EA SPORTS FC 26

Sorry, if this has already been discussed, but i have a severe problem:

I wanted to start a new manager career. I created my coach, made my own club and got to the menue where i am asked to choose a league and which club i want to substitute.
BUT: I cannot make ANY decision what league i like to play. There is simply NO options. It's just fixed to one specific club and can't navigate through anything. In my case I'm stuck to German 2nd league. Even when i choose that stuck option and enter the German league i cannot choose a team to substitute - there is only one team displayed that i can substitute. In the next menue i can choose any rivals - this works...

When playing a quick game every team is available. So all the squads are there.

First I thought it has sth to do with some mods.
But after a clean new installation with deleting all data from AppData/Local and /Local/Temp and starting the game without any mods i am still stuck on the page where to choose the country and the league...

I'm out of ideas...
Anyone else facing the problem? Has it sth to do with the latest patch?
 
Unfortunately, after the update and the difficulty adjustment that was introduced, the CPU now rarely attempts long-range shots. There are matches where it doesn’t take even a single shot from distance.

I tried every possible slider adjustment and method I could think of, hoping that maybe the issue could be fixed. But unfortunately, I couldn’t do anything about it. This problem comes from the game’s internal code and hidden sliders that we simply don’t have access to.

It’s truly tragic, laughable, and ridiculous that in the ninth generation of sports video games, we still have to deal with such basic and elementary issues. It’s honestly shameful.

I have submitted feedback about this issue to the development team on Discord, and I hope you will support this feedback. 🔽

CPU Long-Range Shooting Issue After Latest Update
 
Sorry, if this has already been discussed, but i have a severe problem:

I wanted to start a new manager career. I created my coach, made my own club and got to the menue where i am asked to choose a league and which club i want to substitute.
BUT: I cannot make ANY decision what league i like to play. There is simply NO options. It's just fixed to one specific club and can't navigate through anything. In my case I'm stuck to German 2nd league. Even when i choose that stuck option and enter the German league i cannot choose a team to substitute - there is only one team displayed that i can substitute. In the next menue i can choose any rivals - this works...

When playing a quick game every team is available. So all the squads are there.

First I thought it has sth to do with some mods.
But after a clean new installation with deleting all data from AppData/Local and /Local/Temp and starting the game without any mods i am still stuck on the page where to choose the country and the league...

I'm out of ideas...
Anyone else facing the problem? Has it sth to do with the latest patch?
This is a bug. For created club it picks the league you have for your favourite team and you can't change it. Change your favourite team to the league you want to create your club on.
 
Just to clarify based on the last three posts (@Bale_86 / @Madmac79) - I very much doubt these changes will apply to Authentic mode. I wouldn't worry about that.

My frustration isn't about the offline gameplay here. My frustration is on behalf of the majority of consumers, the "non-enthusiasts", who buy a football game expecting a football game... who mostly play online, and who have zero "competitive" interest... but who have to put up with the gameplay being, in my view, degraded, for the sake of the "competitive" scene.

It is just so unfair to the consumer. I want to play online again, but I can't, because it's one thousand million lightyears away from a team-based sport. I'm angry on behalf of your average Joe who doesn't even know what a forum is, who is going to wonder why the game keeps getting even twitchier and even dumber in defence.

I really don't believe anyone wants 10-9 scorelines outside of the "hardcore" competitive guys.

Authentic mode won't suffer these changes, I would bet on it. But my one disappointment is that, in the interview - talking about the "fidget spinner" R1 dribbling that was toned down, and the resulting backlash from these "pros" - Bogdan says:

"Let's wait, let's look what happens over the week as people play those Competitive games [...] we don't want to make rash decisions."

Within days of saying that, a patch was released that increased dribble speed again, and now here we are again with some dumbing-down of the AI (to clarify, for online play exclusively, we can safely assume).

I wish I could find it, but I saw a tweet yesterday that was a "pro" saying the quiet part loud - "I'm not winning all my games any more, I'm getting beat and that shows how broken this game is" ... that's the reason the screaming is so loud.

And yet they get their demands, time and time and time again, at the expense of good gameplay. It's not fair.
Imagine social media and these content creators were around during PES5/6. They'd be screaming and crying just cos they couldn't learn all the intricacies of the game in 5 minutes and demand x, y and z be changed every week. Not realising everything is fine, there's just a learning curve that takes 2-3 weeks to learn and not 5 minutes, that's part of the fun.

Then, what Seabass would change things every 2 weeks when these fools moan? I DON'T THINK SO. No, he'd ignore everyone and say you don't like the game, fine, go play something else. This is the game I wanted to create.

Difference being EA will listen to these fools cos the dumbing down of the game = becomes easier for the majority and the masses and they'll keep playing and spending $$$. EA now is literally the polar opposite of Seabass and co. philosophy and values etc.
 
Imagine social media and these content creators were around during PES5/6. They'd be screaming and crying just cos they couldn't learn all the intricacies of the game in 5 minutes and demand x, y and z be changed every week. Not realising everything is fine, there's just a learning curve that takes 2-3 weeks to learn and not 5 minutes, that's part of the fun.

Then, what Seabass would change things every 2 weeks when these fools moan? I DON'T THINK SO. No, he'd ignore everyone and say you don't like the game, fine, go play something else. This is the game I wanted to create.

Difference being EA will listen to these fools cos the dumbing down of the game = becomes easier for the majority and the masses and they'll keep playing and spending $$$. EA now is literally the polar opposite of Seabass and co. philosophy and values etc.
Imagine if after releasing a song, an artist would change it based on fan feedback.
 
Imagine if after releasing a song, an artist would change it based on fan feedback.
Imagine releasing a song where the melody is jacked up and the lyrics are dodgy and you release 20 different remixes across the next year with varying degrees of utter fail beore teasing a release of your new song which you promise will be better this time
 
Imagine social media and these content creators were around during PES5/6. They'd be screaming and crying just cos they couldn't learn all the intricacies of the game in 5 minutes and demand x, y and z be changed every week. Not realising everything is fine, there's just a learning curve that takes 2-3 weeks to learn and not 5 minutes, that's part of the fun.

Then, what Seabass would change things every 2 weeks when these fools moan? I DON'T THINK SO. No, he'd ignore everyone and say you don't like the game, fine, go play something else. This is the game I wanted to create.

Difference being EA will listen to these fools cos the dumbing down of the game = becomes easier for the majority and the masses and they'll keep playing and spending $$$. EA now is literally the polar opposite of Seabass and co. philosophy and values etc.
Sorry to burst your bubble, but just take a look at eFootball and you will know, it is not only EA that is chasing after the money. The thing is, eFootball Fans are on a different kind of delusional level. They just take everything, that Konami is giving them (and it is not a lot). No matter how bad it is. And no matter how bad EA FC is, I would even dare to say that it is made with much more vision than anything that Konami put out in the last 6 years.

Social Media changed our society and life as a whole. So we can be happy that it was not around during the PES5/6 days. And even Fifa also always had good games with a vision, they were just more arcade games than PES. Fifa 08, 09 and 10 were arguably even more on the sim side. But if social media would have been around at that time, both Companies would have probably acted the same as they are doing now. And if Seabass would have ignored what the community is saying, he would have just got replaced with someone who would listen. Simple.
 
Imagine releasing a song where the melody is jacked up and the lyrics are dodgy and you release 20 different remixes across the next year with varying degrees of utter fail beore teasing a release of your new song which you promise will be better this time
Imagine van Gogh listening to critics give their opinions on Starry Night while he was painting. They'd say that doesn't look realistic, those stars are crap, make them look more like stars!

Mona Lisa is crap, that's not a smile, make her smile bigger.
 
Imagine if after releasing a song, an artist would change it based on fan feedback.
Imagine van Gogh listening to critics give their opinions on Starry Night while he was painting. They'd say that doesn't look realistic, those stars are crap, make them look more like stars!

Mona Lisa is crap, that's not a smile, make her smile bigger.
Both of these assume that the aim of the company is to create art, which it's not, and I personally don't really blame them for that.

It certainly leant more towards "art" in the time of PES 5/6, in as much as Seabass etc. had a clear vision for their game that they weren't willing to deviate from (which is one of the reasons "classic" players kept reappearing in the ML for example), and it does feel like there isn't a clear FC gameplay vision and/or philosophy other than "whatever the streamers want".

If there was, we'd have a much stronger core to the gameplay - rather than, let's be brutally honest here, what feels like the same meal constantly re-microwaved and served up each year with the slightest of discernible differences. (But then you have an audience in the "pros" who only want to eat that one thing, and if EA can't sell to them, they're in trouble.)

PES outsold FIFA for a long time, and you could argue it was because of their core gameplay vision - and in-fact, when FIFA became a more serious football "sim" and started to outsell it, you could argue that was because of David Rutter's vision (which was "PES without the rails").

But you could also argue PES struggled to keep up when they themselves refused to "evolve" their vision and kept producing a very "samey", on-rails gameplay feel when FIFA took those rails away and made something that felt like evolution (ironically).

FC is now in that same place - from a "Competitive" gameplay standpoint, every release feels incredibly similar, with the same "meta", stupid scorelines, stupid AI and nothing that feels "fresh" about it.

But there isn't a big enough competitor to come along and make something truly refreshing - so we have to rely on EA to do it themselves. And to their credit, they've introduced Authentic mode - and if it comes to online play, even better. But it needs to go so much further...

...except, it doesn't, because its core audience aren't going to stop buying it. Guys like me won't, but that's not going to hurt their bottom line.
 
Forgive my ignorance, for I neither Twitch, Tik, nor Tok, but how does a streamer screaming about how the game is crap make EA money?
 
This, when viewed after this:



Just shows how split the audience is. Very interesting, @Mathgamer.

It's enough to make me wonder (once again) if the game can really please either side without splitting into two development teams.

As great as it is that Authentic has arrived, it doesn't feel like it's going to be able to separate itself from the core gameplay enough. :(

EDIT: Bonus interesting poll:

 
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They dictate the gameplay, they dictate the hype, they dictate FUT EA's big moneymaker and many of EA's core audience follow and are highly influenced by these streamers.
Right but are more people buying the game or spending more virtual currency as a result of this? Unless it’s a “any publicity is good publicity,” I fail to see how shitposting results in more sales or more VC generated.
 
I've noted many lost scoreboards from last year's game. MLS & WSL for example, now use the default FC scoreboard. I'm sure there's others
 
Imagine if after releasing a song, an artist would change it based on fan feedback.
It's called remix and it's perfectly legit!
Oh wait... Releasing remixes of tracks does not prevent fans from listening to the original version of a song if they like it more. See this and this for example, it's not like the former one (from the mid-1990s) suddenly disappeared when the most recent mix got released.
That's what EA should do (at the very least): let us choose, at least for offline, the "revision" of the gameplay we'd like to use (and they did so with NHL at least some years ago so it's not like it is impossible).

Imagine releasing a song where the melody is jacked up and the lyrics are dodgy and you release 20 different remixes across the next year with varying degrees of utter fail beore teasing a release of your new song which you promise will be better this time
This is unfortunately more accurate than I would have liked it to be.
 
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I'm really losing interest in Fifa/FC and FC26.

The next update is due tomorrow.
And that's been happening every week since the end of October, so about every seven days.

It may be a coincidence, but it's strange. EA, sorry, €A, has been more or less at war with the modding community since Fifa16, i.e. since the release of Fifa17.

But around the end of October or shortly after, the first major mods came out, and now they're releasing one update after another.
The problem is that if you use several different mods, as I do, you may have to wait ~ 3 to 5 days for an update of the respective mods.
Of course, your private life comes first! And that's how it should be! Or different time zones. When one person wants to play and is waiting for the update for mod ‘XYZ’, the modder is still in bed, snoring away. And so on and so forth.

But where does that leave the time to play EA FC 26? A maximum of two days per week, but by no means 48 hours to play EA FC 26. And especially since you can't play the game late at night because the gameplay consists of rocket passes and rocket shots with 100% accuracy. It's really weird to play a few games in the evening.
Please don't get me wrong, I'm not blaming the modders out there.
But EA! They know what's going on and read about it in forums and other social media channels.

But yes, why do you need real fan banners, tifos, scarves, flags, club anthems, entrance music, chants or similar, or real ad boards, scoreboards, tattoos, faces, boots, goalkeeper gloves, winter gloves, and fixing bugs in career mode or simply improving the poor quality when you have the money-spinning machine that is FUT.
You don't need any of that for purely fake fantasy teams. But EA needs FUT, or rather the revenue it generates.

It just pisses me off! All this FUT crap!

No one has anything against companies making money.

But the way EA is exaggerating it so much, and the quality of the product is terrible because of this FUT crap.
Every year, new bugs are added to the annual update, for £70 or £80, and a new feature and a feature that has been secretly removed.

But yes, they have a monopoly in that respect. There is simply no competition.

No, eCashwannabefootball is not competition. It's just a demo + FUT.

I'm so fed up with it!
 
Sorry but I totally disagree with all of that @Carles P. - well, not your frustration, that's understandable.

But EA updating the game a lot isn't solely to piss you off. That's a very PC mentality. You can see EA reacting to feedback, even for Authentic players (making the AI less passive and general difficulty harder for example)... They can't do that without updates.

How many people do you think mod the game, and what percentage of users do you think that is? Because I'd be surprised if it was 1%-2%.

If they really wanted to completely break modding, they could - I'm surprised they haven't, given the licensing mods that are available. But they're also not going to go out of their way to support it either (again, considering the legal minefield - it's not the same legal environment PES 5/6 was released in, e.g. Manchester United sued Sports Interactive for appearing in Football Manager 2020 at all, even unlicensed).

The bigger issue with updates is that you buy one product, and then have a different one a month later - if you, for example, liked the AI taking long shots against you before (even though the AI was too passive), then you're out of luck now. That lack of choice, when the updates are forced, isn't good (I remember FC25's Simulation Mode being pretty much wrecked after a certain point).
 
I'll be curious how the game feels after yet another update. It's good they like to refine it, but let it breathe for a few weeks, guys!

Using the latest Matt10 sliders, I played a match last night and won 0-1. I don't know if it was the sliders, the women's match, or the specific teams I had chosen, but it felt better than the men's international matches I played last week
 
Observation: I’ve noticed that when I play a killer through ball, my offensive player seems to be jogging rather slowly whereas the defender gets a lightning speed boost, so even when my player has a head start, the defender always recovers. I play with manual controls, so it’s possible this phenomenon is limited to that.
 
Sorry but I totally disagree with all of that @Carles P. - well, not your frustration, that's understandable.

But EA updating the game a lot isn't solely to piss you off. That's a very PC mentality. You can see EA reacting to feedback, even for Authentic players (making the AI less passive and general difficulty harder for example)... They can't do that without updates.

How many people do you think mod the game, and what percentage of users do you think that is? Because I'd be surprised if it was 1%-2%.

If they really wanted to completely break modding, they could - I'm surprised they haven't, given the licensing mods that are available. But they're also not going to go out of their way to support it either (again, considering the legal minefield - it's not the same legal environment PES 5/6 was released in, e.g. Manchester United sued Sports Interactive for appearing in Football Manager 2020 at all, even unlicensed).

The bigger issue with updates is that you buy one product, and then have a different one a month later - if you, for example, liked the AI taking long shots against you before (even though the AI was too passive), then you're out of luck now. That lack of choice, when the updates are forced, isn't good (I remember FC25's Simulation Mode being pretty much wrecked after a certain point).

No problem, Chris, I accept your opinion.
And yes, I wasn't thinking about console players when I was frustrated – I have two consoles myself.

But just to clarify.
I wasn't/am not talking about EA updates in general.
Just the frequency.
In my opinion, it would be perfectly sufficient to have an update every two months, or even every month for that matter. Not every week.

I don't want to go too far off topic. But what I want to say is that there are some video games that have beta updates that are released more frequently. So let's say game XYZ gets four beta updates per month, and these add up to one big update at the end of the month.

So, for those who want an update every week, they can use the beta updates, and everyone else can wait for the monthly update. This is possible on Steam, at least. Unfortunately, I don't know if it would be possible to implement this on consoles.
 
I actually like the (manual) shooting in this game. The veer and curl on shots can make them go errant at times which makes it challenging and feels pretty realistic.

I also think the heading is pretty good.

I have many problems to do goals by corner kick, too few number of fouls and too few shoot of cpu from distance
 
Anyone know what was changed in the latest update? Had a match today (Celtic v St Mirren), and won 2-1 (lots of shots at their keeper, then their one goal was my wife distracting me whilst they were on the attack). I want to say it felt better...but I'm not so sensitive to the subtle changes in game i.e. you guys have more knowledge and depth on how things 'feel' in the game
 
I’m not sure what was changed. It does seem a little tighter (that’s what she said) and more polished on the pitch. Plays an okay game now with a lot of slider adjustments. The competitive gameplay settings are ridiculous and the stock authentic sliders are no good. They don’t nearly represent a realistic game of football. EA should add a slider for Header Shot Speed. Headers are generally too powerful right now and lack finesse. EA also need to fix the run jockey on the PS5 and sort out the shambolic menu game settings.
 
I’m a little surprised they don’t move to a subscription based model. With the way they make gameplay updates. It makes a lot more sense and they could certainly increase their revenues this way.
 
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