Matt10
International
- 5 February 2004
I think what it comes down to is shot speed. 50 is simply too slow. We had it at 49 for a bit, and the keeper would react too slow, yet dumb, when GK ability was at 50. So we actually bumped GK to 46, and the speed started to mesh together perfectly - however, they wouldn't come out to meet the attacker in 1v1, and they would make some dumb errors.
51 or 52 shot speed and 50 GK though, has actually produced some nice play - and some really great animations. I would go for 52 shot speed versus 51 as of late because keeper tends to make miraculous saves at point blank range.
51 or 52 shot speed and 50 GK though, has actually produced some nice play - and some really great animations. I would go for 52 shot speed versus 51 as of late because keeper tends to make miraculous saves at point blank range.