Hels The Ronin
Champions League
- 15 November 2019
- Team
- Celta de Vigo / Barcelona
I am working on a simulation experience myself, suited to play up to 90 min. Still got some glitches because of contact, where when jostling for the ball, sometimes due to contact, the winner sometimes gets like a huge boost sliding it forward, but it doesn't happens every jostle, and is a very specific context, out of that, the match is intense, players pressure but with head and tend to cover first passing lanes, they defend in a block and even strikers fall back a bit. It's a very worthy experience.As we all know, version 1.00 is better than 1.07, at least from a simulation perspective. Since many people (including myself) aren't able to try version 1.00, I wonder if someone could give some suggestions about the mods (and sliders) which bring 1.07 the closest possible to the far less arcade gameplay of 1.00, especially with regard to balanced CPU AI and fouls (there are many more fouls in 1.00 version). By the way, at the moment I'm using Anth's ball physics mod for v1.07 and I find it excellent
The problem I have and while I haven't announced it yet officialy is the same I had in FIFA 17, stamina. Long term stamina will drop like too fast, and short the opposite, will drain slow and recover very fast. This leads to constant pressing were players won't manage stamina cause their short stamina is always full, and by the half-time the stamina players is less than half. If you add to that that players don't seem to recover stamina in the half-time... You're cooked.
The idea would be to find a way to make short stamina drain more, long term stamina to decay less, and have less recovery on the short term stamina while playing (so that it trully decays) but more recover on long term stamina in the half-time.
This way, the game would be balanced, and you would be able to have some players playing 90+ minutes (even if by the end they're completely exhausted, it'll be by the end and not by min 60 or 70 have all players without any stamina). Donniedarko (aka vivian roberto aka itsnotthatserious) had made the stamina mod for FIFA 17, and later the FIFA 17 attribdb editor. I wanted him to make attribdbeditor for FIFA 16 aswell, but due to life issues, he decided to take a well-deserved break of FIFA modding. Unfortunately, I don't know how to make this attribdb editor due to needing to find the correct structure and hashes of the .bin and .vlt files, but if someone things that knows how to do it, it'd be a crazy enhancement for FIFA 16 modding.
Rn, it is already the best playable FIFA game, but with a couple of changes, it'd be quite crazy what we could achieve with attribdb modding.
If someone knows how to find this hashed values same as donnie did with FIFA 16, just let me know, I'll see if I can help with something.
Still, future looks quite bright for older FIFA's, between donnie's work with FIFA 17 attribdb and all the movement we're saying around older FIFA's. Is quite a joy to see people coming back to this games as modern FC is simply broken trash.


