The Retro-PES Corner

Please,

Can someone send me this iso ?

English Translation :

- J.League Winning Eleven 10 + Europe League '06-'07
- J.League Winning Eleven 2007 - Club Championship
- J.League Winning Eleven 2008 - Club Championship
- J.League Winning Eleven Tactics
- European Club Soccer - Winning Eleven Tactics
- Soccer Kantoku Saihai Simulation - Formation Final


I don't know if it exists, but I've never found an ISO translated into English for any of these games.
 
Please,

Can someone send me this iso ?

English Translation :

- J.League Winning Eleven 10 + Europe League '06-'07
- J.League Winning Eleven 2007 - Club Championship
- J.League Winning Eleven 2008 - Club Championship
- J.League Winning Eleven Tactics
- European Club Soccer - Winning Eleven Tactics
- Soccer Kantoku Saihai Simulation - Formation Final


I don't know if it exists, but I've never found an ISO translated into English for any of these games.
[/EMBED]

as for the tactics games i don't think they are translated as of now
 
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[/EMBED]

as for the tactics games i don't think they are translated as of now

Thanks!

The Billykong versions are not compatible with the original hardware PS2 (OPL)
 
Thanks!

The Billykong versions are not compatible with the original hardware PS2 (OPL)
You are free to use my translation and apply it to an original version of JLWE2007CC and JLWE2008CC. That should work on OPL. Just extract the .str files from J_TEXT.AFS from my patched version and apply it to the original one.
 
Bro i got to ask as i wanted to work on JL2008 too, but in PM.
My goal was to reproduce my Bundesliga (enhanced since the time) instead of Eredivisie, and i got a system/tutorial to assign preset kits on unlincenced teams. But you can't add litterally a kit for every team : the idea was to select teams with kits easy to made. And oh yes if you know about "kitslayers" or modded design for having real kits on Premier League for example i was tempted to use it. Thanks to @marqisspes6 tool i can extract all players in .csv from PES 2008 and copy them over the one i want (the gives them a market value on the core 0_text database but that's another story)

As Spanish liga is an important one and i didn't wanted to release "worldwide" if i could say, something with not really well made kits for that league (as some are impossible to reproduce like Espanyol sponsor etc.)
PM me if you don't want to say too much about the state of advancement but all i wanted to know if in you find a way to assign any kits (like on gee's PES 2008 with kits stored on "E_Sound" with practically infinite amount of kits for teams. Thanks in advance and here's my process to change kits.

I've attached in PDF the tutorial from what i plan to do, but i wanted to ask you before, even if you aren't interested a JL2008 version with Bundes would be awesome ;)

Edit: about that method it's a bit assigning kits but the numbers of would remain the same : so my idea was to choose the hardest kits to reproduce vs the easiest to make a plan (for example : Celtics kits > easy, no sponsor / Espanyol kits, hard, irreproducible sponsor even with an editor)
Creating a kitserver is a lot more complicated. Easiest way would be to do what marqisspes6 suggested - relinking the kits for Eredivisie.

When I release my updated version you can use that kitserver and try to see if it works for your project.
 
Creating a kitserver is a lot more complicated. Easiest way would be to do what marqisspes6 suggested - relinking the kits for Eredivisie.

When I release my updated version you can use that kitserver and try to see if it works for your project.
Ah yes, the link i posted was for PC, my bad.
I know about the kitservers, that's why the best solution is to "switch" kits with a lot of designs and logos and for the others teams easy or average to recreate i would use the "kitslayers" system (or already prepared designs with sponsors : check on the 2 patch Winning eleven 13 and Champions League and go to mod a kit and you'll see)

I would like to exchange kits but i don't know how to do it. Creating kitslayers is not easy neither, you need to choose carefully the 4 designs. I really don't care about Eredivisie and love Bundes, thanks that Buli kits are quite easy to reproduce but it's not the case for many Liga kits.
If i could i would exchange eredivisie kits with Liga kits, then take some kits on Others Clubs as for example, Brugges is already done with design kitslayers, Same for anderlecht, Celtic and Rangers don't have sponsors on the game and i wouldn't keep the 3 South American teams.

That makes a lot of kits you may also use for hardest kits to reproduce on Premier league.
My only big issue is, (as i didn't found a tutorial + they're all in spanish and it's make it more difficult to me lol) how to "exchange" kits for example from an unlicensed team to another like Barcelona for example.

Now, if you told me that you're both with jack's working with the kitservers system, i'll will start this week the Bundesliga of course. It's 99% more interesting than having Eredivisie / even if i will keep Ajax/Psv/Feyenoord.
Or if you want, i may join the party and work on the database for your patch no problem, not only recreate Bundes of course but create face with the IG editor + replace some from Eredivisie by the most importants one no present for Bundesliga : simply replace Eredivisie preset we don't care.
 
JLWE2007 could please him as the AI is okay, but the ball physics is far from 2008 version in terms of variety.
Now, even if there's less variety too i love WE9 ball physics. A tiny bit heavier than Pes5. Even if in terms of fun, i prefers the European version, okay it's more direct but WE9 is the most defensive old-gen version. It's a 15 minutes per matchs version.
And i don't like more than 12 minutes games, always ben sad there's not the option in PES when i tried Fifa even in the past.
The best ball physics undoubtedly belongs to JLWE9.
I believe JLWE2007 is superior to JLWE2008 because JLWE2008 has the following issues: dribbling is excessively dominant, and the offensive AI is too rigid, often just mindlessly dribbling into the box.
 
There is a minor bug in JLWE2008: when editing jersey names in edit mode, you cannot enter the page for editing jersey names and need to try multiple times to succeed.
 
Thanks!

The Billykong versions are not compatible with the original hardware PS2 (OPL)

Yesterday i downloaded billykong's j league 2008 version and It worked with my PS2 and Opl.
The problem is the framerate because the PS2 can't handle good the Wide camera.
 
JLWE2008CC is superior in outcomes regarding physics/ball, rythm, AI, but you may find JLWE2007 more simple so more balanced, that's a different point of view. Same as dynamism : JLWE2007 is got a very paced dynamism which makes gameplay less attentive more quick to think and act (but vs reality the 2008 is more realistic). Those are fact, but there's also differencies which can makes people favor 2007 than 2008 i agree.

PS/Edit: i don't have the experience you got, i must play differently. The AI is trying more stuffs which makes the vs Cpu less predictable but they don't do all the same : there's some type of PS2 "learning AI" like on Ps3 versions that will makes the opponent play differently depending the way YOU play.

I like both but to me, in terms of outcomes from a PS2 football games, not a single version can reach WE2008 and JLWE2008cc level of variety. That's why i'm, for the moment, a bit bored to PES5 : it's a great game without flashing flaws or stuffs "too special", it's simple and effective / which makes it the best probably from everyone eyes as it's hard to found cons to that version/ but personnally when i replay it i got a very repetitive impression and i feel that i've played enough to know that game in and out.

I don't have with the 2008 versions, and JLWE2008 and not because they're new (i restarted to play 4 years ago and PES 5 was like a "new" game) got the same balance att/def/mid but less arbitral interventions.

Now to me both are good it's again a preference or point of view : a lot or average > it depends the the def system and PES 5 def system is agressive so... You're punished if you press too much.
 
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Yesterday i downloaded billykong's j league 2008 version and It worked with my PS2 and Opl.
The problem is the framerate because the PS2 can't handle good the Wide camera.
Depends, with the O.F. i own there's no problem, now if you add tons of graphicals stuffs... It makes the Ps2 suffering and here comes some micro slodown when there's too much people in the same time or when you win the ball and the game have to change from and attacking/defending side to another.
 
JLWE2008CC is superior in outcomes regarding physics/ball, rythm, AI, but you may find JLWE2007 more simple so more balanced, that's a different point of view. Same as dynamism : JLWE2007 is got a very paced dynamism which makes gameplay less attentive more quick to think and act (but vs reality the 2008 is more realistic). Those are fact, but there's also differencies which can makes people favor 2007 than 2008 i agree.

PS/Edit: i don't have the experience you got, i must play differently. The AI is trying more stuffs which makes the vs Cpu less predictable but they don't do all the same : there's some type of PS2 "learning AI" like on Ps3 versions that will makes the opponent play differently depending the way YOU play.

I like both but to me, in terms of outcomes from a PS2 football games, not a single version can reach WE2008 and JLWE2008cc level of variety. That's why i'm, for the moment, a bit bored to PES5 : it's a great game without flashing flaws or stuffs "too special", it's simple and effective / which makes it the best probably from everyone eyes as it's hard to found cons to that version/ but personnally when i replay it i got a very repetitive impression and i feel that i've played enough to know that game in and out.

I don't have with the 2008 versions, and JLWE2008 and not because they're new (i restarted to play 4 years ago and PES 5 was like a "new" game) got the same balance att/def/mid but less arbitral interventions.

Now to me both are good it's again a preference or point of view : a lot or average > it depends the the def system and PES 5 def system is agressive so... You're punished if you press too much.


My favorite is We9Le which i find better than Pes5 in terms of a.i and ball physics.
It's the chapter where i feel the most differences between players and teams too as a whole, a thing that i look at much in football games, but it has its malus which are offensive A.i (better than Pes5 but not that much), and dribbling where you are forced to sidestep.
We2008 (pes 2008 too) it's great, it's the chapter which does everything at a more than good level, but it does not reach we9le peaks in some regards... Without bring my personal tastes i think we2008 is the more complete and better game on the pitch.
 
Yes the sidestep forcing is what i'm pointing on all 2005 versions but doesn't seems to bores people, you can't do a simple 90 degree movement.
On others versions you can do it with R2.
Now about WE9LE we already got a long debate or many small ones, i don't play it for X reasons (he got better ball physics but not better players physics and pressing system : to me/us who don't play that version it's a bit too close to PES 6 which is my nemesis lol.

And if i should compare the top of the top i will always take JLWE2008cc, WE2008 is funnier to play than a PES 5 due to outcomes multiplication (i repeat but at least to me) but less balanced, while the other is funnier AND balanced, WE2008 got the same goals average and players miss more + keepers are super strong, there's a lot of occasions on it in comparison to hiq JL brother... But on the final, results are the same.

All games we mention are balanced regarding scores (except PES 6), now it depends the method used to keep the final score balance. That's the most important thing and what it makes us understand why some people will love one version and not so much the other even if it's our favourite, preferences and taste on the final... All version are "Action-Football" on PS2.
Even if objectively one game is let's say more "outcominger" (lol) than the other like you said with WE 2008 got more outcomes as there's more algorithms on it and also animations, on the final all versions are good and balanced.
 
Yes the sidestep forcing is what i'm pointing on all 2005 versions but doesn't seems to bores people, you can't do a simple 90 degree movement.
On others versions you can do it with R2.
Now about WE9LE we already got a long debate or many small ones, i don't play it for X reasons (he got better ball physics but not better players physics and pressing system : to me/us who don't play that version it's a bit too close to PES 6 which is my nemesis lol.

And if i should compare the top of the top i will always take JLWE2008cc, WE2008 is funnier to play than a PES 5 due to outcomes multiplication (i repeat but at least to me) but less balanced, while the other is funnier AND balanced, WE2008 got the same goals average and players miss more + keepers are super strong, there's a lot of occasions on it in comparison to hiq JL brother... But on the final, results are the same.

All games we mention are balanced regarding scores (except PES 6), now it depends the method used to keep the final score balance. That's the most important thing and what it makes us understand why some people will love one version and not so much the other even if it's our favourite, preferences and taste on the final... All version are "Action-Football" on PS2.
Even if objectively one game is let's say more "outcominger" (lol) than the other like you said with WE 2008 got more outcomes as there's more algorithms on it and also animations, on the final all versions are good and balanced.


I will try more j.league we2008. Yesterday i gave up immediatly due fps drop.
 
@NeoRetro

I played some matches at League we 2008 and i must say it's very good.
I find that it has a smoother animation transition, some more animations but expecially a better ball physics.
I feel it's a lil easier at top player difficulty but superstar is locked,so i wait to give a definitive opinion about difficulty.
It's a shame that frame rate make it almost unplayable...
 
@NeoRetro

I played some matches at League we 2008 and i must say it's very good.
I find that it has a smoother animation transition, some more animations but expecially a better ball physics.
I feel it's a lil easier at top player difficulty but superstar is locked,so i wait to give a definitive opinion about difficulty.
It's a shame that frame rate make it almost unplayable...
If you've got unplayable frame rate on WE2008 then it's the device / PC you're playing it on that isn't strong enough.
This and all the PS2 WE/PES games run full speed on PCSX2/ NetherSX2 if you have adequate GPU and 8-16GB RAM.
 
If you've got unplayable frame rate on WE2008 then it's the device / PC you're playing it on that isn't strong enough.
This and all the PS2 WE/PES games run full speed on PCSX2/ NetherSX2 if you have adequate GPU and 8-16GB RAM.
I don't use Pcsx2 anymore (too much polygons disappearing especially on PES/WE players hairs and kits > far less with NetherSX2 but i noticed micro holes in the hair depending the hairstyle... Weird, our most important game to play on Emulator got that issue since forever.
Now if you own an Android console like me, and zero bug if you install retroarch > download NetherSX2 (if Aesther is still the main emulator for Ps2 but they stopped and guys from NetherSX2 took that emulator and continue the project releasing new versions.

Now, the best if you got a good PC is LRPS2 emulator and Parraleil core and enhance the anti-aliasing filter to the max. Personnaly i play or on NetherSX2 for the moment but i'm editing especially on a real Ps2 with 2 upscalers combo (well, one upscaler and an "anti aliasing" tool called Mclassic)
The picture is superb but still nets blinking a lot like on a old crt and also people in stadiums blinks a lot....
Except with the engine for PES1 and PES2 and also PES3 got a blur system for long distance so there's nothing wrong with all around the pitch.

But if you don't care about graphical issues, i got a trick for slowdowns only on PCSX2>
Check the option for benchmark on the full settings (not the gfx card plugin) to test the FPS/Game speed so you know if the program is okay for your PC.

Enable it, then you can give a limit of frames per second, put 60 if you play in 60hz and you won't get normally any slowdown except perhaps when you launch a game for no reason. Changing the game in PAL 50 hz doesn't really mod resolution on those emulator (higher resolution in Pal, also players looks stretched > NTSC is the way to go)
 
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I've practically finished Pes/We 2008 hidden nations research + took note for correcting height/weight/good foot.
Some teams took me 2 days of research lol.
Now i will probably edit those hidden teams and players, assigning some real faces (Kaladze and for example many players in Bosnia) and i found a way to get all the teams reworked/looking like licensed with kitslayers or should i say kits design.
Then the final stuff to do will be to assign hex values for created players over some others to get the right market value (of course i will need to convert the OF to the core database)
I hate fake names so it was an obligation if i released a patch. Right now i'm doing Malaysia, still 3 players to found and all teams will be done : if you want i will share the ,ods file when i'm done. It's more important in 2008 versions as those nations are present on every cup.... Editing the teams you will play against is important too.

I'm working on WE 2008 with a base patch, graphically i only need to add some sponsors as kits design for Bundes and it will be okay.
But i'm also editing PES5 in the same time : i correct every single player faces and also market value for created players based on WE10 and PES6, now i will release a first version when i'm done with Serie A, la Liga and very few players on Premier league i took note about them to re-made the face later as the base was +- okay..
Eredivisie and Bundes will wait a bit.
But it's a long process so i won't put a date on it, then i got some health issues on my back so i can't edit like 4-5 years ago during 15 hours non-stop.
 
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If you've got unplayable frame rate on WE2008 then it's the device / PC you're playing it on that isn't strong enough.
This and all the PS2 WE/PES games run full speed on PCSX2/ NetherSX2 if you have adequate GPU and 8-16GB RAM.

I am playing billykong's ISO via Opl on PS2
 
I don't use Pcsx2 anymore (too much polygons disappearing especially on PES/WE players hairs and kits > far less with NetherSX2 but i noticed micro holes in the hair depending the hairstyle... Weird, our most important game to play on Emulator got that issue since forever.
Now if you own an Android console like me, and zero bug if you install retroarch > download NetherSX2 (if Aesther is still the main emulator for Ps2 but they stopped and guys from NetherSX2 took that emulator and continue the project releasing new versions.

Now, the best if you got a good PC is LRPS2 emulator and Parraleil core and enhance the anti-aliasing filter to the max. Personnaly i play or on NetherSX2 for the moment but i'm editing especially on a real Ps2 with 2 upscalers combo (well, one upscaler and an "anti aliasing" tool called Mclassic)
The picture is superb but still nets blinking a lot like on a old crt and also people in stadiums blinks a lot....
Except with the engine for PES1 and PES2 and also PES3 got a blur system for long distance so there's nothing wrong with all around the pitch.

But if you don't care about graphical issues, i got a trick for slowdowns only on PCSX2>
Check the option for benchmark on the full settings (not the gfx card plugin) to test the FPS/Game speed so you know if the program is okay for your PC.

Enable it, then you can give a limit of frames per second, put 60 if you play in 60hz and you won't get normally any slowdown except perhaps when you launch a game for no reason. Changing the game in PAL 50 hz doesn't really mod resolution on those emulator (higher resolution in Pal, also players looks stretched > NTSC is the way to go)
I use Nethersx2 on an android handheld. Thanks for the detailed explanation but I already know all this on android and I don't use PCSX2 because I don't have a PC. I'm sure it will be useful for others though ✌️ I was assuming @simogto90 was emulating due to him mentioning drop of frame rate.
@simogto90 you'd probably be better off getting a the original game ISO and using @Juventino32 option file which would work as a normal game would
 
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