The Retro-PES Corner

I have a relatively simple way for giving away less fouls in PES 5. This might sound strange but I don't tackle with any of the tackle buttons. I just use direction to run my player into the CPU player and take the ball that way. As long as you can judge the angle and don't try it from behind the player then you can take the ball cleanly a lot of the time. Sometimes it gives a foul but way less than using a tackle button.
Try it 👍
 
I know that some people praise J.league winning eleven 2008 as the best PES/Winning eleven game.
But to me seems like J.league winning eleven 2009 is even better, somehow more upgraded, it really clicked with me.
I would rate 2008 9.5/10, and 2009 10/10.
Probably two best PES/Winning eleven games.
When I was a lot younger I had PES 2009 (PS2), and played that game probably for thousands of hours, because at the time I was still not employed and could not afford to buy many games, and did not feel the need to acquire more football games, it will always have special place in my heart.
What fascinates me now is how different are PES/Winning eleven 2009 (PS2) to J.league winning eleven 2009.
While in the first the ball is much more glued to the feet in J.league version it is more free flowing.
Really great games, we could only imagine what would be like if we had games with gameplay like that in modern times...

I gave it a try to J.League WE 2010, and you're right! It's a really nice game. More random moments, better AI attacking and great pace. Love it.
 
I can't give a ready solution, but think that editing some parameters in option file by different formulas can change gameplay too much and also make less fouls during game.
Try to check on whole forum topics about formulas of players stats editing in option file.
ok thanks, one more question, can you tell me referees file numbers in 0_text.afs or e_text.afs ,?, I've found the black referee with the bold head more lenient, i would like to make him all the referees, using Game Graphic Studio
 
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I can't give a ready solution, but think that editing some parameters in option file by different formulas can change gameplay too much and also make less fouls during game.
Try to check on whole forum topics about formulas of players stats editing in option file.
thanks, also do you know the black referee who is bold at the front of head? playing in the master league, i found him to be very lenient, if i can find his files in the afs, i can overwrite others using Game Graphic Studio
 
ok thanks, one more question, can you tell me referees file numbers in 0_text.afs or e_text.afs ,?, I've found the black referee with the bold head more lenient, i would like to make him all the referees, using Game Graphic Studio

thanks, also do you know the black referee who is bold at the front of head? playing in the master league, i found him to be very lenient, if i can find his files in the afs, i can overwrite others using Game Graphic Studio

Mate, read a forum, please.
 
thanks, also do you know the black referee who is bold at the front of head? playing in the master league, i found him to be very lenient, if i can find his files in the afs, i can overwrite others using Game Graphic Studio
That will most likely only change the physical appearance of the referee not the underlying logic deployed by the game which is for each referees strictness level. That probably is somewhere in the executable.
 
I have a relatively simple way for giving away less fouls in PES 5. This might sound strange but I don't tackle with any of the tackle buttons. I just use direction to run my player into the CPU player and take the ball that way. As long as you can judge the angle and don't try it from behind the player then you can take the ball cleanly a lot of the time. Sometimes it gives a foul but way less than using a tackle button.
Try it 👍
Yes, I notice less experienced players use ‘X’ to continually press as we’ve been conditioned to play that way through other games. I have to remind them that in PES5 ‘X’ is also trip, pull, tackle from behind etc (all the things Man City are good at 😉) so they are fouls most of the time. But through practice and timing you know when to go in, hold off or slow the play down. It’s a work of art.
 
To the retro pes mod creators, is there away to make pes 5 referees less strict?, like adjust the referee AI to be more lenient, because PES 5 is a great game, it would be nice if it didn't have the constant stoppages
The greek referee, Pabro Sofia IIRC is a really bad referee, don't know if it was intentional or coincidence, so he is missing few fouls and his bookings are out of space. You can get away with a murder, and get red card for snoozing.
 
One of my football gaming pet-peeves is the criticism of the strict referees and “too many fouls” complaints of PES 5.

It could’ve been that we were programmed to run through the attacker with a defender and that was (unrealistically) the only way to properly defend, but I find it to be one of the most realistic representations of the sport out of all the games. You could really disrupt the flow of a game / have it disrupted for you, and you can really get a sense of a battle that went missing from other games almost straight away. I find it beautiful.
 
One of my football gaming pet-peeves is the criticism of the strict referees and “too many fouls” complaints of PES 5.

It could’ve been that we were programmed to run through the attacker with a defender and that was (unrealistically) the only way to properly defend, but I find it to be one of the most realistic representations of the sport out of all the games. You could really disrupt the flow of a game / have it disrupted for you, and you can really get a sense of a battle that went missing from other games almost straight away. I find it beautiful.

I am agree with you.
PES 5 (WE 9 LE) "catches inside" many moments, where we can hear and feel "breath of football", while playing it on your modern TV's in our modern and powerful pc systems.
Simple some users wants "to mod game so much", that "all original stuff of this games started fully missing", it's like a "modded Frankenstein".

I am think, that it's very important to "keep balance, while adding something new to any game", keep original spirit, making game better in some aspects, but still well-known by it's "core features".

P.S. Simply "my 2 cents" to talkings about modding.
 
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I gave it a try to J.League WE 2010, and you're right! It's a really nice game. More random moments, better AI attacking and great pace. Love it.
Actually I was talking about J.league WE 2009 and J.league WE 2008.
Well you are not the first person talking good things about J.league WE 2010.
I just wonder when will I have so much time to play all those great titles...sweet worries haha.
But those random moments are really great, how you never know where will the ball go after it deflects on something, and then suddenly the chance appear, it confuses the goalkeeper, and if you have good reflexes it creates unique goals.
 
One of my football gaming pet-peeves is the criticism of the strict referees and “too many fouls” complaints of PES 5.

It could’ve been that we were programmed to run through the attacker with a defender and that was (unrealistically) the only way to properly defend, but I find it to be one of the most realistic representations of the sport out of all the games. You could really disrupt the flow of a game / have it disrupted for you, and you can really get a sense of a battle that went missing from other games almost straight away. I find it beautiful.

Yes i totally agree with you. I have moved on to 2008 now because of the attacking AI, but i wish that there were more fouls like PES5.
One thing i like about it is when you are chasing a goal and you are too eager to get the ball back from the defending team and you give a stupid foul away. It is so annoying but so realistic. :)
 
One of my football gaming pet-peeves is the criticism of the strict referees and “too many fouls” complaints of PES 5.

It could’ve been that we were programmed to run through the attacker with a defender and that was (unrealistically) the only way to properly defend, but I find it to be one of the most realistic representations of the sport out of all the games. You could really disrupt the flow of a game / have it disrupted for you, and you can really get a sense of a battle that went missing from other games almost straight away. I find it beautiful.
It's funny that it more represents football today. Every little challenge is deemed borderline these days, and the inconsistency is there (I feel like I'm penalised, but the AI gets away with the same things, even if placebo)
 
Guys, i'm planning to create a patch JLWE2008CC with Bundesliga and i will need some explanations help... Unfortunately the only tutorial i've found is a bit confusing and in spanish, for the 2 option i got.

-1st option was to move real kits from a real team to a licenced one, there's a lot of patch doing it for Premier league but they're not very good in terms of data and they don't rectify the kits they switched (for example, Panathinaikos used to create Manchester Utd will be all green).


-2ND option is to create "kitslayers", do you know what is it? It's customized multiple design which when they are linked togheter it's looking like almost a real kit (some are pixelated but there's way to improve it), if design are done well it looks like a kit template with combination of 3 shirt design, short and socks.
But here's the issue is i got kits for PL, Bundesliga, Others teams C (also some South American usual team like Boca, Sao Paulo).... But nothing for La Liga which is unlicenced in JLW2008cc and kits are pretty hard to recreate. That's why i wanted the first option to switch around 16-18 teams to La Liga as they got their real kits in Pes 2008.
I will send some video tomorrow as i don't understand for X reason (in spanish, or i don't found the necessary file to switch kits etc.)

PS: i don't ask somoene to do it for me, but a clearer explanation (spanish is hard for me to assimilate and i tried the same but nothing appeared in game. I'm on it since 2 days)

Ah yes i also added all missing text regarding the tournament presentation when you start a cup : they where absent in Fernando's English version like for example "FA cup / 16 teams participating / match home-away / one match Final / Bonus 1500 WEN (for example) ;)
... Also all indication regarding master league, we already know how it work but it makes the game much more "alive".
There were tons of sentences so if you want that version i can share it tomorrow, need to clean a bit my free mediafire.

Now if you don't care : i can already build the Bundes and some correction in time Billykong and Jackallan are doing the kitserver, i can do a nicely created Liga without Sponsor, only brand (i prefers that instead of some brand for some, nothing for the other) and i'm sorry but kits made by the guy on youtube are a bit too fast food to me. At least having a color code almost similar is the minimum.

(I'm waiting a new PS2 from Ebay (it's easier to edit with two screen/sources) and both my old PS2 and my 4k TV got a short-circuit of dead :( it happens when i really don't need to spend money as my house is in garbage, but PC, TV and console(s) has become so much important in my life that i couldn't wait to buy one. Waiting the delivery.)
 
I am agree with you.
PES 5 (WE 9 LE) "catches inside" many moments, where we can hear and feel "breath of football", while playing it on your modern TV's in our modern and powerful pc systems.
Simple some users wants "to mod game so much", that "all original stuff of this games started fully missing", it's like a "modded Frankenstein".

I am think, that it's very important to "keep balance, while adding something new to any game", keep original spirit, making game better in some aspects, but still well-known by it's "core features".

P.S. Simply "my 2 cents" to talkings about modding.
Not to mention the fact that those games performance are so fragile that it takes nothing to break the balance. Case in point: game speed / clock is tied to FPS
 
One of my football gaming pet-peeves is the criticism of the strict referees and “too many fouls” complaints of PES 5.

It could’ve been that we were programmed to run through the attacker with a defender and that was (unrealistically) the only way to properly defend, but I find it to be one of the most realistic representations of the sport out of all the games. You could really disrupt the flow of a game / have it disrupted for you, and you can really get a sense of a battle that went missing from other games almost straight away. I find it beautiful.

It's also for me a gameplay choice. Not letting the pressing buttons (square too) constantly pushed on, personnally i found it very fun as the way i got to defend : getting close with X then when you're closer, press while your player is positionned (you can place move him manually, you even HAVE to) in a way to not make fault. Now if you leave the button pushed of course your player will roll over the poor guy owning the ball.

I learned to defend in every PES since that i learned the pressing wasn't always that effective especially against a friend who knows how to keep a ball.

Agree too that adding even some small rectifications can f*** up the game, and i'm not a fan of mods. I agree when it cames to speed or if there's a way to correct a real bug. But not retro talking : i prefers the vanilla final patch version of PES 2021 or PES 2019 than the famous SPFootball patch, in all honesty, i tried it with my new PC and get disappointed, there was less inertia and it's hard but you can play "agile" with players having stats, now the weight shifting is perhaps not from everyone taste but i love it.

And one thing i love in old PES is when you're doing the "one step too much" that's one thing you can't found anywhere else, i mean the way the timing is handled... But aswell as you make sometimes the same step but as a millisecond you got the time to arm and shoot or pass.
 
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After some delays due to bug fixing the option file, here is J.League Winning Eleven 2007 Club Championship fully patched and translated into English.
Originally released in Japan on August 2nd 2007 as a PlayStation 2 exclusive - JLWE2007CC represents in some ways a Final Evolution version of PES 6 with gameplay being a mixture of PES 6 and PES 2008 (which was released only a couple of months after). The game is also the first one in the series to offer a Fantasista or Become a Legend mode.

Download link:

https://sharemods.com/ots8susrarbj/J.League_Winning_Eleven_2007_Club_Championship.zip.html

Patch Details:
  • Fully translated from Japanese into English. I took the base of Fernando's v1.5 English translation and added further English translated text to hundreds of untranslated strings. This was done with a combination of Google and Apple translation apps. Please note due to the nature of the computational translation software, there may be some sentences that do not make grammatical or contextual sense, and in some instances text may appear outside of their respective boxes due to word count and text size not being fully observed due to translating from Japanese to English, but for the most part you will be able to understand and read the text fine. Huge props to Fernando as this must have taken ages back in the day without these kinds of apps.
  • Imported club emblems, league and competition logos, balls, adboards, textures, banners, scoreboards and turf from an assortment of different patches including from the following teams: Wendetta, Brazukas and WE11 teams.
  • Additional sound files e.g. UEFA Champions League theme for competitions and PES 3 highlight theme for replay playback.
  • Option file kits based on @vialli82 and Wendetta option file, further updated with improvements and assignments as well as brand sponsors - Please note kits may not be 100% accurate due to logo import restrictions and other factors.
I want to give thanks to the following people:

@fernando - for his amazing translation that was used as a base and for all his hard work in previous patches over the last 20 years.
@vialli82 - for his fantastic option file that he worked on and improved and for his importing of faces and testing.
@marqisspes6 - for helping to support us with the development of an Option File editor for the J.League versions of Winning Eleven.
@morodolarama1 - for helping me by providing a partial AFS map for the game.
@Shales - for his support and providing downloads for a large number of previous titles.
@kerim - for offering to help link kits.

Please download the latest nightly build of PCSX2 from here:

https://pcsx2.net/downloads/#nightly-anchor - Select the QT AVX2 release for Windows 10/11.

Ensure you apply the included Widescreen Patch to the appropriate folder in PCSX2 (I believe its cheats_ws and ensure 16:9 aspect ratio as well as cheats and widescreen patches are enabled in the emulator settings). You will know the widescreen patch has been applied properly as you will see a popup in the top left corner saying '4 widescreen patches enabled'. Without this you will end up playing the game in stretched 16:9 and this causes the game to play at a higher speed than normal. Also ensure Optimal Frame Pacing is turned on to reduce any input latency.

To import save file data and option files to your virtual PCSX2 memory card please download MyMc from here:

http://www.csclub.uwaterloo.ca:11068/mymc/
Did you make any changes to the player stats in this patch?
 
A question for you intelligent guys:

Do you think it would be possible to use AI to create face parameters for the in game editor in the old PES games?

For example I have tried (and failed) to upload a player’s face to ChatGPT and asked it to create the face for PES 2008. Unfortunately it keeps thinking I am referring to the new gen version not PS2.

Even though I would still have to enter the figures it would make editing so much easier?

Please let me know your thoughts? :)
 
A question for you intelligent guys:

Do you think it would be possible to use AI to create face parameters for the in game editor in the old PES games?

For example I have tried (and failed) to upload a player’s face to ChatGPT and asked it to create the face for PES 2008. Unfortunately it keeps thinking I am referring to the new gen version not PS2.

Even though I would still have to enter the figures it would make editing so much easier?

Please let me know your thoughts? :)

You can try this - PES2008 has the same build face atts as PES6

 
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(2004) Winning Eleven 7 International-J (19 th anniversary) [2003-04]
https://www.mediafire.com/file/cleraep1kljcjpp/(2004)+Winning+Eleven+7+International.ISO/file

A patch tribute wendetta. The kits of the national teams correspond to before the Euro 2004 except France, Germany and Japan, who had been playing with new adidas kits since the end of 2003. The launch date of the game in February of that years and 2003-04 teams, world patch port from pc to ps2, a tribute patch wendetta database

Optional and necessary: option file I correct some all faces and wrong names
https://www.mediafire.com/file/i02v...T+WS_________7I+_________+(A6CC024F).max/file

The game comes in your favorite language but you must change the language to the Japanese audio so that all the content of the patch is seen the same as the original Wendetta game
Hi Morodolarama1, can you reupload the ISO file for (2004) Winning Eleven 7 International-J (19th anniversary) [2003-04] and (2006) Winning Eleven 10 (Original game translated english) - [2005-06] on MediaFire?

I tried to download it, but the MediaFire website reports something is missing. Thank you for your great sharing, friend😀!
 
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Hey guys! I'm a big PES 5 fan. I read that WE9LE was getting a lot of praise, so I decided to give it a try.

But I was a little disappointed. I started with the same settings, a 6* ML with Castolo and Minanda, to make the same comparison as with PES 5. I found WE9LE much easier. Sure, the game corrects the bad refereeing and the AI's aggression, resulting in fewer fouls, but it doesn't really improve the AI's attacking.

Also, I feel like the User players attributes are boosted. It's easier to dribble and hold onto the ball, whereas in PES 5, it's a real struggle to even manage a simple touch.
 
Konami forgot to assign an Adidas boot for Messi on PES 6 / WE 10.
Ok I understand that for WE 10, The database was probably closed before the month of March.
Here's a photo of Messi vs Chelsea, Feb. 22 2006, and he's wearing Nike.

But for PES 6 she should have an Adidas boot.

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