FIFA 16 Attribdb (gameplay) converted to FIFA 17!

DevPlays

Mr. Perfect
Joined
11 January 2021
This was originally converted by DonnieDarko666/VivianRoberto/ItsNotThatSerious and posted on the Soccergaming forum on 13 January 2026. This was the post (click me).

He's also confirmed at that time that this conversion is not 100%, as some of the structure/files can have different arrays compared to the 17's. Like, for example, if an attribute has 10 items in 16 instead of 12 items in 17, that cannot be converted! At least through the automation/conversion using script that he did. About this info (click me).

But the thing was, his conversion had a bug where the CPU AI always uses chip shots instead of other types of shots that I reported here (click me). This is now fixed by me, reverting and fixing a few float curves related to chip shot probability (which was being misaligned in wrong order!).

So, I'm attaching the file down below. Use Frosty Toolsuite v1.0.6.3. Test it and enjoy!

Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me

Edit: Attribdb is based on FIFA 16 Demo (identical to the release version of FIFA 16 - v1.00)

Credits to DonnieDarko666 for his attribdb editor!
 

Attachments

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Great job man, both of you! Will test it as soon as possible.

Just out of curiosity, what does it change from the one by Papinho?
 
Just out of curiosity, what does it change from the one by Papinho?
The thing is, Papinho directly took a whole file from 16, then imported it to 17 by replacing the existing file. The effect can/might be placebo whereas this one applies the exact attribute values into the file of 17 (say for example, the walk speed of 16 is 1.1 whereas the walk speed of 17 is 1.3, we change 1.3 to 1.1) without replacing the file or the structure entirely it. Each game is designed differently and the structure will obviously be different. This, by no means disrespecting or dissing Papinho and his works. Just stating the difference involved in both processes.
 
This was originally converted by DonnieDarko666/VivianRoberto/ItsNotThatSerious and posted on the Soccergaming forum on 13 January 2026. This was the post (click me).

He's also confirmed at that time that this conversion is not 100%, as some of the structure/files can have different arrays compared to the 17's. Like, for example, if an attribute has 10 items in 16 instead of 12 items in 17, that cannot be converted! At least through the automation/conversion using script that he did. About this info (click me).

But the thing was, his conversion had a bug where the CPU AI always uses chip shots instead of other types of shots that I reported here (click me). This is now fixed by me, reverting and fixing a few float curves related to chip shot probability (which was being misaligned in wrong order!).

So, I'm attaching the file down below. Use Frosty Toolsuite v1.0.6.3. Test it and enjoy!

Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me

Edit: Attribdb is based on FIFA 16 Demo (identical to the release version of FIFA 16 - v1.00)

Credits to DonnieDarko666 for his attribdb editor!
Great work, so I understand, this essentially imports the gameplay from FIFA 16 demo to FIFA 17?

And how do I install this, not really touched attribute files before, do I import with Frosty Tool or simply overwrite in game directory?
 
Great work, so I understand, this essentially imports the gameplay from FIFA 16 demo to FIFA 17?
Yes, that's correct.
And how do I install this, not really touched attribute files before, do I import with Frosty Tool or simply overwrite in game directory?
Download Frosty Mod Manager v1.0.6.3, add FIFA 17 executable when the Mod Manager asks you do it, then add the .fbmod file inside the tool and apply the mod! That's it. Typical Mod Manager stuff. Nothing else to do!
 
Yes, that's correct.

Download Frosty Mod Manager v1.0.6.3, add FIFA 17 executable when the Mod Manager asks you do it, then add the .fbmod file inside the tool and apply the mod! That's it. Typical Mod Manager stuff. Nothing else to do!
Sweet, easy peasy, OK well I'll give this a try tonight and let you know my thoughts!
 
Played 3 games tonight and as if FIFA 17 wasn't already good, the files have made the game a lot more fluid and fantastic. Ball physics are superb, one of the things in the default game is the ball rarely left the ground much, as if the ball was never being hit with enough power, now it's a lot more variable and led to some wonderful and unpredictable situations.
 
Played 3 games tonight and as if FIFA 17 wasn't already good, the files have made the game a lot more fluid and fantastic. Ball physics are superb, one of the things in the default game is the ball rarely left the ground much, as if the ball was never being hit with enough power, now it's a lot more variable and led to some wonderful and unpredictable situations.
i'm sorry but comment that you mentioned about ball physics part is completely placebo. there's no significant difference.
 
I thought it would be nice to share my experience of playing a kick-off match on FIFA 17 today with this FIFA 16 attribdb conversion and all ball size tweak (increased by 10.5%) - just click the hyperlink if you're not aware of it! Definitely recommended!

The match was played on Legendary difficulty (10-minute halves) with custom sliders to make the CPU AI a bit more human. It was Barcelona (CPU team - home) against Dortmund (my team - away). I really enjoyed playing this with the controllers in my hand. I felt I had full control of my team. I can't praise enough how well it played on the pitch. There was a detachment between the players and the ball, and I could really feel how "free" it was. The player individuality in FIFA 16 (through attribdb conversion) blends well with the team individuality in FIFA 17 thanks to the refinements made to the tactics system in FIFA 17 (by EA). Messi played like Messi: he dribbled and ran through space, always creating big chances with a few feints here and there. Barça's fluent tiki-taka attacking system was clearly evident in their play. However, Dortmund's pressing and quick counters didn't help them to have more possession of the ball. I could really feel the differences in the play styles.

Dribbling with Marco Reus and Ousmane Dembélé on the flanks and driving through small spaces was really fun and felt realistic. The game rewards you if you time the run perfectly, but punishes you if you get it wrong. The ratings system in FIFA 17 remains unchanged by this conversion, as the post-match ratings evaluation files are not found in the attribdb itself and are probably stored/calculated by the executables themselves. This was a huge relief, as no matter how I played FIFA 16, the goalkeeper was always the highest rated player (most of the time).

As @Marlon Anthony pointed out in his review above, the ball physics are much more varied, and the ball wobbles around the pitch rather than going straight without bouncing most of the time in the default version of FIFA 17. These little details make the game really enjoyable and fun in my opinion.

Some features introduced in FIFA 17, such as the attacking intelligence of the AI and the clever runs in behind and in the space, are still present. This is obviously because they were not affected in the conversion process (it is not possible to replace non-existent values in 16 to 17). I cannot thank DonnieDarko/VivianRoberto/ItsNotThatSerious enough for this wonderful conversion as well as his research and development of editors and tools required to do the tweaks, I am enjoying FIFA 17 more than ever! I've attached the match stats below. I really enjoyed it, guys! :)
1769788582985.png
 
Having a blast myself with this + a custom cl.ini (it is @Hels The Ronin's one as a base, although I slightly modified it myself like match duration, ten minutes per half, and iirc some value on some defensive string, just as an experiment). Retook a Valencia career I was trying on more cl inis and other older mods, was at the 4th match and kept goin on from there.

Action with this combo is super tight, had two very nice games against lower table team (Leganes and Granada, a draw and a victory) then an all out war against Atletico Madrid, these are the final stats:
Screenshot 2026-01-30 11-58-13.png

Had Griezmann doing a great solo action as well, even if I was a bit lazy defending, still very impressive (although I wish he did more):


A pyrotecnic 3-3 against Barça where I was completely dominated, but managed to draw thanks to a penalty, a nice free kick and a counter:
Screenshot 2026-01-31 09-11-29.png
Must say Barça playstyle is indeed really impressive in 17, playing them feels like they have a team ID ad hoc for them.

Anyway, last match I played this morning, against Deportivo, where I was finally, completely obliterated:
Screenshot 2026-01-31 12-00-22.png

Colak came on in the second half and did a great cosplay of prime Dybala, scoring two nice goals, this one in particular:

That said, I honestly don't remember how vanilla 17 was, as when I took it again some time ago I only replayed it with mods or modified cl.inis, but this one feels so solid and fun to me, to the point I had not much drive to play football games lately, and this one completely hooked me. Loads of unpredictability, of AI human moments (this one, a CPU player "tricking" one of his owns with an off the ball feint, only for him to lose the pass and being frustrated about it, was perhaps one of the funniest, and most "real" I've ever saw in a football game, felt like watching emergent gameplay):


of very nice collisions and ball interactions (like this one, loved that the standing tackled on the ball contested did EXACTLY what I had in mind to do):


But in general physical duels are lovely (there could be a little more fouls, but I think I already see an increment similar indeed as it is in Fifa 16, watch for example my Atletico Madrid game) and shooting/scoring is really satisfying. Dribbling feels mostly rewarding and defenders quite aware, as it should be.

Then it's all just my impression, although as I said I've not played it recently, I remember the very good fun I had with vanilla too, so take my words with a pinch of salt.

However, I think that objectively this game, between being so sensitive to tactics and possibly to individuality too, have some incredible potential still to untap.
 
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Having a blast myself with this + a custom cl.ini (it is @Hels The Ronin's one as a base, although I slightly modified it myself like match duration, ten minutes per half, and iirc some value on some defensive string, just as an experiment). Retook a Valencia career I was trying on more cl inis and other older mods, was at the 4th match and kept goin on from there.

Action with this combo is super tight, had two very nice games against lower table team (Leganes and Granada, a draw and a victory) then an all out war against Atletico Madrid, these are the final stats:

Had Griezmann doing a great solo action as well, even if I was a bit lazy defending, still very impressive (although I wish he did more):


A pyrotecnic 3-3 against Barça where I was completely dominated, but managed to draw thanks to a penalty, a nice free kick and a counter:
Must say Barça playstyle is indeed really impressive in 17, playing them feels like they have a team ID ad hoc for them.

Anyway, last match I played this morning, against Deportivo, where I was finally, completely obliterated:

Colak came on in the second half and did a great cosplay of prime Dybala, scoring two nice goals, this one in particular:

That said, I honestly don't remember how vanilla 17 was, as when I took it again some time ago I only replayed it with mods or modified cl.inis, but this one feels so solid and fun to me, to the point I had not much drive to play football games lately, and this one completely hooked me. Loads of unpredictability, of AI human moments (this one, a CPU player "tricking" one of his owns with an off the ball feint, only for him to lose the pass and being frustrated about it, was perhaps one of the funniest, and most "real" I've ever saw in a football game, felt like watching emergent gameplay):


of very nice collisions and ball interactions (like this one, loved that the standing tackled on the ball contested did EXACTLY what I had in mind to do):


But in general physical duels are lovely (there could be a little more fouls, but I think I already see an increment similar indeed as it is in Fifa 16, watch for example my Atletico Madrid game) and shooting/scoring is really satisfying. Dribbling feels mostly rewarding and defenders quite aware, as it should be.

Then it's all just my impression, although as I said I've not played it recently, I remember the very good fun I had with vanilla too, so take my words with a pinch of salt.

However, I think that objectively this game, between being so sensitive to tactics and possibly to individuality too, have some incredible potential still to untap.

Did you try this without any additional cl.ini mods?
 
Could you please share your cl/locale @Madmac79 ?

Of course it's locale (sorry, I'm more used to edit Fifa 16 so it feels natural to call it cl.ini to me).
It's the one in this thread (as I said, I mainly just modified the halves length):

However it wsn't my intention to hijack this one, which is a GREAT discovery on his own, so in case somebody else want to strictly talk the locale.ini I kindly suggest to move it in that thread 😉
 
I don't know if this is the right thread, but it concerns converting from FIFA 16 to 17, so I'll post it here. @papinho81 recently released a mod for FIFA 16 called data\attribdbgameplay\gameplayattribdb.big, which restored the values from the demo version, and data\debuglines\default.csv, edited with 1 in every column and row except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set to 0s. Using debuglines file made the game much more difficult, making AI very aggressive in midfield and when tackling the ball. Is it possible to convert debuglines to FIFA 17 to make the game more demanding?
 
I don't know if this is the right thread, but it concerns converting from FIFA 16 to 17, so I'll post it here. @papinho81 recently released a mod for FIFA 16 called data\attribdbgameplay\gameplayattribdb.big, which restored the values from the demo version, and data\debuglines\default.csv, edited with 1 in every column and row except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set to 0s. Using debuglines file made the game much more difficult, making AI very aggressive in midfield and when tackling the ball. Is it possible to convert debuglines to FIFA 17 to make the game more demanding?
Hi mate, the thing is, tweaking debuglines are not advised!
As this makes the game more one-dimensional, at least from my experience. For example, the CPU AI team would always score short/medium free-kicks no matter what their attributes are. Also, every team plays the same, presses the same (constantly) which is very unrealistic. Basically it either breaks one or make something super overpowered. Anyways, it's your choice whether you would like to use it or not. I've attached the mod down below (the mod is using the same values as Papinho's FIFA 16 Debuglines mod).
 

Attachments

It's true that the game becomes more one-dimensional with debug lines in FIFA 16, but... my goal in FIFA 16 was to achieve the most demanding gameplay possible. Only debug lines + some sliders set quite extreme, such as user coverage to 25 or CPU pass and shot error to 30, gave me a satisfactory result in goals conceded per season +/- the number of matches played per season. Right now, I prioritize the CPU being aggressive and scoring a lot of goals over realism and try simillar settings in fifa 17. Thanks a lot! I'll try to see how it affects FIFA 17 gameplay :)
 
Having a blast myself with this + a custom cl.ini (it is @Hels The Ronin's one as a base, although I slightly modified it myself like match duration, ten minutes per half, and iirc some value on some defensive string, just as an experiment). Retook a Valencia career I was trying on more cl inis and other older mods, was at the 4th match and kept goin on from there.

Action with this combo is super tight, had two very nice games against lower table team (Leganes and Granada, a draw and a victory) then an all out war against Atletico Madrid, these are the final stats:

Had Griezmann doing a great solo action as well, even if I was a bit lazy defending, still very impressive (although I wish he did more):


A pyrotecnic 3-3 against Barça where I was completely dominated, but managed to draw thanks to a penalty, a nice free kick and a counter:
Must say Barça playstyle is indeed really impressive in 17, playing them feels like they have a team ID ad hoc for them.

Anyway, last match I played this morning, against Deportivo, where I was finally, completely obliterated:

Colak came on in the second half and did a great cosplay of prime Dybala, scoring two nice goals, this one in particular:

That said, I honestly don't remember how vanilla 17 was, as when I took it again some time ago I only replayed it with mods or modified cl.inis, but this one feels so solid and fun to me, to the point I had not much drive to play football games lately, and this one completely hooked me. Loads of unpredictability, of AI human moments (this one, a CPU player "tricking" one of his owns with an off the ball feint, only for him to lose the pass and being frustrated about it, was perhaps one of the funniest, and most "real" I've ever saw in a football game, felt like watching emergent gameplay):


of very nice collisions and ball interactions (like this one, loved that the standing tackled on the ball contested did EXACTLY what I had in mind to do):


But in general physical duels are lovely (there could be a little more fouls, but I think I already see an increment similar indeed as it is in Fifa 16, watch for example my Atletico Madrid game) and shooting/scoring is really satisfying. Dribbling feels mostly rewarding and defenders quite aware, as it should be.

Then it's all just my impression, although as I said I've not played it recently, I remember the very good fun I had with vanilla too, so take my words with a pinch of salt.

However, I think that objectively this game, between being so sensitive to tactics and possibly to individuality too, have some incredible potential still to untap.

wait, if this is FIFA 17 (as I guess due to the hud and general gameplay) you should be using locale.ini, not cl.ini. The file name changed in FIFA 17 due to the change of engine.
 
I don't know if this is the right thread, but it concerns converting from FIFA 16 to 17, so I'll post it here. @papinho81 recently released a mod for FIFA 16 called data\attribdbgameplay\gameplayattribdb.big, which restored the values from the demo version, and data\debuglines\default.csv, edited with 1 in every column and row except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set to 0s. Using debuglines file made the game much more difficult, making AI very aggressive in midfield and when tackling the ball. Is it possible to convert debuglines to FIFA 17 to make the game more demanding?
Yes you can easily tweak them by extracting with frostyeditor and editing with notepad, then import again with frosty, and create as a mod.
 
wait, if this is FIFA 17 (as I guess due to the hud and general gameplay) you should be using locale.ini, not cl.ini. The file name changed in FIFA 17 due to the change of engine.
Yep, sorry, I corrected myself in the post under, I of course meant locale.ini, I'm way more used to Fifa 16 modding so I mixed up names 😉
 
Yep, sorry, I corrected myself in the post under, I of course meant locale.ini, I'm way more used to Fifa 16 modding so I mixed up names 😉
FIFA 16 is better as a base IMHO. Animations in FIFA 17 are a bit weirder. Positioning is quite similar, but I'd say FIFA 17 is a bit more reactive. Anyways, the problem I am facing with both games is that strikers don't sink in the formation and stay floating between the centerbacks. Not pressuring, not marking... I want to solve that and make them come down in the pitch when the ball passes his zone, specially in defensive teams (but in all kind of teams, in general) so that they are more useful in defence.
 
This was originally converted by DonnieDarko666/VivianRoberto/ItsNotThatSerious and posted on the Soccergaming forum on 13 January 2026. This was the post (click me).

He's also confirmed at that time that this conversion is not 100%, as some of the structure/files can have different arrays compared to the 17's. Like, for example, if an attribute has 10 items in 16 instead of 12 items in 17, that cannot be converted! At least through the automation/conversion using script that he did. About this info (click me).

But the thing was, his conversion had a bug where the CPU AI always uses chip shots instead of other types of shots that I reported here (click me). This is now fixed by me, reverting and fixing a few float curves related to chip shot probability (which was being misaligned in wrong order!).

So, I'm attaching the file down below. Use Frosty Toolsuite v1.0.6.3. Test it and enjoy!

Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me

Edit: Attribdb is based on FIFA 16 Demo (identical to the release version of FIFA 16 - v1.00)

Credits to DonnieDarko666 for his attribdb editor!
Ho
Excuse me this
Attribdb is based on FIFA 16 Demo (identical to the release version of FIFA 16 - v1.00)
you could have it for fifa 16 version exe 1.07 ? Grazie
 
Ho
Excuse me this
Attribdb is based on FIFA 16 Demo (identical to the release version of FIFA 16 - v1.00)
you could have it for fifa 16 version exe 1.07 ? Grazie
Gameplay is not only limited to attribdb, but also the exe file. This is converted for FIFA 17 (attribdb) by Donnie and I fixed the chip shot bug with his Attribdb editor which is only compatible with FIFA 17 for now. If you want to edit any other games, you have to either hex edit them (which is a very tedious task) or wait for the editor (which I don't know when it would be available). Simply use Papinho's gameplay file which contains v1.00 gameplayattribdb which serves the same purpose, don't use the debuglines mod present in that package though. You can search his thread in this forum.
 
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