Is there anything I can do to make the game harder? I wish I could get the gameplay like PES 2008 PS2 version in PC but the emulator makes the game too grainy and stuttery. The defensive AI isn't that bad but the CPU attack is way too predictable.
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On PC you can enable Superstar difficulty and boost teamwork stat of opposition teams or players over a certain age with global stat editor. Edit your teams stats to normal and have a policy to purchase unmodified youth players
Wii version uses PES6 engine,difficulty and creativity of opposition AI in PES 2013 wii is best under this engine due to having massive development budget compared to later PS2 legacy edition releases. The game is however stiff and degree of freedom in movement is lower than PC.
PES 2018 > PES6 regards to offline play though. You should upgrade
Why things like this are not more famous here? I mean, shit... This should be the standard. I played so many PES 6 games and the gameplay is so easy that is unninstall it in 5 minutes. I made just this few changes with pes editor and AI is AMAZING suddenly. Maybe this could be improved even further... I tried some new patches with 2020/2021 season transfers and the gameplay is shit, even the child could beat the AI. I wonder... maybe these changes can be used on all of this patches.I think i reposted this. You can increase universal AGILITY,RESPONSE,TEAMWORK and GK Ability.A +5 in these stats especially in Response makes the AI much more difficult in PES 6 when stats did matter a lot.
Did you only apply +5 to Agility, Response, Teamwork and GK Ability or more adjustments ?Why things like this are not more famous here? I mean, shit... This should be the standard. I played so many PES 6 games and the gameplay is so easy that is unninstall it in 5 minutes. I made just this few changes with pes editor and AI is AMAZING suddenly. Maybe this could be improved even further... I tried some new patches with 2020/2021 season transfers and the gameplay is shit, even the child could beat the AI. I wonder... maybe these changes can be used on all of this patches.
I applied just that stats, no more and I played Croatia vs England. England totally destroyed me with cool moves, shoots and incredible goals. Later I played Newcastle vs Manchester United and I won, it was a different game. I would like more of this stats, with the same mindset of making the game harder. Also I play on game speed 0.882 with PES 6 Original Season patch.Did you only apply +5 to Agility, Response, Teamwork and GK Ability or more adjustments ?
Hey dude, sorry for being late. I needed to do a quick research first to my archives.Why things like this are not more famous here? I mean, shit... This should be the standard. I played so many PES 6 games and the gameplay is so easy that is unninstall it in 5 minutes. I made just this few changes with pes editor and AI is AMAZING suddenly. Maybe this could be improved even further... I tried some new patches with 2020/2021 season transfers and the gameplay is shit, even the child could beat the AI. I wonder... maybe these changes can be used on all of this patches.
Hey dude, sorry for being late. I needed to do a quick research first to my archives.
Those stats suggestions, I observed them in an OF I had downloaded back in 2012, it was named PES6 superstar Level Option File, and IIRC I found it in pesgaming or in pes fan.
It is not a project of mine, just to clarify.
The philosophy of the OF was in the description, that it boosted the CPU difficulty.
After browsing to Formation screens, I noticed first the Agility and response in all CB and GK, and latter in all players.
What I want to conclude, this is a dated by now observation.
A whole research on how PES6 works after editing specific stats has been made since then. Sorry that I can't find the links now, but there is a whole Stats formula excel here in Evoweb, sorry can't remember the user.
Also @mattmid has made countless different projects, with changes for all tastes. Stats for smoother gameplay, for better AI, for better CPU vs CPU matches, for fixed player ML prices.
In retro corner he has posted many times. The most recent I remember was the Teamwork/Aggresion? formula for better CPUvsCPU matches.Where are these formulas from @mattmid, i'm curious ?
Where are these formulas from @mattmid, i'm curious ?
and every 2nd person is nicknamed matt+something

Who had a whole post dedicated to altered stats? @Chenghis.Khan ,someone else with history related nickname?I don't think I ever posted up any formulas as such, rather commented on things as and when I was making OF's. Also as things were spread over many years and a couple of PC's I don't think I even have some of the excel sheets that I had them on any more. The one definite thing I found which I initially used for CPU v CPU matches was to set DRB SPD to 99 for all players as it gets rid of that 'dwelling' on the ball that the CPU does. I found it worked pretty well to play against too because that AI dwelling coupled with our manic pressing as a human player always made it easier to dispossess the AI I thought, so largely eliminating that made the AI seem to get on with things quicker when in possession.
I also found out recently that if you use PeterC10's editor and import csv you can set the values over 99 (all the way up to 127 but only do it to 113 because an upwards form arrow that will cycle that stat back into a low total - ie 114 * a possible 12% increase will round up to 128 and therefore become 0.)
So my thinking is with this you should be able to make the AI players even better and harder to paly against - the only thing I'm not quite sure on is that it says 95-99 is a bigger increase than the usual gap of 1 but what happens when they are in the 100's I don't know. But it stands to reason they must go that high because after all a player with a high 90 stat and a red arrow has to be 'internally' above 100 for that game.
I haven't done much testing of it but I am 100% convinced that speed for certain is increased. I set one player to 113 and took control of him for a match and I was haring around way faster than any other player, also shot power was visibly faster too. Whether they all work I don't know, I have no reason to think not simply because as I said a red arrow on a high 90 stat has to go into the 100's anyway in the default game.
The other interesting thing is it doesn't show in the editor in game - it will only display as 99 but in the pre game formation screen you can see the full three digit figures. Set a team at 113 for everything give it to the AI and play against them and see what you think.
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I was just trying to recall who it was then read Alex in Chenghis.Khan's post.
You should go for something like AMADOR approach, regarding building stats, not so extreme low and unorthodox, as AMADOR, but in a similar manner. @mattmid is the man again!I'm not necessarily looking to make PES 6 harder, yet, but I would like to make the gameplay a bit slower, with more physicality, and the ball a bit heavier.. Could any of you guys give me a hand to see if this is possible? I am quite new to PES 6 and don't know the tools yet. Thanks in advance!

I'm not necessarily looking to make PES 6 harder, yet, but I would like to make the gameplay a bit slower, with more physicality, and the ball a bit heavier.. Could any of you guys give me a hand to see if this is possible? I am quite new to PES 6 and don't know the tools yet. Thanks in advance!
Need to play Amador again, it was real fun and very difficult. I don't remember how many points I lost because my keepers made mistakes that you normally never see in these gamesAs @slamsoze mentioned, with the Amador patch we tried to replicate Amateur football with much lower stats than you would normally see. This led to lots more fouls including from the AI and yet still some really good goals at times too even amongst the wayward shots. Might be worth you downloading and seeing how it plays and from that you might get an idea of whereabouts you want the player stats to be (probably somewhere in the middle between regular and Amador). Lowering Balance will lead to more fouls and players being knocked over in challenges, lowering Agility will lead to slower movement, turning etc. Lowering technique and reaction can be good too. As @Fenomeno9 mentioned the speeder file in Kitserver you can drop to 0.9x to lower speeds but also you can lower them globally in the editor for each player as an alternative.
I once started a South American OF maybe 3-4 years back and was testing out really low player speed (10-30 if I remember correctly) and it was actually quite enjoyable! I'll try to find it and upload it if you want. I didn't get that far with it but had a few Brazilian/Argentinian teams done. I may have even had a couple of Colombian teams done, I can't quite remember how far I got - my idea at the time was to do that season's copa libertadores teams and I think I got maybe 10-15 teams into it but then got sidetracked testing out different player speeds and low ratings, in fact I think that may well have been what led to the Amador idea.
I tried many of Sany's installer patch, and if there's one thing i hate the most : is changing stats with formula.
When i see it : i erase instantly. Hate it / there's some unlockable feints related with stats, and i prefers the vanilla gameplay the way those genius from the time designed it..
Well i prefers to play with the vanilla game for those time but i'm not against changing the gameplay neither, at least for at try, but never change the stats system : just some errors or corrections etc. well, like height or weight.
The game is old, you can try to change some algorithm or effect to the core.
Also it cause issues if the player got "98" and the consign is "+5" or "+10" etc. how do you do that? The calculations are bad. You have to for example, play with - percentage and + in number for having a larger scale and never ever be over or under.
Like for example reduce some percentage. Idea? As i understood more or less that PES 5 and 6 where not totally similar, i understood why if you want to truely convert a player from PES 5 to PES 6 here's the (95% players, some are forgot or untouched, or some limitations i don't know... Whatever)
It's about "Balance".
They made a calculation, and i checked if you remember it was related to the arrows form (where different only for Balance in PES 5 to 6)
So the range as changed.
I'll take for example, just checked the player who got the lower balance in PES 5 (and 6 too) : Beasley, the US player.
Beasley was 60 on PES 5, 55 on PES 6 on Balance.
The calculation i maded and i was always right was ("Stat" -110%) +10. With that, you'll never get a result over 99 or under 0 (well 0 > 1 )
So Beasley for example : PES 5= 60. ("60 - 110%) + 10 = 55. You can also enlarge that stuff like 150% +50, there won't be any issue, but the stats will be lower for every players. And if he got 99, he will keep 99. But don't enlarge to much or you will loose some stats. I mean directly passing from 97 to 95 etc.
That's what you're looking for so, it's a solution with pace, biggest difference between player or i don't know.
But NEVER forget that stats in PES are linked to feints and special skills, practically all stats are involved. I posted an example in i don't remember what thread, Retro or Efootball about the PES 2008 book with the DVD. Higher stats rank, higher degree of feints. There were 4 degree of a similar feint (more and more effective) regarding the values.
Another example but that one i didn't really understood, you can check : they made "-1" in stamina for every single player from PES 6 to PES 2008. Weird no? Perhaps a simple error with a global editing tool, possible.
At the time, a player needed some years to be totally revamped, many keeped their stats. Long terms stats, with form + or -.
Another example but that one i didn't really understood, you can check : they made "-1" in stamina for every single player from PES 6 to PES 2008. Weird no? Perhaps a simple error with a global editing tool, possible
Depends, but i liked the game like it was conceived, and respecting the roles stats implied, like moves, double contacts etc. and you loose practically all the "mini-stuffs" that you do without even be aware of, making the game unique. That's why i suggested that instead of removing all those stuffs by touching stats, better to do it to the core of the game. Or you'll loose all the things the game brings.I respectfully, but wholeheartedly, disagree. For me the only way I can tolerate shortcomings of these old PES games is improving gameplay and so far noone has suggested a better way than global stat edits. Yes, there are some rules you need to keep an eye to not to screw the balance, but in general I would never be able to (nor do I remember when I did last time) play WE9 without something like the stat formula by Ciais or PES6 without Alex gameplay. I like the base of these games (especially the former), but with default stats they are muuuuch too arcade to be decent football simulations.