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I wouldn´t say it´s better. It´s different. Hard to compare mainly. Don´t wanna go more in detail in amartingil´s FC 25 thread though.Is fc 26 with mods better than moded 25? Ai and gp Wise?
I'm really enjoying this version of EAFC25. It's amazing and fun to play. Hopefully, we can have a EAFC 26 version in future.
I have attached a full match game play. Fun and addictive!
That sounds like great time, glad yo're sharing the fun with your pal 🤗🎮🎮☺️This weekend i will have another long couch co-op session with my friend. We will continue playing your great GP.
We used to play FC 26 with some other mods, but we went back to this one. The physics are phenomenal (but sometimes the crosses are a bit weird) and we have the feeling that the outcome of a game really depends on how we are able to play - no bullshit going on here.
BUT:
We are hoping for a FC 26 version, too. FC 26 runs smoother. FC 25 is always a bit laggy. At least on my machine. FC 26 feels that tiny little tad snappier.
I think I recall that you, amartingale, said that you tried to develop a version for 26, but weren't satisfied with it...maybe you can release it just for fun for us to try it out?Maybe it just fits our style of playing?
Understand you, but it is a nice option to purchase the game for people who won´t pay the full price and having an eye on a first discount. But at this early date it´s a great deal imo.
I still switch between FC 25 and 26 currently, because @amartingil great Gameplay is still worse with many available mods for other areas of the game to play it. FC 26 must grow a bit further. But it´s a nice possibility switching between games like anybody want do.
I don´t feel to make myself the pressure to say one game is better or worser. Both games has his flaws and tops, though.
Great to read you have still visions and plans for your mod. Related to FC 26 I see it seems every year is getting harder as a modder to "repair" the game for us. I always hate that EA can do what they want because it lacks of rivals for football games. And as a customer we need to get it or leave it.Glad you're enjoying it, thanks for the video ☺️
That sounds like great time, glad yo're sharing the fun with your pal 🤗🎮🎮☺️
Nice comp, some great goals there 👏
Reading people say they struggle to leave FC25 because of the mod is honestly one of the best compliments I could get. But it also says a lot about you as players, you value gameplay above everything else. That’s the only reason anyone would stick with an older version of the game. It’s the same reason many of us still go back 15–20 years to play those old PS2-era PES titles, which, with far fewer resources, delivered a deeper and more satisfying football experience.
As for FC26, I have no plans to work on it, especially after seeing the constant update chaos this season. I said that I didn’t see much potential in FC26 because of how they simplified physics and animations. Until a few days ago that was just a feeling. But after digging into its performance files to see if I could transfer some of the optimizations into the FC25 mod (because yes, FC25 sadly doesn’t run as smoothly as 26), I finally confirmed it.
They haven’t “optimized” FC26 in a clever way, they reduced the allocated resources for physics calculations. That means less real-time physics simulation, fewer animation variations, more predictability, and a generally more robotic feel. Everything behaves in a narrower range because the game simply isn’t simulating as much anymore. It’s smoother, but it’s also shallower.
The work I’ve done testing FC26 so far isn’t worth releasing. I might try to port the exact FC25 tweaks into FC26 at some point, when the title update carrousel calms down, just to see what happens, but I’m not making any promises. I’ve invested a lot of my free time into building the gameplay you’re all enjoying now. At this stage, it’s time to enjoy it myself and continue fine-tuning things at a more relaxed pace. The devil is in the details, and it’s often the final layer of polishing that separates great work from masterpieces.
I’m currently working on the next update. Nothing major, but several meaningful refinements:
- Crossing is now less assisted, which feels great because you have more freedom to aim crosses into space.
- Finesse shots have slightly increased assistance, as they were previously too manual and offered no real advantage over laces shots.
- First-time shots are now a bit more powerful to better match real-life momentum.
- Some Goalkeeper PlayStyle boosts affecting clearances have been disabled.
- Previously, all goalkeeper roles were overly aggressive on crosses, catching or clearing almost everything.
Now, only Sweeper Keepers will show that level of aggression, and overall GK reaction speed on crosses has been slightly reduced.- I’ve created a new injury module that increases injury frequency in a more realistic way.
- Recovery capacity between games (Career Mode) has been increased to improve squad rotation dynamics.
Hopefuly i launch it soon 😽
Hi, I'm alternate between this FC 25 mod and FC 26 modded with Anth V2 fluid flow gameplay. This version is fast and dynamic and I have lots of fun playing this. For Anth V2 on EA26, I can play more tactically with more thinking of where to pass. I like both versions and play both depending on what I wanna play.Great to read you have still visions and plans for your mod. Related to FC 26 I see it seems every year is getting harder as a modder to "repair" the game for us. I always hate that EA can do what they want because it lacks of rivals for football games. And as a customer we need to get it or leave it.
One of the absolutly pros for sticking with FC 25 is that the TU´s are finally gone. Makes it easier to build a mod list without the fear 6 days later you must rebuild the list and even later when mods are all updated. Anyway, your work is still appreciated for FC 25.
Hi, I'm alternate between this FC 25 mod and FC 26 modded with Anth V2 fluid flow gameplay. This version is fast and dynamic and I have lots of fun playing this. For Anth V2 on EA26, I can play more tactically with more thinking of where to pass. I like both versions and play both depending on what I wanna play.
So far in terms of looks and gameplay. 10 am is one of the most fun to play. U have to learn to control the ball well and it's like how you would control a ball in real life. The animations seems more fluid too. But I think EAFC 26 will become better as mods gets more mature. I switch back to playing UML 2026 for football life. And although the game looks more life like, the game controls are too robotics. There is no variation at all. I stopped after 3 matches. And back to playing this 10am on EAFC 25!I wouldn´t say it´s better. It´s different. Hard to compare mainly. Don´t wanna go more in detail in amartingil´s FC 25 thread though.

I’ve always enjoyed playing with women’s teams because their motion capture feels noticeably better. Movements are more natural and fluid, probably because the animation library is fresher and less legacy-driven than the men’s one.Is there a particular slider setting that I should use (or a version in particular that's more suited) for women's football? I'm finding it a little difficult at the moment, as in "couldn't get past the halfway line to save my life" difficult.
I know I'm bad at FC but I don't seem to find it that difficult with men's teams (even the poor ones).
I also like playing with women, and I believe it is pretty much for the same reason (gameplay being a little slower, players being less overpowered, and animations being a little smoother).I’ve always enjoyed playing with women’s teams because their motion capture feels noticeably better. Movements are more natural and fluid, probably because the animation library is fresher and less legacy-driven than the men’s one.
After playing a full match, what stood out to me is that they are less explosive, so it’s harder to burst away from a marker.
World Class here, indeed.Were you playing on World Class difficulty? Also make sure that all sliders are set to 50 (gameplay and tactics), weather are enabled and wind is set to low.
Oh wow, a tutorial on the things that have changed to show players how to handle them would be cool. It would also help players get a little more into the mod I believe (because they'd maybe say "OK this is by design and I have a way to kinda leverage it to my advantage" instead of feeling frustrated and wondering if the mod's working right).I think one of the mechanics some players may struggle with at first glance is first-touch control [...] I may have to do a tutorial or a showcase video to sell the feature.
I’ve been playing a Player Career Mode with Picard at Dijon in the French Women’s League, inspired by your words.
It’s been a long time since I last played in the “become a legend” way, and this mod has made the experience incredibly immersive.
This is what happened after pushing hard in my first games as a starter:
This is what the injuries add-on really brings. During testing, I’ve seen players cramp in many different situations, but only once did I see the ball carrier cramp and that was a CPU-controlled player.
In Player Career Mode, though, it’s been happening quite often when my stamina is gone. I kept forcing through matches and ended up with a tear that kept me out for a month. I need to learn to regulate better.
It’s honestly amazing and also frustrating to realise this depth is already in the game, but EA deliberately blunts it for the sake of competitive play and Ultimate Team users.

For switching, I think that you can choose in the options if it's ball-related or player-related. Try having a look at that setting, hopefully it solves the problem for you!Greetings!
Man, thank you for this. Best fifa experience ever for me. At first I had games with very high scores but than I realise that I was playing as fifa makes me play.
Then I told my to trust the mod and to play as I like, meaning, like real football. The result is magic. God bless you my friend.
Two questions:
(1) Is it possible to reproduce what you have done for fc24. Like If I modify everything you did in fc25 the same way in fc24 with an editor can I get a similar result? ( I've never modded but your mod inspired me so much that I started to watch Paul-v's tutorials...)
(2) In fifa 23 and fc24 when I use "player rotation" for switching I can rotate the "switch icon" from player to player and when I want I can hit the "switch button" to select that player. In fc25 when I do the same exact thing, the game choose another player (someone closer to the ball). So it brakes the whole purpose to use this mechanic. When I look into "gp_team_switching_runtime" there's nearly no difference between fc24 and 25. I tried to change values there anyway but didn't notice any difference in game. Do you have an idea about how to manage this issue. I also wonder if it's possible to interrupt definitively the constantly updating switch icon; I prefer to have absolute control over it.
Anyways.... thanks again for this mod icredible, if there's one thing that I can propose that you could name it "this is black magic"![]()
They're usually "knocks" though. Most of the times, the player isn't even forced to leave the pitch (like it happens in real life).while the injuries are exaggerated – I get 1 or 2 per match.



Unfortunately not for me, 7 injuries in 3 matches and six of them very serious, at least 3 months each. In which position do you place the injury file in the mod editor?They're usually "knocks" though. Most of the times, the player isn't even forced to leave the pitch (like it happens in real life).
And this is another thing I like about injuries. When getting a knock, if a player thinks that he/she needs to be subbed out, he/she signals it to the bench.
I know this is not a thing added by this specific mod but the animation was already in the game, but (due to the lack of "knocks") I've noticed it for the first time while testing the mod:
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About the game being too easy, well... Maybe you could try playing a bit with sliders.
I'm not good at making slider sets but maybe increasing the "line width" and the "marking" sliders for the CPU could make it a little more difficult.
I, for example, while recognizing that wing play with this mod has become more effective, don't find it that easy on World Class. I still get my fair share of beatings (World Class, 8 minute halves, manual controls if that matters).
Going to test it soon also in career mode, I'll let you know how it goes!Unfortunately not for me, 7 injuries in 3 matches and six of them very serious, at least 3 months each. In which position do you place the injury file in the mod editor?
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