That's how football is these days in a number of countries. Players don't have time to just turn and run with the ball, or traipse upfield in the way Socrates or Hoddle could, waiting to pick their ideal pass. You should be using a sequence of passes to find that space and beat the press, with a formation that optimises the chance of you finding that space and for the player who has the ball at that time is the player who can do the most damage to the opposition.
That has nothing to do with assisted controls. It has to do with FIFA 15's implementation of passing error while using assisted controls. The vast majority of the error in FIFA comes from your thumb, not from the footballer on the pitch. THAT'S what's unrealistic. Assisted controls merely corrects your thumb input, which means all of the passing error is based on the ability of the footballer. As assisted demonstrates, this error is not NEARLY enough. So manual players compensate by including thumb error. It creates the illusion of realism by slowing the game down a bit, but leaves every player pretty much equally able to find the same passes, rather than demonstrating a substantial difference between them other than physical attributes.
The vast majority of error comes with my thumb. Good! That's the way I like it. I'd rather have my eyes open and give the ball away than shut them and be able to do the pingpong that's just been mentioned above. I don't have a problem with any of my virtual little men being able to pass anywhere on the pitch. Passing still feels better with some players than others but most players can pass a ball so I don't mind whatever happens as long as it's more down to my input.
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