculations for the ball. The problem with modifying only the mesh files like i did before is that all physics remained the same. As a result the ball physics don't adjust do the increased ball mesh size. The game sometimes feels slower and etc.
Now, since I've found this variable - I can adjust the ball size using the mesh AND this variable to adjust the physics. The mesh change is an extra step I have to take but de facto we've achieved the same ball radius increase logic as in FIFA 20 and onwards.
I didn't have much time to grind out the meshes so I used the project I had with the 13% increase of the ball and then added a modified vault file to it.
Attached is the project. Enjoy!
I will post more later and eventually a mod where all ball meshes are increased. Also later on I will explain where in the vault file this variable is so that you can modify it yourself to your liking.
As always use the Black and White EA ball.
P.S. Editing the post, I found it for FIFA 16, FIFA 18 and FIFA 19 as well. Ball size there in these games isn't a problem but still useful to know where it is.
as you know I already have mods that increase the ball size, but it was purely through modifying mesh files.
I have found where the soccerball_radius variable is stored in FIFA 17, 18 and 19 gameplay files. It is located in the vault file - attribdb.VLT in attribdbgameplay folder.
This variable does not function in the same way that it functions in EBX gameplay files(from FIFA 20 and onwards).
For example if you increase it, the ball will levitate instead of its radius being increased.
However this variable is extremely important to utilise still because it's used in physics calculations for the ball. The problem with modifying only the mesh files like i did before is that all physics remained the same. As a result the ball physics don't adjust do the increased ball mesh size. The game sometimes feels slower and etc.
Now, since I've found this variable - I can adjust the ball size using the mesh AND this variable to adjust the physics. The mesh change is an extra step I have to take but de facto we've achieved the same ball radius increase logic as in FIFA 20 and onwards.
I didn't have much time to grind out the meshes so I used the project I had with the 13% increase of the ball and then added a modified vault file to it.
Attached is the project. Enjoy!
I will post more later and eventually a mod where all ball meshes are increased. Also later on I will explain where in the vault file this variable is so that you can modify it yourself to your liking.
As always use the Black and White EA ball.
P.S. Editing the post, I found it for FIFA 16, FIFA 18 and FIFA 19 as well. Ball size there in these games isn't a problem but still useful to know where it is.
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