Danielz FC26 Realism Mod | True Simulation Football Mod.

Hi, your mods are all very nice but there are three things that don't add up and that make the game not very credible and not very simulative: 1) heavy players and ball on the pitch 2) game speed always excessive and unrealistic 3) crosses and shots all with a beach ball effect curve, I apologize for my bad English
 
Hi, your mods are all very nice but there are three things that don't add up and that make the game not very credible and not very simulative: 1) heavy players and ball on the pitch 2) game speed always excessive and unrealistic 3) crosses and shots all with a beach ball effect curve, I apologize for my bad English
make sure you are using authentic features on and use the suggested sliders. I shared a video for reference in the previous post, there is no beach ball effect and for the pace it doesn't seem too fast. The TSF mod is still in Beta 3 phase so there is plenty of things to be improved.
 
@Danielz
I just wanted to say that the gameplay in Version 2 is absolutely amazing — honestly one of the best I’ve ever played in FIFA. The work you’ve put into it is truly outstanding! 👏💪

The only small thing I’d suggest is to increase shot errors and reduce shot power a bit, since I’ve noticed that too many difficult shots go in quite easily.
Would love to see that adjusted in the next update. Keep up the great work! 🙌
 
You're welcome mate. Leave a feedback if you want and enjoy it. Beta 3 is becoming a good solid base now for physics and pace. :))
 
You're welcome mate. Leave a feedback if you want and enjoy it. Beta 3 is becoming a good solid base now for physics and pace. :))
Will do! Sounds good your plans fo beta 3! Didn´t play much FC 26 till now in general. I would guess till now only 15 - 20 Matches since game release. Will wait a little bit to dive full into it when we all have not EA´s TU in 2 week cycle. So I payed not much gp mods as well. But I test you version for sure and give feedback afterwards.
 
Use the TSF mod as a base and then apply the addons (if you want) with higher priority.
 
Will do! Sounds good your plans fo beta 3! Didn´t play much FC 26 till now in general. I would guess till now only 15 - 20 Matches since game release. Will wait a little bit to dive full into it when we all have not EA´s TU in 2 week cycle. So I payed not much gp mods as well. But I test you version for sure and give feedback afterwards.
EDIT: Sorry, I feel the need to correct my typo yesterday. I doesn´t mean payed not much gp mods as well, I wanna write "I PLAYED not much GP mods as well". 😄
 
Best FC 26 gameplay for me at the moment. Especially regarding physicality and fouls. I actually get 3-4 fouls each game by the AI which I completely miss in EAs authentic mode and other gampelay mods I tested. This mods game speed suits the engine perfectly, reducing the jelly leg movement animations and still avoids to just slow down everything making it feel sluggish. Thanks Danielz and keep it going :WORSHIP:
 
You're welcome mate. Leave a feedback if you want and enjoy it. Beta 3 is becoming a good solid base now for physics and pace. :))
Hello Mate, was able to test your gp npw for more than 2 Games recently. What I like it´s feeling settled related to the gameplay but without loosing the dynamic and agilty of the Players and the game flow. It have a nice balance what it makes it well to play. I wished only the "slow gameplay" option in settings would make a slight decrease of the general game speed. Not much just 5 % and I would say game speed is the right for me. I use just live Editor to achieve this couple of % to slow it down. But that´s not a contra just a personal thing.
The shoots feeling powerful enough, the ball passing speed looks and feels realistic and not so passed like their is no grass below the ball who effects the ball movement when passing a ground pass to my team mate. The defensive lines on both teams are well adjusted, I have a lot of midfield gameplay action and to pass sometimes a ball back tp my defenders is often the better solution instead searching always the next pass in the front.

It´s really nice to have you GP Modders with different approaches and visions to build your Mods. Would only need a gameplay loader like there is the one for PES 2021 to easy switching when the game runs to simulate different situations in a Career mode season a.e.
 
Hello Mate, was able to test your gp npw for more than 2 Games recently. What I like it´s feeling settled related to the gameplay but without loosing the dynamic and agilty of the Players and the game flow. It have a nice balance what it makes it well to play. I wished only the "slow gameplay" option in settings would make a slight decrease of the general game speed. Not much just 5 % and I would say game speed is the right for me. I use just live Editor to achieve this couple of % to slow it down. But that´s not a contra just a personal thing.
The shoots feeling powerful enough, the ball passing speed looks and feels realistic and not so passed like their is no grass below the ball who effects the ball movement when passing a ground pass to my team mate. The defensive lines on both teams are well adjusted, I have a lot of midfield gameplay action and to pass sometimes a ball back tp my defenders is often the better solution instead searching always the next pass in the front.

It´s really nice to have you GP Modders with different approaches and visions to build your Mods. Would only need a gameplay loader like there is the one for PES 2021 to easy switching when the game runs to simulate different situations in a Career mode season a.e.
Thank you mate! As awlays your feeback is detailed and precious to improve my work. By the way I released now the True Simulation Football Mod Beta 6 for free so if you want to test it and leave a feedback feel free to do it.


By the way I added more content and many interesting mods in the Danielz Realism Mod: A Chants mod for all the leagues and Anthem Jackets Mod. Here is some eyecandy.

All the links in the main post are updated.

Screenshot (106).pngScreenshot (102).pngScreenshot_95.pngScreenshot (108).pngScreenshot_93.pngScreenshot (114).pngScreenshot (117).pngScreenshot (119).pngScreenshot (123).pngScreenshot (129).pngScreenshot (130).pngScreenshot (135).pngScreenshot (132).pngScreenshot (136).pngScreenshot (138).pngScreenshot_91.png
 
Something's off with your mod!
- Shots on the goalkeeper always bounce right up to side line.
- Players sometimes run really fast.
- The CPU always plays tiki-taka, making it very difficult to win the ball.
I was hoping for more from this mod.
 
Something's off with your mod!
- Shots on the goalkeeper always bounce right up to side line.
- Players sometimes run really fast.
- The CPU always plays tiki-taka, making it very difficult to win the ball.
I was hoping for more from this mod.
Maybe it´s because EA did everything with their TU´s attacks to destroy working mods from the community?! It´s well known after a TU that the game felt broken and fast. Often it settled down by his own after some time is gone.
I recently played the free Mod Version and it wasn´t "broken" or too fast. Sure everyone have other opinions how a GP Mod should feel on the screen and on the controller, but it´s always not easy to to sweep the yard after an EA attack by the modders.
 
Hi @Danielz .Is there a video on how to add your mod? Or if you can tell me where find.
You use FMM for insert mod?
thanks
You can use FMM or FMT they both support .fifamod files. Just load the mods in the manager and leaunch the game from there. I recommend using the live editor with the launcher to bypass the anticheat.
Something's off with your mod!
- Shots on the goalkeeper always bounce right up to side line.
- Players sometimes run really fast.
- The CPU always plays tiki-taka, making it very difficult to win the ball.
I was hoping for more from this mod.
It seems you didn't set authentic features "ON". My mod is made to be used in the authentic mod. There is a suggested slider folder with the mod that you can check for suggested sliders and settings.
Maybe it´s because EA did everything with their TU´s attacks to destroy working mods from the community?! It´s well known after a TU that the game felt broken and fast. Often it settled down by his own after some time is gone.
I recently played the free Mod Version and it wasn´t "broken" or too fast. Sure everyone have other opinions how a GP Mod should feel on the screen and on the controller, but it´s always not easy to to sweep the yard after an EA attack by the modders.
I absolutely agree day one gameplay was amazing, now with this latest update they managed to break GKs too.
 
I wonder WHY a developer (here especially EA) is willing to make the game more worse and worse over time. It doesn't make ANY sense, because that way you HAVE TO realize that you make the players flee from your products.
It should be COMPLETELY the other way: making a game better and better.
You can't tell me that the highest bosses are willing to loose customers.

But reality is: EA hates modders and makes their game worse and worse. I don't get the idea behind that kind of business.
I never understood why a company/developer should ever try to keep modders away from their software. The modding community is THE BEST way to promote a game...is it so hard to understand?

Is there anybody out there who can explain that behaviour to me?
 
@Danielz Hi, I tried to load your License A mod, but I don't see it in the game.
I'm using 1.3.0.
I inserted the mod with fmm and the squad file into AppData settings, and I loaded squads in the game, but I don't see them.
Could you tell me where I'm going wrong and do a mini tutorial on how to insert the mod?
Thanks!
 
Hi, i've tried your beta 6, I was having the time of my life playing FC26 until the game crashed at the end of the first half of my first career match. The only ones I had were your mod with the Dynamic Position add-on, Esim CamReal, and NTM mod. Played with Fifa Mod Manager 2.0.3. Is this a known issue that can cause crashes?
 
@Danielz Hi, I tried to load your License A mod, but I don't see it in the game.
I'm using 1.3.0.
I inserted the mod with fmm and the squad file into AppData settings, and I loaded squads in the game, but I don't see them.
Could you tell me where I'm going wrong and do a mini tutorial on how to insert the mod?
Thanks!
You can use both FMM or FMT to load the mods. If you use FMM make sure to click on "launch and delete fifamoddata folder".

Hi, i've tried your beta 6, I was having the time of my life playing FC26 until the game crashed at the end of the first half of my first career match. The only ones I had were your mod with the Dynamic Position add-on, Esim CamReal, and NTM mod. Played with Fifa Mod Manager 2.0.3. Is this a known issue that can cause crashes?
I already answered on Discord bro. :BEER:
 
Back
Top Bottom