EA SPORTS FC 26

To me it feels like the tactical system has been designed for button combos (esports) It feels so rigid, like dot to dot, players are always in space. It's like loads of addictive elements added together dressed as football, but it's not football.

I go back and play older titles and it's actually shocking how far away from football it's all gone. I subscribed to Anths gameplay and the work he puts in is incredible but there's no saving it for me.

If you'd told me in 2012 that i'd still be playing FM2012 and FIFA 17 now, I would have cried, heavily!
 
To me it feels like the tactical system has been designed for button combos (esports) It feels so rigid, like dot to dot, players are always in space.
That's a good way of putting it, I think - players are so fast when repositioning, they just "snap" into position. It seems to me that physical attributes are ignored when AI-controlled players reposition.

The whole game is based on these "shortcuts to fun". There's so little consistency moment-to-moment. Which is scary, because...

How do you rescue a game when every single element of it is detached from everything else, with its own special settings (instead of being simply organic)?

To be honest, I don't think you can. If it doesn't have a solid base with solid fundamentals, all they can do is "slow" elements like pass speed, without ever making the ball behave like a football (i.e. with momentum and spin, requiring the player to control it every now and then, and even - shock horror - miss the target).

I'm glad Authentic mode is there, but it's so far away from a grounded, realistic football game. And the thing that makes many of us so bitter is that, as you say, it had the fundamentals around FIFA 16-17... and every gameplay element has been corrupted since.

What do I mean by that? I'll spoiler it because I've said it so many times it's going to bore everyone to death at this point.

All the physics are faked (e.g. passes, headers) - with a ball that flies like a rocket and stops in 0.01 seconds from a feather touch. The game overrides everything to ensure the optimal outcome, even if it means doing the physically impossible.

Pass accuracy is 90%+ from how on-rails and heavily assisted everything is. Even on manual controls (which I don't want to use), the ball clearly "snaps to target".

Tackles have those "magic physics" too, where the ball has to glue itself to the tackler's foot because it's upsetting if the ball moves in the trajectory that the foot contact would actually send it on.

Then you've got the 1v1 defending, which is still there - the lack of AI defending intelligence because of the eSports voices - the skating (which exacerbates the seeming lack of gravity / weight to the supposedly human players, and to the ball, but only 50% of the time because it changes weight depending on the situation)...

Player attributes restrict you in no way whatsoever, which is obvious when pass accuracy is always so high. You can have all the fancy tactical settings you like, but to be blunt, who cares if you don't actually need them? You aren't forced to play careful football with terrible players, because none of them actually "feel" or behave terribly.

When player attributes are so meaningless (with "PlayStyles" being the only real difference maker, and how are they implemented - by defying human physics even further, of course)... then every team feels the same, whether you're controlling them or playing against them.

The difficulty level simply sets the AI to either "hold the ball so it doesn't beat you 10-0" or "beat you 10-0".

That forces all matches to flow the exact same way, and real-world tactics are pointless (e.g. long balls - lower-league teams can essentially tiki-taka to goal and back). Which is brutally unrealistic.

PES was all about "every match is different", FC is all about "every match is the same for the sake of the eSports players and the skill gap".
 
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That's a good way of putting it, I think - players are so fast when repositioning, they just "snap" into position. It seems to me that physical attributes are ignored when AI-controlled players reposition.

The whole game is based on these "shortcuts to fun". There's so little consistency moment-to-moment. Which is scary, because...

How do you rescue a game when every single element of it is detached from everything else, with its own special settings (instead of being simply organic)?

To be honest, I don't think you can. If it doesn't have a solid base with solid fundamentals, all they can do is "slow" elements like pass speed, without ever making the ball behave like a football (i.e. with momentum and spin, requiring the player to control it every now and then, and even - shock horror - miss the target).

I'm glad Authentic mode is there, but it's so far away from a grounded, realistic football game. And the thing that makes many of us so bitter is that, as you say, it had the fundamentals around FIFA 16-17... and every gameplay element has been corrupted since.

What do I mean by that? I'll spoiler it because I've said it so many times it's going to bore everyone to death at this point.

All the physics are faked (e.g. passes, headers) - with a ball that flies like a rocket and stops in 0.01 seconds from a feather touch. The game overrides everything to ensure the optimal outcome, even if it means doing the physically impossible.

Pass accuracy is 90%+ from how on-rails and heavily assisted everything is. Even on manual controls (which I don't want to use), the ball clearly "snaps to target".

Tackles have those "magic physics" too, where the ball has to glue itself to the tackler's foot because it's upsetting if the ball moves in the trajectory that the foot contact would actually send it on.

Then you've got the 1v1 defending, which is still there - the lack of AI defending intelligence because of the eSports voices - the skating (which exacerbates the seeming lack of gravity / weight to the supposedly human players, and to the ball, but only 50% of the time because it changes weight depending on the situation)...

Player attributes restrict you in no way whatsoever, which is obvious when pass accuracy is always so high. You can have all the fancy tactical settings you like, but to be blunt, who cares if you don't actually need them? You aren't forced to play careful football with terrible players, because none of them actually "feel" or behave terribly.

When player attributes are so meaningless (with "PlayStyles" being the only real difference maker, and how are they implemented - by defying human physics even further, of course)... then every team feels the same, whether you're controlling them or playing against them.

The difficulty level simply sets the AI to either "hold the ball so it doesn't beat you 10-0" or "beat you 10-0".

That forces all matches to flow the exact same way, and real-world tactics are pointless (e.g. long balls - lower-league teams can essentially tiki-taka to goal and back). Which is brutally unrealistic.

PES was all about "every match is different", FC is all about "every match is the same for the sake of the eSports players and the skill gap".

Just on the manual thing, I've played FUMA since around 2010 and I have to check that my controls are on manual on FC 26 as I'm always convinced that they're not. It does not feel manual at all.
 
Just on the manual thing, I've played FUMA since around 2010 and I have to check that my controls are on manual on FC 26 as I'm always convinced that they're not. It does not feel manual at all.
For a true manual system, the ball would first need to be free to move, and that is not the case. I think it would be impossible for them to implement this system in its current state.
 
It seems to me that physical attributes are ignored when AI-controlled players reposition.
I've always despised (in lack of a better term) FIFA with a passion (especially the latest iterations, full of microtransactions)... But really mate: Can't the exact same be said about the last updates (from 1.5.0.0 onwards) of PES 21...? I mean, the CPU players are always in perfect position to intercept your passes, and even when they're not, your awfully stupid-ass CPU controlled teammates simply go and do their job for them, HIDING BEHIND opposing players... And honestly? Literally EVERYTHING you listed (including the spoiler part) can be said for PES 21... It's the most rage-inducing sports game I've EVER played... Ever...

fuck.gif

But FIFA (FC 26) is no better. Sure, the gameplay looks better when you watch anth_james gameplay mod(s). But I'm not sure if they're even available out of his patreon... That being said, I'd totally buy FIFA on this 50% discount (which will end in 21 hours), that is IF (BIG IF here) it had something so ingenious as sider (and all credit / props to juce for that)... Since it doesn't, and it probably never will, then I'll never buy FIFA / FC.

Edit:

PES was all about "every match is different", FC is all about "every match is the same for the sake of the eSports players and the skill gap".
I'm so glad you typed "was", and not "is"... Yeah, it really was. Not anymore.
 
All the things they change and tinker with in the game, and still the players running to take a penalty in the most amateur piece of animation since a 6 year old learned how to use visual basic on stickmen.

Not even sure if that analogy works, but this is the internet. So someone will correct me if it's wrong 🤣
 
To me it feels like the tactical system has been designed for button combos (esports) It feels so rigid, like dot to dot, players are always in space. It's like loads of addictive elements added together dressed as football, but it's not football.

I go back and play older titles and it's actually shocking how far away from football it's all gone. I subscribed to Anths gameplay and the work he puts in is incredible but there's no saving it for me.

If you'd told me in 2012 that i'd still be playing FM2012 and FIFA 17 now, I would have cried, heavily!
I don't think anyone has phrased the problem as succinctly as you have, I think you've got it spot on. Despite all of its fancy mechanics and new features, if I watch a game of FC 26, it does not feel like football. It feels like a competitive game that's trying to simulate a game that's a bit like football, but not exactly. Don't get me wrong, FC 26 can be a very fun game, but only once you let go of the idea that it's trying to simulate real football (at least for me).

For all of PES' faults, I think most PES games do feel like they're at least trying to simulate a real football match, even if they sometimes don't succeed. The same can be said of the older FIFAs (maybe pre 2018? 18 was the last good one for me).
 
What he relates has nothing to do, in terms of mechanics, to any PES 2021 or older (17, 19, 20).
It's not the thread to compare so i won't, but all Chris said in that spoiler is based on a totally different mechanics and outcomes that you can compare to some assisted Fifa's more than any other game, perhaps UFL seems to works a bit like that, or other veryyyy old games (direct pass like in This is football etc.)

At least that's my own reading, interpretation (it's clear nothing to interpret really... But there's no magic physics in late PES or whatsoever especially, in terms off physics there's nothing really eye's popping at all with strict physics rules.
Chris talk about thing i only saw in (late, 6 years or more ) Fifa like teleportation or things of that kind just for the gameplay sake. He told what he see without feelings, and can show replay like some does here to explain to people who doesn't see it. Analysing a game isn't easy but when it's blattant...

The thing is in authentic the game is slower, more based on physics when you move but it's all about input (you) vs what's happens (result and mecanisms) regarding what should happens respectively to your players stats, your inputs, and the ball flow. And the "aim" is still there like in competitive but it's a gameplay choice. Not llike every players with the same accuracy or agility (decreased globally or not) you should felt a difference between players.

I only hope they will more and more remove all of those Competitive fixed physics which doesn't even need a regarding "everything/everyone the same", a pitch where the physical engine seems to serve to something others than some shoot trajectory/deflection.
 
I don't think anyone has phrased the problem as succinctly as you have, I think you've got it spot on. Despite all of its fancy mechanics and new features, if I watch a game of FC 26, it does not feel like football. It feels like a competitive game that's trying to simulate a game that's a bit like football, but not exactly. Don't get me wrong, FC 26 can be a very fun game, but only once you let go of the idea that it's trying to simulate real football (at least for me).

For all of PES' faults, I think most PES games do feel like they're at least trying to simulate a real football match, even if they sometimes don't succeed. The same can be said of the older FIFAs (maybe pre 2018? 18 was the last good one for me).
The tactical system as it's probably since Fifa 20 or 19 (didn't played enough) he's right : before it was to give another system to defend but not a /for every single players/ the same distance when you contain a player, to give more dynamism and fun while you're playing when defending.
I didn't like it at first but became used to it even if it wasn't natural - i don't know but when you defend, you press or you contain manually, there's no button in your brain to activate a script "i should contain that player" lol.
I played and get used to it, and it's okay when i replay old Fifa even if i will always prefers the instinctive pressing feeling i still got fun. But not with a 2 meters barrier like now : and defending totally manually doesn't fit with the game flow at all.

I'm asking myself if it's harder to create an upper ultra good engine and leave it like this with ultra basic controls (not a good solution neither) or to create an ultra restrictive gameplay /edit1/ based for high level e-sports with ultra precise distances, speed, etc. and please to the "no assistance def" community.... Well now if you remove some stats like turning speed (asking myself why data editor gives a rating in acceleration and agility). Both will produce movements from all players, then the others based on physics will looks and feels more like football (or should i said "real life based" simply) but you'll be limited in what you can do on the pitch - the engine will take the place, a bit like a weird sensible soccer from outta space.
Dumb question i'm posing myself lol, but without checking what would be the (nonsense) answer, i'm just asking myself how hard it should be to create something like Competitive football and looking like real football in the same time....

/edit2/
Impossible to me except that it doesn't look like real-life but a bit like a Frankenstein with every different body parts glued to one body. That's how i imagine how programmed the current FC are regarding to logic, now i've read that Authentic could be fun.... It's troubling.
First year it's introduced, i complain about the devs in charge of that Authentic project part but i cross fingers and nothing is impossible. They need to restart where every-bytes frosted were lost so in 2016-17.
 
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I was playing an exhibition game two nights ago in NBA 2K26 and the announcer said “and welcome to hoops, the night before Thanksgiving…” The game will also mention actual scores from games of the previous night and show actual upcoming schedules/records of the teams. This really adds a nice level of immersion, like you’re in the actual season that’s occurring. I wish FC would do this. They have “live form” but adding a few commentary lines and splashes of graphics from the current season would be a nice addition.
Do you mean kick off mode or career mode? In career mode, most of this is actually there.

In kick off mode, the commentators also mention holidays like Boxing Day.
 
Are there any mods that gets keepers off their lines during one on ones.?

Three things killing this game

Very few fouls
Floaty throgh balls
Keepers rooted on thier line when striker is 7 yards out
 
I am trying REALLY hard to like this, with the proper sliders as provided here. But i am struggling mightily. Each match feels like an absolute slog. Everything is so floaty and weightless, passes have no weight, shots suddenly fly off like rockets, it's VERY easy. SO many useless menus to slog through in career mode.
It really is dire. I will keep trying but my word, as it stands. I'd take modded PES21 over this any day of the week and twice on Sunday. Yes that game has glaring, awful flaws as well. But I just cannot find any enjoyment in any match.

How did I get suckered into this again? I will persevere because I want to like this, but this cant keep going on for long.
 
I am trying REALLY hard to like this, with the proper sliders as provided here. But i am struggling mightily. Each match feels like an absolute slog. Everything is so floaty and weightless, passes have no weight, shots suddenly fly off like rockets, it's VERY easy. SO many useless menus to slog through in career mode.
It really is dire. I will keep trying but my word, as it stands. I'd take modded PES21 over this any day of the week and twice on Sunday. Yes that game has glaring, awful flaws as well. But I just cannot find any enjoyment in any match.

How did I get suckered into this again? I will persevere because I want to like this, but this cant keep going on for long.
man im on the same boat as you.i got the game on sale and i am really trying to like it but i just cant..there is nothing in terms of gameplay that even resembles football.on the other hand as much as i love pes and football life gameplay there is nothing else to do in this games.master league has become so stale and boring.. and what the hell ea did to the ai. im playing on ultimate difficulty in career mode and win almost every single game despite the fact that im terrible fifa player
 
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I am trying REALLY hard to like this, with the proper sliders as provided here. But i am struggling mightily. Each match feels like an absolute slog. Everything is so floaty and weightless, passes have no weight, shots suddenly fly off like rockets, it's VERY easy.

man im on the same boat as you.i got the game on sale and i am really trying to like it but i just cant ...

So, in such case - what's technically the problem to put disc with this game on the shelf and forget about this for some time ?
Why attempt like those things, that giving bad and frustrating emotions ?
 
I bought it when it was on sale some week ago as well.

Gave it a couple of hourse, and I share the sentiments above...there are enjoyable things here and there, like the shooting/the keeper savings (meaning it's both satisfying to smash it in and to see a good save), but the rest... except the novelty factor itself, I struggle to find something, anything remarkable. The other thing I more or less enjoy (using R1+the sprint to dribbling) I was forced to use it cause it was the only way to have defenders engaging when I was slow walking (I mean that when I just walked with the ball they retreated inside their box, no matter the sliders or the setting I used... no idea if it's still the case after the latest patch)... R1 and sprint that I've never really used before, and which I'll probably try on old games at this point (so thanks, I guess?).

For the rest, I find the game the ultimate soulless experience. We have already discussed the fundamentals at length (first touch and ball control are atrocious, as passing around), so I won't insist too much on those, but what it's most glaring to me... it's the lack of, I don't even how know how to put it... "story" in the match? It feels like CPU is this quiet, static thing that it's there to appease you, no matter the result or the conditions... defenders are always passive, tactics stays the same for all the match... I swear that I NEVER noticed CPU going all attack when losing or parking the bus when winning, I was playing Chelsea in career (ultimate level) and I was down 2-1 to some minor team, in the last minutes if anything I felt I had more space than before, practically every action I was a through ball away or a cross from a decisive shot. Same when the opposite scenario arise, and the CPU seems to take all the time of the world to pass it around, no urgency even if down by just a goal. The only "tactical" change I can "appreciate" at times is CPU starting to tiki taka like crazy... and that's it.

I've not refunded it as I'm kinda curious to see it with mods in the end of the yearly cycle... as of now, the ones I tried, while excellent works that surely improve the experience, are personally not enough to save it as a whole.

p.s. if they are serious with the "two games mode", they need to take it to another level in the next years. This just don't cut it.
 
So, in such case - what's technically the problem to put disc with this game on the shelf and forget about this for some time ?
Why attempt like those things, that giving bad and frustrating emotions ?
Its me having played 4 matches and trying to get something out of it for the money i spent. Pretty logical. It's not frustrating, it's just empty and stale.
 
I am trying REALLY hard to like this, with the proper sliders as provided here. But i am struggling mightily. Each match feels like an absolute slog. Everything is so floaty and weightless, passes have no weight, shots suddenly fly off like rockets, it's VERY easy. SO many useless menus to slog through in career mode.
It really is dire. I will keep trying but my word, as it stands. I'd take modded PES21 over this any day of the week and twice on Sunday. Yes that game has glaring, awful flaws as well. But I just cannot find any enjoyment in any match.

How did I get suckered into this again? I will persevere because I want to like this, but this cant keep going on for long.
I've tried with various mods too, ulitmately its rubbish. The movement is terrible, the ball physics are the same. There's zero fouls in 99% of games and the goalies stick their lines. Regardless of sliders or mods there's nothing authentic about this game. Just reinstalled FL26 and immediately I felt like I was playing football.
 
I haven't played the game the last 2 weeks or so and thought I'll give it another go. Loaded my career save (German 2nd division). Next game against Bochum, kickoff time 1 am. Wtf, this is new....
Next thing I didn't notice before, the ball possession matchplan is totally fucked up. Every player lining up at the sideline. Immersion at it's very best, EA.

Then the match itself, bottom of the table team (of the second division) plays like prime Barca with 70% ball possession and 95% passing rate. And zero fouls of course.

No thanks. Back to the Witcher.

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I've tried with various mods too, ulitmately its rubbish. The movement is terrible, the ball physics are the same. There's zero fouls in 99% of games and the goalies stick their lines. Regardless of sliders or mods there's nothing authentic about this game. Just reinstalled FL26 and immediately I felt like I was playing football.
Both are things, that are problems in PE21 or FL26 as well... I mean each to their own, but sometimes it feels like many people here just willfully ignore the faults of one game, while being ultra critical of EA FC.
 
Both are things, that are problems in PE21 or FL26 as well... I mean each to their own, but sometimes it feels like many people here just willfully ignore the faults of one game, while being ultra critical of EA FC.
I've never said pes 21 doesn't have problems it does, but it's far better at capturing a football feel and flow, feels far more natural. EAFC has real fundemnental issues that EA doesn't want to address for whatever reason. But when I've just beaten the last defender who let's me glide by and then the GK just stands motionless on the goal line, I just turn it off
 
Both are things, that are problems in PE21 or FL26 as well... I mean each to their own, but sometimes it feels like many people here just willfully ignore the faults of one game, while being ultra critical of EA FC.
Well its very much a "pick your poison" thing. My takeaway is that FIFA gets the fundamentals woefully wrong. PES21 can be a pile of steaming dung but a pass feels like a pass, a shot like a shot, you can really feel a tackle. Player individuality is not great but it IS there to some extent. In FC, there is none. I've never felt each player feel as much alike as they do in FC26.

Having said that, this is very League dependent. The English leagues get all the love. I was playing Eredivisie; nothing there at all.
 
I get it, truly - I've said many times that it's pretty crazy that you can buy a game that plays one way, enjoy it, buy the game and then within weeks it plays differently (in a way you may, or may not, appreciate).
FC should just do what SP Football Life does: Give options to revert to any previous versions of their gameplays, in an easy switcher.
I mean it can't be that hard to implement. Of course they'll never do it, just sayin'. :LOL:
 
That being said. One of my biggest gripes (on PC, at least), is the completely counterintuitive way to switch commentary language.

Even after researching for a long time (even after following steps), I still can't find a way to switch commentary from English to anything else.
I mean come on. Old school FIFAs: go to settings, switch commentary (or download some commentary packs, install them), and THAT'S IT.
I will never understand why they made this so difficult!
 
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Both are things, that are problems in PE21 or FL26 as well... I mean each to their own, but sometimes it feels like many people here just willfully ignore the faults of one game, while being ultra critical of EA FC.
I very much agree. I know there are issues of with FC of course, but there's so much it does well that gets totally thrown out. In the same token, PES 2021 gets such a massive free pass from many, despite the fact it has major major problems.
 
Hello
I have a problem with the jerseys I added to the game, it doesn't display the default color on the jersey and shorts numbers, it only happens in the career I'm currently playing
When I select kick off or a new career, everything is fine
Can this be fixed?
 
Is the visuals on pc port downgraded or bugged? I've been seeing some ps5 pro gameplay footages of fc 26 and the cloth physics is there but on pc gameplay footages, even on rtx 5090 with max settings- the cloth physics looks dumbed down and barely moves unlike fc 25 pc. I thought it was downgraded as a whole but ps5 pro footages have better physics on it?
 
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