FC26 - URG Simulation 1.5 - #TU1.2.1 (FREE) Out Now

Should I make the refereeing less strict?


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If my continuing to publish my free content here is a problem, just say the word and I'll disappear.
In the nicest possible way and without trying to cause offence, you can be a little sensitive sometimes! I didn't say it was a problem, only that I couldn't access it.

It looks like you have to make a Patreon account in order to access your free content, is that right? That's fine if so, it just makes it more awkward for us mods to make sure you're not breaking the rules by not publishing a free version, because a lot of us don't have Patreon accounts (and if we did, we wouldn't be signing up to every individual modder's account or we'd be here all day)!
 
In the nicest possible way and without trying to cause offence, you can be a little sensitive sometimes! I didn't say it was a problem, only that I couldn't access it.

It looks like you have to make a Patreon account in order to access your free content, is that right? That's fine if so, it just makes it more awkward for us mods to make sure you're not breaking the rules by not publishing a free version, because a lot of us don't have Patreon accounts (and if we did, we wouldn't be signing up to every individual modder's account or we'd be here all day)!
Thank you!

Yes, I’m asking to be a free member on Patreon. It helps me see how many people follow my work and lets anyone choose whether to support me or not, without being deprived of my work — a point many people hadn’t understood.

Everything is now clear coming from a moderator, which sets the record straight!
 
If my continuing to publish my free content here is a problem, just say the word and I'll disappear.
I'm not interested in all this pointless controversy. People need to understand that paying isn't mandatory. If it's convenient for them, fine. Otherwise, never mind. I just wanted to know the differences between the paid and free versions. Thanks.
 
I'm not interested in all this pointless controversy. People need to understand that paying isn't mandatory. If it's convenient for them, fine. Otherwise, never mind. I just wanted to know the differences between the paid and free versions. Thanks.
No difference you just don’t get immediate access to the very latest version. That version will remain paid for a while; once newer versions are released, the previous one becomes free, and so on.
 
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Hey everyone,

Heads up: EA is releasing update v1.1.3 today!

Don’t forget to keep the EA app offline and back up your EAFC26 folder.

Have a great day!

 
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FREE ULTRA REALISTIC GAMEPLAY SIMULATION Test Version, OUT NOW
#TU1.1.2

Hi everyone,

This is a true simulation—demanding and highly realistic—with an incredible controller feel. Every pass, shot, and move needs to be carefully considered. Matches are measured and ultra-realistic: you’ll need to build your attacks patiently and without rushing, or you’ll lose the ball quickly.

The physics for passes, shots, outfield players, and goalkeepers (a major upgrade) has been completely reworked and improved for a highly realistic feel.

This build may surprise you during the first few minutes—that’s normal while you get used to it.

I recommend playing with semi-manual controls, as everything is more challenging.
And don’t forget: my gameplay should be used only with the “AUTHENTIC”enable it in the in-game menu.

Please keep in mind this is a TEST VERSION and it still has a few issues that will be fixed quickly.

I’m counting on your feedback on Discord and in the comments.

https://discord.gg/9DCWB9DAnV

This build is compatible with TU1.1.2.
Do not update your EAFC26 if you want to use it.
The new EAFC26 TU1.1.3 update was released today.

URG Simulation will be updated and made available later today for “URG – Founder Access” members.
 
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As you know, FC 26 Update 1.1.3 is released today. When do you release compatible 'New Version FREE' for that?

Thanks a lot.

 
This system simply does not work. At the rate EA releases updates, you will never have the free version available for the current version of the game. This mod is not worth considering anymore.
 
I agree with gonacavsb re the timing of the free versions, I mean i might become a Patreon as i do for other sports game mods, but have yet to commit. Your mod is outstanding for a relative newbie to the scene it IlJuventino, but sadly, you wont have this free version out in time whilse EA Sports actively release updates just to kill off mods!!

Why on earth EA Sports cant actually witness these mods in action and adjust their paremeters the same, is the biggest surprise for me, why do they make their releases have such shit animation locomotion each time??
 
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Hi everyone,

As a one-time exception, I’ll be releasing the new “URG Simulation 1.1” gameplay update for free today, at the same time as for “URG – Founder Access” members. This lets us get back on a steady cadence right away and ensures everyone is aligned with TU 1.1.3.

Going forward:

  • Future versions will be available one week early to “URG – Founder Access” members.
  • When EA releases a new title update, I’ll automatically update the two most recent builds, including the latest free version.

I don’t want to let you down here, despite what some might think. I’ll keep delivering my work just as I always have. I understand some of you may feel I didn’t handle things perfectly, but again, nothing is changing: I’ll continue keeping you up to date here, and your feedback is crucial to keep improving the gameplay. A short one-week delay doesn’t make the difference—especially given how frequently I release new versions and the amount of content I provide!


I can’t wait to ship tonight’s update!
 
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URG v1.2 is incredibly immersive, I just wish the ball distance thing would be toned down a just a little bit, since I used to play the No Ball Distance version. It gets a bit frustrating after a while
 
URG v1.2 is incredibly immersive, I just wish the ball distance thing would be toned down a just a little bit, since I used to play the No Ball Distance version. It gets a bit frustrating after a while
Thanks man! Do you think that even the recommended version has too much ball distance during sprints?
 
If your goal is the greatest possible realism, I would suggest making your mod open source. Showing what parameters you changed, to what value, and your desired outcome. Instead of working in isolation, the community could collaborate, tweaking values to make a mod that would never be possible working alone.
 
Thanks man! Do you think that even the recommended version has too much ball distance during sprints?
for my own taste I'd say so, my suggestion would be making it slightly less punishing and also stat-dependent (on dribble obviously)

also maybe keep the NBD version for those who prefer a more casual experience with the nice physics you achieved

thank you again for this mod man!
 
If your goal is the greatest possible realism, I would suggest making your mod open source. Showing what parameters you changed, to what value, and your desired outcome. Instead of working in isolation, the community could collaborate, tweaking values to make a mod that would never be possible working alone.
I may not see eye to eye with iljuventino but I will say that this suggestion is never going to work in this community. There are far too many "bad apples" in the community that will instantly steal and sell whatever effort someone put in.

Also, going open source would destroy the point of his reasons to sell via Patreon
 
As always, Paul-V is right. There are so many greedy people in the community. It's not possible to share a mod. It's sad but it's real.

But like a customer, we really love what you did. We feel the passion in every modification. So, don't change!

Having various mods is a nice thing because we love different things in many area when we are playing. One patch can't be aprreciate by all the community. It's impossible.

Take care mates!
 
Hi, I'm new here. First of all, the mod is great, and thank you so much for sharing it.
Question: What do you mean by "Vanilla referees"?
 
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FREE ! URG Simulation 1.3 - Back to the DNA
#TU1.1.3

Since Simulation v1.0, I realized I’d drifted a bit. What made URG strong — TV-like rhythm, realistic slowness, readable inertia — had been softened by other changes.

This update puts everything back in order… and goes well beyond: every key point has been truly and concretely improved to restore URG’s DNA and push the TV-broadcast feel even further.


Key improvements
  • TV-like rhythm back at the center: a breathing tempo, smoother transitions.
  • Readable inertia: believable acceleration/braking, a real sense of weight.
  • Strengthened ball physics: more natural trajectories, bounces, and separation (less “magnetism”).
  • More credible goalkeepers: angles, save types, controlled rebounds, contextual 1v1 and aerial claims.
  • Multi-step actions: control → body set → acceleration; reorientations without “teleporting.”
  • Smarter AI: contextual pressing, intelligent cover, human-like mistakes.
  • Clearer contact model: shoulder-to-shoulder, light obstructions, better-proportioned fouls.
Multi-step ball control
Clear first touchbody setpush into stride. Reorientations no longer “teleport”: you see the foot work, the hips turn, then a clean ball release.

Realistic inertia & friction
Players have weight: less instant acceleration, readable braking. The ball doesn’t stick to the foot; it lives around the player.

Smarter, more aggressive AI
Contextual pressing, compact lines, smarter cover. The AI takes risks, makes human mistakes, and forces you to build your play.

Credible contacts & fouls
Shoulders, light obstructions, shirt pulls: they’re visible and better called. Aerial duels are contested without suction.

TV-like rhythm (back to the DNA)
More breathing tempo, progressive transitions, shots/crosses that carry weight. Overall readability boosted for a broadcast feel.

Ball physics — improved
Ball physics have been further improved: trajectories, bounces, and separation feel more believable, reinforcing the TV rhythm and realistic slowness without magnetism.

Gameplay note (strong foot / weak foot)
Be mindful of the weak foot, especially if the incoming pass isn’t ideal.
On an average reception, it’s often better to cushion the ball first before playing it again: instant passes without proper body setup can create waste (imperfect orientation, reduced accuracy).

Goalkeepers

  • Positioning & angles: better approach lines, near-post coverage, and recovery after the first save.
  • Save variety: more diversity (holds, parries, tip-overs, leg saves) based on distance, power, and line of sight.
  • Rebound control: priority to lateral parries; if there’s a spill, it’s coherent with angle and power (heavy shots remain dangerous).
  • One-on-ones: less robotic triggers; the keeper makes himself big, delays, and avoids “freebie” animations.
  • Crosses & aerial balls: more contextual claims (neither static nor reckless) with a credible intervention window.
  • Distribution: clearer throws and kicks; human errors possible under heavy pressure (rushed clearances).
And in future updates I’ll add optional modules you can plug into your main gameplay to personalize it to your taste.

Join the URG Discord to discuss future improvements and much more.
https://discord.gg/9DCWB9DAnV


 
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Now that I've played it, I can tell you about my experience.
I like how the ball lifts off the player's foot, but I don't like that the CPU doesn't cross the ball or shoot from distance. Everything else is great.

Question: Do you have a mod for the ball's distance but with everything else at the default settings?
 
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FREE - URG Simulation 1.4 - Improvements + additions!
#TU1.1.3


After talking with you on Discord, I’ve decided to make a significant improvement to the passing system to make it less frustrating while still keeping it natural.

But that’s not all! With this update, I’m also improving the shooting system, and I’m adding a version with EA’s original CPU AI for those who prefer it.

Discord 😉
https://discord.gg/JfwXhnVyJV

Enjoy the game, guys! 🎮

https://www.patreon.com/posts/urg-simulation-1-143206626

 
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