(PODCAST) The Evo-Web Interviews

First 15 min made me a bit sad but just because I was walking memory lane.
Maybe I needed that podcast, something more vocal when I had to deal with ”the ending” mostly myself (In the head). Well, thanks for speaking up here @Chris Davies . You sure do represent my opinion to a huge part out there.

one day, we will have a new evoweb podcasts! :)
 
Hi guys,

Hope you enjoy - season one has now ended.

Please note, Spotify links take a while to become active, and if you don't have Spotify...
There is a web player on each episode's webpage - JUST SCROLL DOWN!

Finally - thanks to @PRO_TOO for the cover art!



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SEASON ONE
Recorded pre-demo (PES 2020)

Episode One - starring @rockstrongo

Episode Two - starring @B-Man

Episode Three - starring @janguv

Episode Four - starring @Matt10

Episode Five - starring @checkmate10 (Charles Adams)

Episode Six - starring @PRO_TOO

Episode Seven - starring @MafiaMurderBag

Episode Eight - starring @jaygrim

Episode Nine - starring @Flipper the Priest

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BONUS PODCASTS

Footy-United Podcast: Episode 35 (feat. Chris Davies)
Sad as it is, feeling a little deflated with football games again, I've started re-listening to this (starting with you @rockstrongo, you spoke so well) - and having forgotten 99% of what was said by this point in time, it's genuinely really interesting to hear everyone's thoughts on what they liked, disliked and hopes for the future (back when FIFA 19 and PES 2019 were the latest games).

Hearing the love people have (including myself) for the classic football games fills me with positivity, for some reason - knowing how deeply passionate so many fans are, and remain as passionate to this day. I felt then like I do now; that we're all desperate to love a football game again (and some of us do). I should revisit some of these chats one day.

(Still love the cover-art as well, @PRO_TOO!)
 
Sad as it is, feeling a little deflated with football games again, I've started re-listening to this (starting with you @rockstrongo, you spoke so well) - and having forgotten 99% of what was said by this point in time, it's genuinely really interesting to hear everyone's thoughts on what they liked, disliked and hopes for the future (back when FIFA 19 and PES 2019 were the latest games).

Hearing the love people have (including myself) for the classic football games fills me with positivity, for some reason - knowing how deeply passionate so many fans are, and remain as passionate to this day. I felt then like I do now; that we're all desperate to love a football game again (and some of us do). I should revisit some of these chats one day.

(Still love the cover-art as well, @PRO_TOO!)
That’s one lovely comment. I’d like to see that podcast project coming alive again.

I always loved discussions (and listening to them) and especially when they’re open minded. The podcast was great. Let’s keep it alive and have another episode.
 
I was just listening to the whole episode, where I was a guest, from 2019.
😂 👌
What fun it is to listen to this after a couple of years… also my English is better now (I hope) and I wouldn’t be as shy to podcasting, so give me another chance, Chris! 🤪

We should at least all come together again for one more podcast, including the community with multiple guests!

I’d bring pizza…
 
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I was just listening to the whole episode, where I was a guest, from 2019.
😂 👌
What fun it is to listen to this after a couple of years… also my English is better now (I hope) and I wouldn’t be as shy to podcasting, so give me another chance, Chris! 🤪

We should at least all come together again for one more podcast, including the community with multiple guests!

I’d bring pizza…
This needs to come back!
 
This needs to come back!
Yeah. The podcasts thumbnail is way to good to not be shown again!! 😂
Awww man, good old days I’d like to say, but then again it’s only a couple of years ago.

Nonetheless, it’s a bit funny to listen to a five year old opinion if mine. Not that I don’t stand by my words from back then… but it’s just…
 
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Yes, thumbnail is classy and the content was outstanding! Really loved it at the time and would be stoked if Chris could somehow find the time and energy for a new series.
 
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Yes, thumbnail is classy and the content was outstanding! Really loved it at the time and I would be stoked if Chris could somehow find the time for for a new series.
Rereading my comment of yesterday again this afternoon… I was thinking…

If there were new episodes… would we just be moaning about how “far” football games have come?
Would we drift off to old nostalgic stuff?
I’m not sure… just thinking here.

Then again, I probably saw football games back than (since the early days of ISS) with different eyes. Sure, the basic pillars of football haven’t changed (still it’s a bit of a different game these days), but my ”demands” are a bit different these days, having in mind would COULD be possible these days.

Aaahhh not sure… maybe I just like to come together with nerds like myself and talk about football games in general. 🤷‍♂️ I like to communicate with peeps anyway… especially about topics that make/made me happy… maybe that’s just it for me.

Edit: also, maybe we can use/revive our discord to just hang in voice chat and have an exchange.

Edit2: just a thought I had: why not have a match played while we talk about it?! Streaming it… Going into replay mode… dissecting scenes… forcing certain situations… just having a chat and discussing stuff while we have the game in front of us?! 🤷‍♂️
 
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Has it been 5 years already? Wow, and to think these were recorded before the world changing covid, before the PS5 released and before we even knew PES 2021 was gonna be a phantom sequel.

I think 5 years is long overdue for a season 2, gaming has changed so much in those 5 years especially football games, we've since gotten a handful of suspicious F2P budget football games announced with only one of those to show for it only to be delayed, retro football gaming is gaining a little more traction & isn't just being reminisce but relived thanks to the preservation of the community, FIFA became FC & the latest one is positive if not still divisive & efootball is in superficial purgatory.

Plenty of subject matter to discuss if I say so myself @Chris Davies 😏
 
Has it been 5 years already? Wow, and to think these were recorded before the world changing covid, before the PS5 released and before we even knew PES 2021 was gonna be a phantom sequel.

I think 5 years is long overdue for a season 2, gaming has changed so much in those 5 years especially football games, we've since gotten a handful of suspicious F2P budget football games announced with only one of those to show for it only to be delayed, retro football gaming is gaining a little more traction & isn't just being reminisce but relived thanks to the preservation of the community, FIFA became FC & the latest one is positive if not still divisive & efootball is in superficial purgatory.

Plenty of subject matter to discuss if I say so myself @Chris Davies 😏
That’s so towards the topic (help me out here for better wording)… I applaud it. 👌
 
I wonder how people see football gaming nowadays Vs then?
I mean Pes being dead and buried, and only exists as a retro game, though a brilliant community around it (was brilliant then too)
And FIFA renamed and rebranded (and shite)
Wonder if there's room for a positive take football gaming today?
 
Surprise! A new episode has just launched - an exclusive interview with FC26 developers Andreas Wilsdorf and Bogdan Banasiewicz.

We discuss their favourite football games, the pursuit of realism in the new Authentic Mode, andcommunity feedback.

Listen or watch on Spotify here!

YouTube version:

Just wanted to say this was excellent - thanks 🙏

Really interesting, and refreshing in a lot of cases, to hear some of their thought processes.
 
Just finished it, really nice to listen!

And apart from the bells and whistles in the trailers and commercials, this was the first time I thought: ok, there are ACTUALLY people at EA who really listen to offline players and not just the gambling addicts.

Well done Chris, hats off!
 
Football Games just suck these days.
The gameplay is getting worse and worse, the online experience is just shit and microtranscations is a cancer that tough to kill.
On a positive side, older FIFA Games are getting private servers (PS2 and Original Xbox, not PS3 and 360 games), so its something to happy about
 
Great stuff, will give this a proper listen at the gym later.

Before I do, I have just listened to the part about lots of players playing authentic and now they're trying to understand how many stay in the mode etc. Does anyone else think this is the very approach killing games? CoD is the same, everything is based on data and retention and it's killing creativity and direction.

The best games imo are one's made by passionate teams with a vision. It won't cater to everyone but they're not trying to, they're trying to cater to people who think like them and very often, it ends up creating new fans. If from software designed their games based on data, they simply wouldn't have built the souls and elden ring franchises. The cult following of these games and rave reviews lead to new people trying them, myself included. The intrigue and overwhelmingly positive sentiment led me to try a genre I never have.

What made PES what it was back in the day, was exactly that. A studio creating a game they wanted, that they were passionate about. It didn't matter about licenses because they built something brilliant, catered for people like them. Its quirks became part of the franchise, it created that very specific 'PES' feeling. Games like this don't need to be perfect, they just need to be themselves.

Companies are now so driven by the numbers they've become a slave to the data. Loot boxes, reward systems, features which essentially build addictions to retain players rather than an amazing experience. People don't want to return to or play the game because the love playing it. They want to return for the dopamine hit of whatever reward system has been implemented (FUT for example).

The only thing they should be worried about regarding authentic is that the numbers show people ARE interested in it. They then need creative freedom to build an authentic mode which reflects their own ideas. Trying to read into the data past that is worthless imo, there's nothing to compare it to. If the mode is shit, people won't return. If you try and understand why it's shit vs what else is currently available, it's an echo chamber. They key and only metric here is people want an authentic mode, that's your green light. And whilst feedback is important, I also think that in itself is fairly worthless. The amount of feedback which is relevant is tiny in comparison to player base. Those online and in forums are the smallest minority you can imagine, even those filling out surveys in game are a tiny number. On top of that, so many people moan and don't actually have any idea of what they want or why, they just don't like that they have. The number of times I've had conversations with 'casual' mates about football games and CoD and they have absolutely no genuine feedback, they're just bored of the franchises and look back on past games with rose tinted specs. Studios need to have some balls and develop something they're proud of, the rest will follow.

And finally, you can still cater to the dopamine chasers, it just shouldn't be the primary driver.
 
Great stuff, will give this a proper listen at the gym later.

Before I do, I have just listened to the part about lots of players playing authentic and now they're trying to understand how many stay in the mode etc. Does anyone else think this is the very approach killing games? CoD is the same, everything is based on data and retention and it's killing creativity and direction.

The best games imo are one's made by passionate teams with a vision. It won't cater to everyone but they're not trying to, they're trying to cater to people who think like them and very often, it ends up creating new fans. If from software designed their games based on data, they simply wouldn't have built the souls and elden ring franchises. The cult following of these games and rave reviews lead to new people trying them, myself included. The intrigue and overwhelmingly positive sentiment led me to try a genre I never have.

What made PES what it was back in the day, was exactly that. A studio creating a game they wanted, that they were passionate about. It didn't matter about licenses because they built something brilliant, catered for people like them. Its quirks became part of the franchise, it created that very specific 'PES' feeling. Games like this don't need to be perfect, they just need to be themselves.

Companies are now so driven by the numbers they've become a slave to the data. Loot boxes, reward systems, features which essentially build addictions to retain players rather than an amazing experience. People don't want to return to or play the game because the love playing it. They want to return for the dopamine hit of whatever reward system has been implemented (FUT for example).

The only thing they should be worried about regarding authentic is that the numbers show people ARE interested in it. They then need creative freedom to build an authentic mode which reflects their own ideas. Trying to read into the data past that is worthless imo, there's nothing to compare it to. If the mode is shit, people won't return. If you try and understand why it's shit vs what else is currently available, it's an echo chamber. They key and only metric here is people want an authentic mode, that's your green light. And whilst feedback is important, I also think that in itself is fairly worthless. The amount of feedback which is relevant is tiny in comparison to player base. Those online and in forums are the smallest minority you can imagine, even those filling out surveys in game are a tiny number. On top of that, so many people moan and don't actually have any idea of what they want or why, they just don't like that they have. The number of times I've had conversations with 'casual' mates about football games and CoD and they have absolutely no genuine feedback, they're just bored of the franchises and look back on past games with rose tinted specs. Studios need to have some balls and develop something they're proud of, the rest will follow.

And finally, you can still cater to the dopamine chasers, it just shouldn't be the primary driver.
Bravez!! 👏

…I mean…
IMG_7976.gif
 
Right...‼️Long post alert‼️

Firstly, @Chris Davies really great insight and appreciate the content, thought you did a great job with questions, balance and was very refreshing to hear from team.

Secondly, a bit of a disclaimer. I think this post is going to seem a little negative and I don't want that to be confused with disrespect for the guys who gave their time, nor directed at them. I also want to be clear, just having them talk is massively positive and I just want to give my thoughts on what was said and how it came across to me. No doubt the team are incredibly passionate, far smarter than me and I've no doubt they put everything into what they do.
Finally, for context, my day to day is fairly senior in tech - working closely with dev teams and business leaders on strategy and delivery which probably influences my thoughts here.

So, my overwhelming feeling from listening to the pod was one of a rudderless ship (which is also maybe evident from the games themselves in the last few years). There is a caveat here in that they may have been responding in a way biased toward feedback because they think that's what people want to hear but there were a lot of things they said which make me think it's more than that and there's a distinct lack of holistic vision.

The reason Amazon are so successful is their one constant. Customer experience. Every single decision they made firsts asks the question of how does it impact the customer, how does it make the journey better for them? Then come the follow ups (how much will it cost etc). Amazon is one of the only online stores which don't use step up auth on payments. Why? because they slow down the customer. It's a risk and they've accepted it because of the value they put on the removed friction for the customer. AWS? Originally built to allow amazon to constantly test/release features and functionality, provide unrivalled stability. It was an in house platform built purely in pursuit of customer benefit and ended up being incredibly lucrative.

Every question answered here felt like there was no strategic objective to tie it back to, like the tail was wagging the dog. Firstly they spoke about the separate teams, dribbling team, shooting team etc. I would love to know if each of those teams has a common objective or maybe a number of pillars which they have to be aligned to. I can give the benefit of the doubt here as there wouldn't necessarily be reason for them to share this info, but the *way* they spoke about the teams really felt like they were siloed.

Then almost everything asked, the response was basically balancing feedback against feedback. What I would have really loved to hear on all of these things is "firstly we see if the feedback aligns with our vision of the game". At no point did I feel like this was a consideration, that they had any idea where the series was/is going, just that they want to try and please everyone. The "why" for everything was a specific feedback, not a reason rooted in their own objectives.

I think that was particularly stark to me when you asked about how they balance packing a 90min game into 15mins (great question btw). I would expect that to have been something they can answer in depth, or at the very least provide insight into their approach. It's such a fundamental part of the game but equally makes sense to why it feels like the game is just a fuck tonne of features jammed together.

There are plenty more examples of this so I won't labour the point, however I should at least give some thoughts on how I'd love to see the game approached. Whether of not this is possible or will work is another question entirely and given it's an industry I have absolutely no experience in, I could be way off.

I would start with that vision and some pillars by which everything HAS to adhere to. Everyone in the business should be able to very easily describe how what they're doing aligns with the strategy. That foundation would also be specifically around creating an immersive, realistic, fun and competitive game. It would obviously need to be fleshed out a lot more than that so it's specific enough to align things to but for the purpose of this, it's light.

Let's assume the basis of the game is authentic and all the things talked about in the pod are in because our strategy is a realistic game. So proper physics, dribbling, mistakes, stats impacting outcomes, slipping over etc all are the default. The important thing here is that we do all of this in a way that doesn't sacrifice competitive without making the games separate.

The way I would approach competitive is by leaning on tactics (which goes against what we have now) and layering authenticity features so they can be removed. I will take CoD as my example here, it's a game which is an arcade shooter at its core but has certain things which allow it to be competitive. So there are restrictions to guns, equipment, map elements are turned off etc to support competitive integrity.

With a football game I would maintain the impact of stats but remove the more random features like slipping, incorrect decisions, auto clearances etc. The stats aren't random in that you have a decision to make, do you try and make a pass with a bad player for a big reward or do you try and get your playmaker on the ball? I would also heavily push tactics and put a limit on team overall in comp. Essentially your team is constructed however you want, within the statistical boundaries. You will have decisions to make on where you use your highest rated players and that will change against other players. Like in CoD hardpoint, you have have the best cod players on your team, but if they don't play the mode right you'll lose. This is what I'd want from the comp mode in FIFA if i was making the game. The best player in the world might lose if the person they're playing has set up well against them.

IMO taking away tactics, stats, AI decision making/movement is like taking away those things in Madden. You wouldn't expect to have to control an offensive lineman, a WR whilst controlling the QB. I think if you had built the game knowing that these things were a foundation, you would do so in a way that was consistent. You would set up your formation and play the game in a way that would minimise impact of those things and maximise the benefits.

By building a base which supports competitive through layering features (and having a clear vision of what comp looks like to you as a team), you would have fundamentally the same game. I'm not sure any of this is really possible with a game which is already iterated on so much. Maybe a next gen it could be but you could absolutely create a strategy which everything from this point builds towards. You can still take in feedback, you can still tweak but you do that in support of your strategy. Anything with goes against that is parked (reviewed in time) and you can confidently explain why those things are parked.

Right now it seems that the teams are bouncing around from idea to idea with nothing to really align it to.

EDIT: To be clear here, none of this would make anything perfect, nor would they always make the right choices or decisions and I would never expect that. What I do want to see is a company with super clear direction that they build on every year in a way that is clearly evident (whether it's what I want or not). That I can get on board with.
 
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