⚽ 10AM Gameplay Overhaul Powered by AI - Realistic • Tactical • Immersive - 🎄THIS IS FOOTBALL – NEW RELEASE OUT NOW!🎁

Hello, @amartingil

I want to say thank you for your wonderful mod. I suppose it is one of the best physics mod for FC 25.
Also, I have a question about mod performance. I noticed that I have micro freezes while the game. I play with Ultra settings and raytraycing and never met problems with performance, but with this mod (all of them) I ususally meet little freezes especially in the second half. I will add a video, but video does not show it how it is in real. With Afterburner I see that my fps approximately about 120 fps and I see little drops up to 110 - 90 fps but it feels like slide-show with 15 fps though.
As I didn't find any similar issues in this forum I decided to test. I played with only your mod and one by one added other mods guessing that on of other mods could down performance. However, I met performance issues with your mod without others. I've changed my graphics setting to High and Middle, still got micro freezes.
Nevertheless, I don't wanna play FC 25 without your mod but may be you can help me solve this freezes. I will attach my mods list below.
Thanks for your mod again!
 

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when you gona mod fc 26 bro?
No plans for FC26 atm. As I said I don't see that Fc26 will give the same level of enjoyment FC25 does, mainly because of its animation rework. Also, I'm so happy now without the stress of constant TU releases that messes things or require updating.
Furthermore, my modus operandi for modding requires for live editor to allow gameplay lua scripts, as I precisely adjust each parameter I tweak and it is unasumible without real time tweaking.
I get this error when I try to launch your mods with mod manager 2.0.1.

Do you know what’s causing this?
I will launch a new release today that works with FMM 2.0.1
Hello, @amartingil

I want to say thank you for your wonderful mod. I suppose it is one of the best physics mod for FC 25.
Also, I have a question about mod performance. I noticed that I have micro freezes while the game. I play with Ultra settings and raytraycing and never met problems with performance, but with this mod (all of them) I ususally meet little freezes especially in the second half. I will add a video, but video does not show it how it is in real. With Afterburner I see that my fps approximately about 120 fps and I see little drops up to 110 - 90 fps but it feels like slide-show with 15 fps though.
As I didn't find any similar issues in this forum I decided to test. I played with only your mod and one by one added other mods guessing that on of other mods could down performance. However, I met performance issues with your mod without others. I've changed my graphics setting to High and Middle, still got micro freezes.
Nevertheless, I don't wanna play FC 25 without your mod but may be you can help me solve this freezes. I will attach my mods list below.
Thanks for your mod again!

Glad you're enjoying it.
Try without using the performance enhancer module. I think I messed it in the last release.

If it does not improve anything, the delete the FifaModData folder inside the FC25 folder and repair the game.
 
⚽ Football Kingdom Release is Out! 🔥

This new iteration focuses on rebalancing gameplay after the dramatic shifts introduced in the Deluxe Edition.

Main Changes:
  • 📸 New Camera Module: Replaces FC 25 camera settings with FC 26 ones. Competitiva camera now replaces Co-op.
  • 🧠 Ball Physics Reworked: More natural flight and bounce, with reduced “sticky” feel on contact.
  • 🎯 Long Ball Power Recalibration: Input-to-distance response finely tuned for greater accuracy.
  • 🦶 Ground Friction Increased: Slight boost to traction to reduce glide and make players feel more grounded.
  • Faster Short-Range Animations: Shot and pass animations speed up slightly at close range for sharper actions under pressure.
  • 🛡️ Defensive Behaviour Tweaks: Marking speed and reaction timing adjusted for more human-like responses.
  • 🎮 Performance Module Fixes: Major stability improvements crowd LOD quality reduced, cloth simulation now enabled for Medium render settings.
  • 🔧 Other Minor Adjustments: Subtle refinements across multiple systems for smoother overall feel.


💊 The gameplay is pure addiction now lads. Enjoy it!

Download Folder:
https://www.mediafire.com/folder/d7effiwdb9fmw/TU21_Football_Kingdom




🕹️ Current Gameplay Footage:

 
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⚽ Football Kingdom Release is Out! 🔥

This new iteration focuses on rebalancing gameplay after the dramatic shifts introduced in the Deluxe Edition.

Main Changes:
  • 📸 New Camera Module: Replaces FC 25 camera settings with FC 26 ones. Competitiva camera now replaces Co-op.
  • 🧠 Ball Physics Reworked: More natural flight and bounce, with reduced “sticky” feel on contact.
  • 🎯 Long Ball Power Recalibration: Input-to-distance response finely tuned for greater accuracy.
  • 🦶 Ground Friction Increased: Slight boost to traction to reduce glide and make players feel more grounded.
  • Faster Short-Range Animations: Shot and pass animations speed up slightly at close range for sharper actions under pressure.
  • 🛡️ Defensive Behaviour Tweaks: Marking speed and reaction timing adjusted for more human-like responses.
  • 🎮 Performance Module Fixes: Major stability improvements crowd LOD quality reduced, cloth simulation now enabled for Medium render settings.
  • 🔧 Other Minor Adjustments: Subtle refinements across multiple systems for smoother overall feel.


💊 The gameplay is pure addiction now lads. Enjoy it!

Download Folder:
https://www.mediafire.com/folder/d7effiwdb9fmw/TU21_Football_Kingdom




🕹️ Current Gameplay Footage:


Hello,
I don't know why but when I add Defensive Positioning and Ball Physics from Football Kingdom edition in Mod Manager I see only Ball Physics mod. I guess they are the same, because in conflicts tab there are crosses between this two mods.

Also I noticed that defensive positioning and goalkeeper positioning from Deluxe Edition have crosses in conflict tab between eachother
 

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Hello,
I don't know why but when I add Defensive Positioning and Ball Physics from Football Kingdom edition in Mod Manager I see only Ball Physics mod. I guess they are the same, because in conflicts tab there are crosses between this two mods.

Also I noticed that defensive positioning and goalkeeper positioning from Deluxe Edition have crosses in conflict tab between eachother
Glad you reported the issue, many thanks😉
Turns out I accidentally exported the Ball Physics + Player Movement module over the Defensive Positioning fifamod file.

I’ve fixed it now. The proper file is up!
👉https://www.mediafire.com/file/gmln...ng_%28TU21%29_-_Football_Kingdom.fifamod/file


The goalkeeper conflict is also sorted in the latest Football Kingdom release.
Re-download it and you’re good to go 👌
 
i like it so much, finally i like passing
You made this game beautiful to play
Thanks for your videos and your compliments lad ❤️ glad you're enjoying it.

I decided to capture a match using a closer camera angle so the ball physics and player movement could truly be appreciated. Just look at how smooth and organic everything feels, you can almost have an orgasm with every player turn, ball touch, or physical challenge. It’s absolutely outrageous.



The Football Kingdom update has made the whole mod run like a Swiss watch. The experience is now astonishing, probably the most complete and satisfying version I’ve released. Everything moves beautiful, players and ball physics feel perfectly balanced: they are expressive, grounded, and natural. Each game feels engaging, with CPU behaviour that’s intense and human-like. You have to earn your victories and you always feel you can be beated, but always feels fair.

For me, this is the most enjoyable football experience I’ve ever had, almost like bringing the magic and soul of the old PS2 PES era into today’s technology.

It’s a shame that so few people have actually tried it. Everyone seems like a moth drawn to the light of FC26. I’ve played it myself with and without authtentic mode, tested others mods, and even started modding it, but honestly, I see no sign it can surpass what I’ve built here on FC25.
Hopefully, with time, people will clear the fog from their eyes and realise what they’re missing.

I would love to get more "official" support so more people give it a try. Not just because it’s a great experience, but because it represents what football gaming could be if players stopped buying into the same recycled lies from EA.

This is not just a mod, it’s a statement!
 
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Hello, @amartingil !
I really enjoy your mod. Previously, I thought to buy FC 26 during winter sale but now I don't even have a need - your gameplay is astonishing!
But I find out that 90% om my shots are going a bit higher even I slightly press the shot button. I guess it has a correlation with ball physics mod. I'd like to reduce this setting. Could you just tell which point i can reduce to make a fix of that? I would place it above ball physics mod.
And could you show your gamepaly settings cos I suppose I changed something so my shots are broken
 
Hello, @amartingil !
I really enjoy your mod. Previously, I thought to buy FC 26 during winter sale but now I don't even have a need - your gameplay is astonishing!
But I find out that 90% om my shots are going a bit higher even I slightly press the shot button. I guess it has a correlation with ball physics mod. I'd like to reduce this setting. Could you just tell which point i can reduce to make a fix of that? I would place it above ball physics mod.
And could you show your gamepaly settings cos I suppose I changed something so my shots are broken
Thanks for your words pal 😉
I’ve reworked how power input affects shooting height to replicate the old-school PES mechanics.
In the vanilla setup, the only way to shoot over the bar was by completely filling the power bar, something that rarely happens. As a result, shooting felt far too easy and predictable.

The mod remaps the relationship between power input and shot height. Now, to aim close to the crossbar, you’ll need to fill the power bar to around 60 to 70% as much. Anything beyond that causes the shot height to rise sharply (spikes over the roof). This design forces players to have more composure and precision when shooting: going for the top corner becomes a true high-risk, high-reward action, just like in real football.

Head into the training ground and practice; you’ll quickly get a feel for it, just like in the old days. And remember, mistakes are part of the game. The more often you blaze shots over the bar, the more thrilling it’ll be when one finally smashes into the top corner. And always consider player's attributes and context: more quality, no opossition pressure and better angle = more chances to aim better.

As for the settings, the in-game setup is listed in the first post. For shooting, make sure you’re using Precision Shooting.
 
Even when you pass too strong player has problem to take the ball its great, ball is not glued
 
Thanks for your words pal 😉
I’ve reworked how power input affects shooting height to replicate the old-school PES mechanics.
In the vanilla setup, the only way to shoot over the bar was by completely filling the power bar, something that rarely happens. As a result, shooting felt far too easy and predictable.

The mod remaps the relationship between power input and shot height. Now, to aim close to the crossbar, you’ll need to fill the power bar to around 60 to 70% as much. Anything beyond that causes the shot height to rise sharply (spikes over the roof). This design forces players to have more composure and precision when shooting: going for the top corner becomes a true high-risk, high-reward action, just like in real football.

Head into the training ground and practice; you’ll quickly get a feel for it, just like in the old days. And remember, mistakes are part of the game. The more often you blaze shots over the bar, the more thrilling it’ll be when one finally smashes into the top corner. And always consider player's attributes and context: more quality, no opossition pressure and better angle = more chances to aim better.

As for the settings, the in-game setup is listed in the first post. For shooting, make sure you’re using Precision Shooting.
when i play with full manual + manual shooting will this damage the gameplay?
 
okay played about 10 games in WC :
- CPU scores most the time every shoot
- when i do a power shoot sometimes it has a really strange behaviour
- first touch also sometimes way too far bouncing
 
I'm really enjoying this version of EAFC25. It's amazing and fun to play. Hopefully, we can have a EAFC 26 version in future.



I have attached a full match game play. Fun and addictive!
 
This weekend i will have another long couch co-op session with my friend. We will continue playing your great GP.
We used to play FC 26 with some other mods, but we went back to this one. The physics are phenomenal (but sometimes the crosses are a bit weird) and we have the feeling that the outcome of a game really depends on how we are able to play - no bullshit going on here.

BUT:
We are hoping for a FC 26 version, too. FC 26 runs smoother. FC 25 is always a bit laggy. At least on my machine. FC 26 feels that tiny little tad snappier.

I think I recall that you, amartingale, said that you tried to develop a version for 26, but weren't satisfied with it...maybe you can release it just for fun for us to try it out? ;) Maybe it just fits our style of playing?
 
I'm really enjoying this version of EAFC25. It's amazing and fun to play. Hopefully, we can have a EAFC 26 version in future.



I have attached a full match game play. Fun and affictive
This weekend i will have another long couch co-op session with my friend. We will continue playing your great GP.
We used to play FC 26 with some other mods, but we went back to this one. The physics are phenomenal (but sometimes the crosses are a bit weird) and we have the feeling that the outcome of a game really depends on how we are able to play - no bullshit going on here.

BUT:
We are hoping for a FC 26 version, too. FC 26 runs smoother. FC 25 is always a bit laggy. At least on my machine. FC 26 feels that tiny little tad snappier.

I think I recall that you, amartingale, said that you tried to develop a version for 26, but weren't satisfied with it...maybe you can release it just for fun for us to try it out? ;) Maybe it just fits our style of playing?
Hi there,

You describe perfectly on my thoughts of this mod. Apart from some weird crosses, the pacing and ball physics is ridiculously good. I have not touched eafc 26 after I started this. Hopefully we can see a EAFC 26 version in future.
 
in my opinion we dont need a FC26 version.

Because of what?When you check FC25 with existing mods vs FC26 its not worth a full price upgrade to FC25.
when i pay 70€ i want to see way more improvement than kits and faces update
 
@amartingil
I will definitively gives a try as to me the weakest point from that game is Shooting first both regarding realism and feeling, but also high ball and manual passing. Rebound are more or less okay.
Well the game is more than acceptable with those flaws, i recently investigated that game as i never gave it the attention it deserves. But it's super fun playing with 360 degrees dribbling, perhaps in terms of gameplay (not physics) the power bar regarding through ball is going way too fast and is far from being necessary to get in front of goal.

I swear, i was playing yesterday exactly, and i was thinking exactly about some gameplay modifications to do, and i didn't really played it seriously since the year it was out (2001... But in terms of features they were in advance even against PES, not joking at all there's more possibilities regarding gameplay even if it doesn't reach WE5FE level (but it's less rigid i should admit it) there's many algorithms who may gives outcomes and what PES has removed is the game speed / well the tempo was perfect and Seabass and co wanted to impose a rythm of gameplay for everyone, and it was a good idea as i remember when i played on Iss Pro Evo, some people played with the speed bar on max, some leaved the bar by default...

It resulted practically as two different game and for tournament it wasn't really fair. I remember on my side / friends we played with the bar on the max, now it didn't transformed Iss pro evo 2 on a super arcadey game at all. Especially on that version, the difference was light.

I really hope to get a modded gameplay iso sooner or later !

About FC 26 i'm just asking, but why does that game is mentionned here? Same type of gameplay in Authentic? In all case on FKingdom there's a midfield battle very often and many interception, something i got hard to imagine in a Fifa where pressing is practically inexistant since 10 years.

Edit: ah yes... I through it was a FK mod, not that awful FC 25 modded (even modded to me, it's still one of the worst FG of all time due to the totally crushed fundamentals)
 
in my opinion we dont need a FC26 version.

Because of what?When you check FC25 with existing mods vs FC26 its not worth a full price upgrade to FC25.
when i pay 70€ i want to see way more improvement than kits and faces update
That's why I waited for it to be 50% off before buying it.
 
saw this, but in my opinion its not even worth the 35€ compared to what i got with FX25 + all Mods
Understand you, but it is a nice option to purchase the game for people who won´t pay the full price and having an eye on a first discount. But at this early date it´s a great deal imo.
I still switch between FC 25 and 26 currently, because @amartingil great Gameplay is still worse with many available mods for other areas of the game to play it. FC 26 must grow a bit further. But it´s a nice possibility switching between games like anybody want do.
I don´t feel to make myself the pressure to say one game is better or worser. Both games has his flaws and tops, though.
 
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