I have played Crimson Desert for almost 15 hours and I enjoy every part of it because is exactly what I expected from the start. I'll not give final impressions yet, because could be a big disservice meaning how huge this game is, and I feel that I didn't touched even the smaller fraction of it. But what I can tell though, this could be the most divisive game that I experienced regarding both sides of the coin in terms of people's opinions (yet, both are right). There are those who expected some true and true RPG like a Witcher game deep in story to get hooked from the beginning via memorable characters, and exploring it with a smooth standardized control pattern. This isn't the game for that audience if they expected a great story as the main focus, to get guided, or to get puzzles solved by themselves because CD is filled with challenges (like in souls games there is no difficulty option to be changed, active popups or hints), so the game will not hold your hand at all when exploring. Then, there are others enjoying the content of this hybrid experience (including myself), because there are many interesting parts that makes Crimson Desert shine comparing to other titles:
- an Elden Ring/BOTW type of world filled with challenges, exploration and secrets, the most beautiful graphics ever seen (on higher cards) and plenty of activities to get involved into.
- some Witcher 3 design in scope regarding characters and NPCs doing naturally their daily chores, and players being actually rewarded with usable knowledge and info just by interacting with NPCs or parts of the world randomly. Besides that, the ambience and music actually makes you feel at home in a witcher-ish setting.
- a RDR map philosophy design and same type of mechanics when interacting with characters; there is a slower pace when the character is out of action regarding movement and animations, but at the same time way faster during combat. Missions have mostly the same RDR2 design philosophy. There are side quest boards exactly like in Witcher3/RDR2 where you can inspect and activate the side quest.
- there are some similarities AC style in climbing and parkouring mechanics that will be familiar for people wo enjoyed in the past those type of games, but also those could be combined with new mechanics.
- fast action based DMC/Ninja Gaiden Style combat, very different from traditional RPG games or western action games but also unique, where you'll need to read enemy patterns to fight effectively. It clicks especially when you're combining them with a multitude of unlocked abilities by learning their inputs over time.
Overall, this was just a generic view without spoiling anything, knowing that Crimson Desert started to expand for me just now after the first 10-12 hours, when gameplay and the world itself started to shine with rewarding experiences and being faster in pace. There are parts of controls that I also don't enjoy (inputs for the lantern as example) and also some minor parts that are feeling in some way "rushed" (but I like that you can examine items like in RDR2).
EDIT:
Regarding Steam reviews, this changed today. On the beginning was lots of "0.9h-1.5h" reviews and people changed their mind when they truly invested time in exploring this game. When CD will be more patched up, I think it will reach even a higher score. I know that eventually I'll invest 200-300h into this game or even more, but in the end this game will not be as the next Elden Ring, Witcher3, or RDR2 in terms of popularity. Pearl Abyss created a great game. I hope in the future they will enhance the controls and improve those flawed parts of the game. Now, going back in to explore more of the CD world...
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