The Retro-PES Corner

Currently working on an OF for my go-to PSP game (PES 2014).

Here's a sneak peek :

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The extra emblems you'll see are from lower division teams. I've added them for created ML teams.

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Same with the extra logos here (Fila for Notts County, Airness for AJ Auxerre).

I've still to work on all kits formulas, so it'll still take some time to complete but all emblems, all logos, all renaming, all FA premier league flags, all face/hair/callnames reassigned to NT players are done.
 
Moore’s Law of Gaming states that any game that is unplayable or a steaming pile will be considered “solid” in 10 years and any game that is considered decent will be considered legendary.
😂
So what you're saying is that it's a steaming pile of solid.

@gabe.paul.logan I think you should play it for the entire season as we used to back in the day and then let us know what you think of it. Enjoy lol
 
Not in this world JLWE2007 is better than JLWE2008, especially in speed, outcomes, ball physics and AI... So, everything. And i played both a lot. JLWE2007 is the "perfect pes6 version" while JLWE2008 is the perfect "PES balance in everything" version. But you can prefers the dynamism of JLWE2007 and simpliest AI/Ball physics of course, this ain't an issue : but that game isn't as advanced as the final WE boss which is JLWE2008 (part 1) and WE2008 (part 2).
Point.

That's (practically) the POV of everyone who tried both versions (Billykong said it directly after some match "shit, it's just the same as PES6 but corrected" that's why he given up on his patch. I got the same POV; but i don't hate it, i love JLWE2007 (and even JLWE10 too) i can't say the opposite, but for the reasons i mentionned to have an alternative gameplay time to time, more fast/direct/dynamic. So the opposite of what you're discribing : to me it's like you reversed the 2008 with the 2007 in you description. You probably didn't played or too much played one game and not the other.
BTW I'm waiting the upcoming patch, even if to me J-League is untouchable but that's an "old fart purist thing" which i am lol.
 
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[J.League WE 2007 CC] All Leagues & Divisions Added – Fully Playable in Master League!​

Hi everyone! 👋

I'm happy to share a major update on my J.League Winning Eleven 2007 Club Championship project!

After a lot of work modifying the game's internal files and engine, I've successfully added all the championships and divisions, and they're now playable in Master League! 🔥

As you can see in the screenshots, the game now includes multiple leagues and divisions from around the world, including:

  • English Premier League & Championship
  • Italian Serie A & Serie B
  • Spanish La Liga
  • French Ligue 1
  • German Bundesliga
  • Portuguese Liga
  • Dutch Eredivisie
  • Turkish Süper Lig
  • Russian Premier League
  • Scottish Premier League
  • Japanese J.League Division 1 & Division 2
And more!

🔧 What's next?​

I'm still working on several important improvements:

  • League & Cup modes: Finishing the integration and making sure everything works correctly.
  • Competition formats: Adjusting league structures and schedules. For example, some championships will have teams playing each other three times per season.
  • Scoreboards: My next step will be implementing custom scoreboards for the different competitions.
  • Graphics: I'd also love to add authentic 2006–2007 kits, player faces, hairstyles and stadiums.

⚠️ Current limitations​

The biggest missing part right now is the graphical content.

I don't have enough kits, faces and stadiums to properly implement everything in the game.

If anyone has PES 6 / WE10-compatible kits, faces, stadiums or graphical resources from the 2006–2007 season, I'd really appreciate your help! 🙏

There's also one technical limitation:

PCSX2 currently requires the 128 MB RAM option enabled to run this expanded version properly.

However, I plan to release a lighter version in the future, with reduced memory requirements.

🚀 The goal​

My goal is to push J.League Winning Eleven 2007 Club Championship far beyond its original limitations, with more leagues, more divisions, more competitions and a much bigger football world, while keeping the original PS2 gameplay.

There's still work to do, but the progress so far is very encouraging!

Check out the screenshots and let me know what you think!

More updates coming soon! ⚽🔥
My dear friend Kerim,
I think we need to talk about this.

Your project is truly fascinating. It is difficult to even imagine the number of hours, dedication, and effort you have invested in it. I would therefore like to congratulate you on this excellent work and, above all, thank you for sharing it with the community.

I have read all your posts, and I fully understand your point of view. Nevertheless, if you don't mind, I would like to offer a suggestion that might help expand the project's potential even further.

I believe it would be worth focusing the initial efforts on the game's underlying structure and architecture, particularly how the leagues function, how the competitions are organised, and the other elements required to ensure everything works correctly. In other words, I am referring to expanding and consolidating the game's internal structure without having to invest time in visual changes or graphical enhancements at this initial stage.

With this approach in mind, you could consider releasing two different versions of the project:

Version 1 – Expanded Structure While Preserving the Original Identity

This version would feature the expanded game structure, including the clubs, their respective names and emblems, league logos, and, of course, the necessary translations. The idea would be to preserve the original visual identity established by Konami as much as possible, retaining the official pitches, advertising boards, scoreboards, and other original graphical elements.

Kits could be created and customised later using the game's built-in editing system and its available tools. Leaving it to the user's personal preference.

This approach would cater to players who prefer to preserve the original Winning Eleven experience, appreciating its authenticity while making only the changes they consider necessary.

Version 2 – Complete Edition with Graphical Enhancements

The second version could be released as a complete ISO, with the possibility of receiving graphical enhancements over time, potentially with contributions from other talented modders in the community.

In this case, there would be room for new kits, balls, player faces, pitches, advertising boards, and other visual elements, allowing for a more comprehensive graphical overhaul. Over time, different contributors could help improve the visual aspects of the game progressively, without making these enhancements a prerequisite for developing the core structure of the project.

I believe this separation would make it possible to accommodate different types of players, respect their preferences, and offer greater freedom of choice.

Personally, like several other EvoWeb members, I would prefer the first version. Many of us value preserving the original game as much as possible, complementing it with good Option Files rather than necessarily changing its entire visual identity.

In this regard, we must also mention our great master Juventino, who has the talent to work absolute wonders with the game's built-in editor.

Naturally, I understand that every project has its own technical challenges, limitations, and priorities. My suggestion comes from the idea that separating the functional structure from the graphical enhancements could make development easier, allow for a more organised workflow, and leave room for future collaborations.

Finally, I would like to emphasise that this is your project, and the decisions regarding its direction are entirely yours to make. I offer these thoughts with the utmost humility and respect, not as a demand, but as a constructive contribution from someone who genuinely admires your initiative.

Expanding Winning Eleven J-League 2007 is a spectacular idea, and in my opinion, it has the potential to become a definitive edition for collectors and fans of the series. A project that preserves the essence of an era, expands upon the original content, and keeps an important part of Konami's football gaming history alive.

Congratulations once again on this outstanding work, and thank you for dedicating your time to a project that will undoubtedly inspire the interest and admiration of many passionate Winning Eleven fans.
 
First of all, a huge thank you to both of you, @drigOrange and @Juventino32, for your encouragement and messages! 😁🙏

@drigOrange, I carefully read all your suggestions, and I think your idea of offering two versions is truly excellent!

I completely agree with you. I believe it is important to preserve Konami’s original identity while pushing the game’s limits further.

My main objective remains to develop the internal structure as much as possible: leagues, divisions, competitions, Master League, transfers, club finances, UEFA coefficients, and the gradual emergence of young talents.

The graphical improvements can come later, perhaps with the help of other passionate members of the community.

My only real limitation at the moment is Claude AI’s weekly usage quota. 😅

Since I have very little programming knowledge, Claude handles practically all of the technical work and reverse engineering. On my side, I contribute the ideas, define the features, test the modifications, and report any issues.

Unfortunately, once I reach my weekly limit, the project’s progress slows down considerably.

I hope to release a first Lite version as early as next week!

I only have two or three corrections left to make before I can offer this first version. However, I would rather make sure that everything works properly before releasing it.

And that’s not all! 😁

I am also working on modifications for PES 6, alongside JLWE 2007 CC.

My ambition does not stop with these two games. Once I have made sufficient progress, I would like to work on other episodes of the PES / Winning Eleven series in order to explore their possibilities and technical limitations.

I find it fascinating to discover everything that can still be achieved with these old game engines, almost 20 years after their release!

I would also like to make it clear that I have absolutely no intention of altering the identity of these games. On the contrary, I want to preserve their original gameplay while giving them a level of depth that they could not offer at the time.

Thank you again for your support and advice! ❤️

And above all, please continue sharing your ideas. Even if some of them seem impossible, I can always ask Claude to assess their technical feasibility.

This project is first and foremost a passion, and I hope it can also become a wonderful community adventure!
 
@kerim , if I can suggest : my biggest concern with JL league games is the lack of NT. This why I prefer WE2008 over JLWE2008CC.

If you can add the NT + their related game modes (cups, world your, ...) it would really be the definitive version imho.

Again just throwing an idea and suggestion. It's your project and I'm already glad you share it with us !
 
@kerim , if I can suggest : my biggest concern with JL league games is the lack of NT. This why I prefer WE2008 over JLWE2008CC.

If you can add the NT + their related game modes (cups, world your, ...) it would really be the definitive version imho.

Again just throwing an idea and suggestion. It's your project and I'm already glad you share it with us !
Thanks for your suggestion, @Juventino32!

Actually, adding national teams shouldn't be a major problem, since many international players are already present in the game's database.

The main difficulty would be with smaller national teams, as some of their players are not currently included.

At the moment, I only have around 150 free player slots remaining. I'm going to investigate with Claude whether it's possible to increase the maximum number of players supported by the game engine.

If we manage to overcome this limitation, it could open up a lot of possibilities, not only for national teams but also for Master League and my Wonderkids system!

As for international competitions such as the World Cup, European Championship and Copa América, I'll also need to investigate how they could be integrated into the game engine.

And if you're interested, I can send you the current version of my project so you can test it and give me your feedback! 😁

Your experience with classic Winning Eleven games could be really valuable in identifying issues and suggesting improvements.

For now, the expanded version requires the 128 MB RAM option enabled in PCSX2.

My goal is to push JLWE 2007 CC as far as possible while preserving its original gameplay.

Thanks again for your interest and suggestions!
 
I'm myself already involved in editing projets at the moment (one current for PES 2014 on PSP and the next one will be for JL2008).

So, I don't have spare time at the moment to work another on one. It's really taking time to do things properly (as you know ;-) ) and I really need that time now to complete my started projects.
 
PES 2010 had good lignt and ambient colors, but they ruined it with commands... right stick not good anymore for feints and dribble
then maybe he's planning to add the online for PES 2011 ! Let's see.
What I found weak in PES 2010 is the goalkeepers saves, players online will get headache
 
then maybe he's planning to add the online for PES 2011 ! Let's see.

not on my interest. ;) (online in general, a part maybe for pes 2021 in some quick match...but didn't worked for me)

Also when konami server worked online for pes6 I never loved what happened online... no good for me

players online will get headache

LOL
 
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