[J.League WE 2007 CC] All Leagues & Divisions Added – Fully Playable in Master League!
Hi everyone! 👋
I'm happy to share a major update on my
J.League Winning Eleven 2007 Club Championship project!
After a lot of work modifying the game's internal files and engine, I've successfully added
all the championships and divisions, and they're now playable in
Master League! 🔥
As you can see in the screenshots, the game now includes multiple leagues and divisions from around the world, including:
- English Premier League & Championship
- Italian Serie A & Serie B
- Spanish La Liga
- French Ligue 1
- German Bundesliga
- Portuguese Liga
- Dutch Eredivisie
- Turkish Süper Lig
- Russian Premier League
- Scottish Premier League
- Japanese J.League Division 1 & Division 2
And more!
🔧 What's next?
I'm still working on several important improvements:
- League & Cup modes: Finishing the integration and making sure everything works correctly.
- Competition formats: Adjusting league structures and schedules. For example, some championships will have teams playing each other three times per season.
- Scoreboards: My next step will be implementing custom scoreboards for the different competitions.
- Graphics: I'd also love to add authentic 2006–2007 kits, player faces, hairstyles and stadiums.
⚠️ Current limitations
The biggest missing part right now is the graphical content.
I don't have enough kits, faces and stadiums to properly implement everything in the game.
If anyone has PES 6 / WE10-compatible kits, faces, stadiums or graphical resources from the 2006–2007 season, I'd really appreciate your help! 🙏
There's also one technical limitation:
PCSX2 currently requires the 128 MB RAM option enabled to run this expanded version properly.
However, I plan to release a
lighter version in the future, with reduced memory requirements.
🚀 The goal
My goal is to push J.League Winning Eleven 2007 Club Championship far beyond its original limitations, with more leagues, more divisions, more competitions and a much bigger football world, while keeping the original PS2 gameplay.
There's still work to do, but the progress so far is very encouraging!
Check out the screenshots and let me know what you think!
More updates coming soon! ⚽🔥
My dear friend Kerim,
I think we need to talk about this.
Your project is truly fascinating. It is difficult to even imagine the number of hours, dedication, and effort you have invested in it. I would therefore like to congratulate you on this excellent work and, above all, thank you for sharing it with the community.
I have read all your posts, and I fully understand your point of view. Nevertheless, if you don't mind, I would like to offer a suggestion that might help expand the project's potential even further.
I believe it would be worth focusing the initial efforts on the game's underlying structure and architecture, particularly how the leagues function, how the competitions are organised, and the other elements required to ensure everything works correctly. In other words, I am referring to expanding and consolidating the game's internal structure without having to invest time in visual changes or graphical enhancements at this initial stage.
With this approach in mind, you could consider releasing two different versions of the project:
Version 1 – Expanded Structure While Preserving the Original Identity
This version would feature the expanded game structure, including the clubs, their respective names and emblems, league logos, and, of course, the necessary translations. The idea would be to preserve the original visual identity established by Konami as much as possible, retaining the official pitches, advertising boards, scoreboards, and other original graphical elements.
Kits could be created and customised later using the game's built-in editing system and its available tools. Leaving it to the user's personal preference.
This approach would cater to players who prefer to preserve the original Winning Eleven experience, appreciating its authenticity while making only the changes they consider necessary.
Version 2 – Complete Edition with Graphical Enhancements
The second version could be released as a complete ISO, with the possibility of receiving graphical enhancements over time, potentially with contributions from other talented modders in the community.
In this case, there would be room for new kits, balls, player faces, pitches, advertising boards, and other visual elements, allowing for a more comprehensive graphical overhaul. Over time, different contributors could help improve the visual aspects of the game progressively, without making these enhancements a prerequisite for developing the core structure of the project.
I believe this separation would make it possible to accommodate different types of players, respect their preferences, and offer greater freedom of choice.
Personally, like several other EvoWeb members, I would prefer the first version. Many of us value preserving the original game as much as possible, complementing it with good Option Files rather than necessarily changing its entire visual identity.
In this regard, we must also mention our great master Juventino, who has the talent to work absolute wonders with the game's built-in editor.
Naturally, I understand that every project has its own technical challenges, limitations, and priorities. My suggestion comes from the idea that separating the functional structure from the graphical enhancements could make development easier, allow for a more organised workflow, and leave room for future collaborations.
Finally, I would like to emphasise that this is your project, and the decisions regarding its direction are entirely yours to make. I offer these thoughts with the utmost humility and respect, not as a demand, but as a constructive contribution from someone who genuinely admires your initiative.
Expanding Winning Eleven J-League 2007 is a spectacular idea, and in my opinion, it has the potential to become a definitive edition for collectors and fans of the series. A project that preserves the essence of an era, expands upon the original content, and keeps an important part of Konami's football gaming history alive.
Congratulations once again on this outstanding work, and thank you for dedicating your time to a project that will undoubtedly inspire the interest and admiration of many passionate Winning Eleven fans.