EA SPORTS FC 26

My biggest gripe, amongst a few others, with these newer games has always been how easy it is to score.

You read on these forums about gritty 0-0 draws etc... so out of interest I just looked back at my team - Villa - and how many 0-0 results we had this season... 3.

Modern footy IRL, seems to have more goals than ever before, and I do think if they released a game that was littered with low scoring matches, before long everyone would be moaning it's boring and hard to score chances.

I've downloaded FC26. I'm going to tinker with the sliders and see what I can do. I played a couple games last night and it wasn't too bad.

It's probably that WC DLC that's tempted me. The missus is off out for the day on June 20th, so I've already told my 2 lads to not make plans and we will do a WC on this while watching the actual WC.
 
My biggest gripe, amongst a few others, with these newer games has always been how easy it is to score.

You read on these forums about gritty 0-0 draws etc... so out of interest I just looked back at my team - Villa - and how many 0-0 results we had this season... 3.

Modern footy IRL, seems to have more goals than ever before, and I do think if they released a game that was littered with low scoring matches, before long everyone would be moaning it's boring and hard to score chances.
I get this, I really do - it's the same with overall speed of the game, it is a faster sport now.

However, the difference is, you still have to work really hard in real life to create opportunities, and the satisfaction from scoring comes from "unlocking" an opponent, through great passing moves or from "figuring them out" tactically.

Right now in FC that's just not a thing at any level. We have deep tactical setup options, and even separate tactical sliders, and yet the 1v1 magic "switch" that is embedded in the game (with zero teamwork AI defensively), alongside the rigidity with which teams stick to their pixel-perfect positions (defensive lines glued together and moving back and forth like a tide without doing actual defending), means you don't have to work for anything.

You don't have to aim accurately with your passes, you don't have to weigh up risk of giving up possession, you don't have to think about anything - yes, you can dial up sliders and make it feel harder, but not in any kind of realistic way.

There aren't as many 0-0s nowadays, but that doesn't mean a footballing brain is no longer required.

Also, it depends on the level you're playing at, too. At a lower league level, you will see more goals from a different kind of football (lumping the ball forward and causing chaos) - because in real life, the ball is loose and mistakes happen. In FC, pass accuracy never changes and the impact of attributes is fairly flat, which makes every game feel the same - and is historically why PES has always beaten FIFA for realism (and fun).

I see genuine effort on EA's part to appeal to the sim audience, but it's just not going far enough to make it anything but a tweaked version of an arcade game right now.

Who knows what the future holds - but taking the base game and making it slower isn't enough.
 
Also - for as long as responsiveness is the priority and animations warp and rewind/fast-forward to ensure the best result, it will always feel like everything you do wasn't earnt, but simply forced:

 
I am so glad others, who have a louder voice than us, point things like this out.



Authentic mode needs to be truly distinct.

I booted up FC26 earlier to try out the new international teams, and (even with sliders) as soon as I hit a pass and the ball moves like a marble being smacked across a glass surface, I just, to be frank, hate it.

For as long as the ball moves like a rocket with instant start/stop functionality, I cannot enjoy it, and I fear "Authentic" will continue to add things like wind effects as opposed to fixing the cartoon fundamentals - which it can only do with its own physics model.

If it doesn't feel like football, it isn't football.
 
I am so glad others, who have a louder voice than us, point things like this out.



Authentic mode needs to be truly distinct.

I booted up FC26 earlier to try out the new international teams, and (even with sliders) as soon as I hit a pass and the ball moves like a marble being smacked across a glass surface, I just, to be frank, hate it.

For as long as the ball moves like a rocket with instant start/stop functionality, I cannot enjoy it, and I fear "Authentic" will continue to add things like wind effects as opposed to fixing the cartoon fundamentals - which it can only do with its own physics model.

If it doesn't feel like football, it isn't football.


Now that we are near the end of the yearly cycle, can we finally admit that, pad in hands, Authentic mode revealed once again to be nothing more than a gimmick? Except that "it's slower" I can't point out to a single fundamental that changes enough to make me believe it's a distinct thing. Even the majority of people enjoying the game here seems to prefer custom sliders or other kind of mods.

I'd like to believe in the good faith of people who worked on this thing, but when they look you straight in the eyes and they sell it as a supposed simulative, separate thing only to be, well, this... it gets hard.
 
Oh wow - and this...

There's a uniform creator AND a stadium creator?! If only FC could have this stuff too. Changing a real team's details will be a licensing issue I'm sure (which is a shame because I'd love to make Prenton Park more realistic, and/or use club finances to improve the stadium throughout a career) - but for your Create A Club saves? This would be great.

 
Okay, this is the last time I'll post Madden / College Football stuff in here - but this is all stuff EA have in their other sports franchises and... it feels like they get them first, and FC gets them years later.

But this advert...

Man, have they nailed the exact feeling I want as a manager when I play FC career mode. It's sensational. (Whether their game makes you feel like this, I don't know, but...)

It also makes me want an online career mode, with transfers, and stealing players under my friends' noses - and an AI-generated podcast where I get slated by the fans for making terrible decisions (with specifics)...

It's 2026 - it's not crazy to want the game to reach a whole new level and not just iterate on existing features year-on-year, right?

 
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