Playing default Fifa with halves bigger then 10 mins and to me those stats wouldn´t be surprise at all.
People just don´t believe anyone that can actually play this game.
Sometimes people complain about big results etc etc... Just watch yesterdays Champion League highlights. If those results were on a game, no matter wich, people would moan "Bayern won 1-7 to Roma,noooo that´s not possible" and about other weeks "How the hell would Real Madrid struggle against Ludogorets? Bah this game sucks..." Yep, to me I still haven´t seen statistics that bad as some people try to show here. And still, its just a game!
I think the score is the last thing I look at when it comes to judgement. It's all about how were the goals scored. FIFA is built around exploits due to poor programming. Some of them for the CPU (man marking) and some for the user (burst). Some are not exploits at all though, like default line height is too low when combined with the default marking value.
FIFA requires some, unfortunately, significant fine tuning to make it play what we see on tv or in person. PC guys have it best with INI and DB modifications, while the console guys can get a good representation with sliders, but it will come down to what sacrifices are you willing to make.
My most recent Beta slider set is based on Djp's theory on sprint speed from my twitch stream and that alone is already making a huge difference. The sacrifice though is that I have to lay off the sprint button a bit more, defensively and offensively.
From the sliders thread:
We had a breakthrough yesterday, and it was pretty exciting. I'm pretty damn tired this morning, so I wont' go into too much detail.
Thanks, and credits, needs to go to DJPacman who was on TwitchTv last night. He made the suggestion to try Sprint Speed @ Zero.
So we did, and from there, it was a whole new game.
With Sprint Speed this low, we were able to finally see :
- More physicality than ever by the CPU
- Freedom to change Marking value without ADD (Attention Deficit Defending)
- Pass Variety
- No burst exploit
- Able to play on Slow gamespeed
So the Version 10 Beta below is to be tried. Keep in mind you will see the following:
- Players will jog sooner, so Sprinting should be used sparingly
- The animation to jog will occur sooner, do not be tempted to raise Spritn Speed as this will throw everything off. Even putting it @ "2" allows the Burst exploit to Return
- Switching back to slow is to compensate for the pace of play a bit, Normal speed can be used as well
- Fatigue will still occur, this has been proven now that it is based on Acceleration value
Version 10 Beta - 10/22/14 @ 8:45am CST.
10-15 Mins, World Class (only tested so far), Slow, Semi Assist or Manual, doesn't matter
Sprint: 1/1
Acceleration: 48/48
Shot Error: 52/52
Pass Error: 60/60
Shot Speed: 48/48
Pass Speed: 55/55
Injury Frequency: 60/60
Injury Severity: 25/25
GK Ability: 30/30
Marking: 80/80 *to be tested further, but plays well*
Run Frequency: 20/20 *to be tested further*
Line Height: 70/70
Line Length: 42/42
Line Width: 32/32
FB Positioning: 100/100
FT Control: 80/80