Steam Machine

If „all stuff“ means one controller to you, yes.
I am understand you.
And in such case which cost will be in final result if count: PS5 Pro, additional gamepad, VR 2 System, additional tools for using and charging gamepads and may me some other corresponding stuff, linked with PS5.
Question just out of curiosity.
 
We can't speculate accurately about price because Valve were always very cryptic until something releases (especially regarding hardware). Generally, they can offer some middle ground in terms of price/quality knowing their products were always great with the best support on the market:

In my particular case, I own a Steam Deck 1TB OLED purchased a year ago, and I can remember after I purchased It, I asked about how they do the shipment in Europe, and they explained everything to me in detail, even they bothered to ask me weeks later if I like it and if is everything fine (those are some manners that you can't find such common sense nowadays from corporations). As another example, Valve wanted to ship to a friend of mine a brand new charger for free because he lost his original, but in the end wasn't necessary because he finded it. They have a spectacular support, not just hardware related but also in general.

Gaming related, their hardware (SteamDeck as example) is very well optimized to work perfectly with Steam via SteamOS. This is mostly beneficial if you have a great steam library (in my case 1K games after so many years) playing them on a a press of a button, from intensive games like Cyberpunk until small indies that you can think that are almost designed specifically for SteamDeck. They optimize and update their OS almost weekly for even better compatibility, and the community is already huge improving the content from plugins that changes everything in UI, color vibrancy or sound, until fully advanced options in desktop mode for Linux enthusiasts. Then, there is the emulation via EmuDeck, converting SteamDeck into the most accessible portable emulation machine right now, emulating flawlessly every classic and some modern consoles with variety in shaders, authentic aspect ratios, and so on...

You may ask, why I exemplified so much on great things regarding SteamDeck? Well, imagine having all this on a Steam Machine but enhanced and amplified on a TV, with an optional modern VR set and a brand new controller. Those are things that with modern consoles you just can't experience, not to mention that gaming on them is exhibitable pricy and their support is totally ass. Can't wait to buy one, especially knowing that I guess I can link it with my SteamDeck...
 
We can't speculate accurately about price because Valve were always very cryptic until something releases (especially regarding hardware). Generally, they can offer some middle ground in terms of price/quality knowing their products were always great with the best support on the market:

In my particular case, I own a Steam Deck 1TB OLED purchased a year ago, and I can remember after I purchased It, I asked about how they do the shipment in Europe, and they explained everything to me in detail, even they bothered to ask me weeks later if I like it and if is everything fine (those are some manners that you can't find such common sense nowadays from corporations). As another example, Valve wanted to ship to a friend of mine a brand new charger for free because he lost his original, but in the end wasn't necessary because he finded it. They have a spectacular support, not just hardware related but also in general.

Gaming related, their hardware (SteamDeck as example) is very well optimized to work perfectly with Steam via SteamOS. This is mostly beneficial if you have a great steam library (in my case 1K games after so many years) playing them on a a press of a button, from intensive games like Cyberpunk until small indies that you can think that are almost designed specifically for SteamDeck. They optimize and update their OS almost weekly for even better compatibility, and the community is already huge improving the content from plugins that changes everything in UI, color vibrancy or sound, until fully advanced options in desktop mode for Linux enthusiasts. Then, there is the emulation via EmuDeck, converting SteamDeck into the most accessible portable emulation machine right now, emulating flawlessly every classic and some modern consoles with variety in shaders, authentic aspect ratios, and so on...

You may ask, why I exemplified so much on great things regarding SteamDeck? Well, imagine having all this on a Steam Machine but enhanced and amplified on a TV, with an optional modern VR set and a brand new controller. Those are things that with modern consoles you just can't experience, not to mention that gaming on them is exhibitable pricy and their support is totally ass. Can't wait to buy one, especially knowing that I guess I can link it with my SteamDeck...
I don't think it's accurate to draw parallels with the Steam Deck and Steam Machine like that. The Steam Deck was a truly unique product when it came out, there wasn't really anything like it. It still is a fantastic device for what it is.

But the Steam Machine isn't nearly as unique. It's possible to build your own PC with superior specs for far cheaper, or even to buy a prebuilt with roughly the same specs for the same (or lower) price.

Usually the way traditional consoles deal with this is by selling the consoles at a loss. They lose money by selling the hardware, but they more than make that up through the software side, with the PSN/Gamepass subscriptions and whatnot. But Steam doesn't have any equivalent subscription so I don't think they can afford to sell the Steam Machine at a loss.
 
I don't think it's accurate to draw parallels with the Steam Deck and Steam Machine like that. The Steam Deck was a truly unique product when it came out, there wasn't really anything like it. It still is a fantastic device for what it is.

But the Steam Machine isn't nearly as unique. It's possible to build your own PC with superior specs for far cheaper, or even to buy a prebuilt with roughly the same specs for the same (or lower) price.

Usually the way traditional consoles deal with this is by selling the consoles at a loss. They lose money by selling the hardware, but they more than make that up through the software side, with the PSN/Gamepass subscriptions and whatnot. But Steam doesn't have any equivalent subscription so I don't think they can afford to sell the Steam Machine at a loss.

Every Valve product was unique, and I don't expect either regarding Steam Machine. Just for the fact alone that blends with SteamOS using Proton will be unique enough to play on a couch from a "console" perspective but also to thinker in its desktop mode, or use emulation (that's the part that I consider similar to Steam Deck). Mostly this hardware will be beneficial for people using steam for decades having almost all their library of games there. For people migrating, I don't think will be good enough if they don't use steam regularly or if they're playing on consoles. Regarding the costs comparing to a PC, well, could be true but we don't know the price yet, also PC were going way more expensive to build in the last few months because of the RAM and graphic cards debacle. I made mine in august last year for 1.7K but I really don't care if its better or cheaper to make than a Steam Machine. I see Steam Machine like some accessible cube sitting in the living room more from a couch perspective using the controller and VR to play a few hours steam games when I don't have much time, without having to sit in front of my PC. Either way, I'm sure that I'll enjoy overall what Valve will have to offer on long term regarding Steam Machine's value...
 
Aaaaand we have another victim to the AI bubble, the Steam Machine will be delayed and also more expensive.
(well, the real victims here are the customers but you know what I mean.)

 
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