A bit sarkasm is allowed in this world we are living.

The thing is I "had" owned the game by myself. To not hijacking completly the thread of Hels the Ronin I just wanna finally mention that there is already a great Mod around in the Internet from smart Guys who have transformed the offline Version of the original The Crew Game to an working private Online Server where everyone can play the game from Alpha to Omega without missing a single Mission! The Modded Server is completly free and everybody can join to play the Game which Ubisoft has stolen from us. And it´s easy to install on top. Maybe
@*aLe may know this. And others also I hope.
I stop now refering about that non topic and sorry
@Hels The Ronin for the off topic.
Nah, is ok, don't worry. I was about to comment myself on the Crew mod, since it happens coincidentally, that I am in their discord server (because yeah, I love way too many types of games tbh) and love the initiative. More over, I am even considering getting into The Crew modding to make a handling mod for the crew in order to reduce a bit the grip and make it more like The Crew Motorfest handling, where cars slide more and have less grip in general, since The Crew story was great but handling was a bit too arcade for my taste.
Anyways, in case you want to try this mod that allows you to create an offline server to play the Crew 1 on your own server, it's called The Crew Unlimited. If you look for it and get into their discord server, you've got there all the instructions on how to play the game.
Railing it back to the topic of the thread, if you ask me, old FIFA's give better results than newer ones. Tbh, I feel that best FIFA's are 15 to 17. FIFA 17 has a lot of good things, but has a problem where the RT+LT mechanic, called Face up dribbling, works only when you press and hold both triggers at the same time, unlike FIFA16, where you could first hold one then the other and transition more freely between Face up and either sprinting or defending with your body.
For this reason I consider FIFA 15-16 probably the two best. In this case what changes for FIFA 15-16, is the use of LB, which in FIFA 15 would allow to move with the ball more swiftly, like stepping on the ball and such, and in FIFA 16 I think it would be used to make a feint wit the body without touching the ball, like in 17.
I like both of them, and both have great potential (as does FIFA 17 despite the face up dribbling problem), but I'd say FIFA 15 is a bit closer in terms of passing and match rythm to FIFA 14, and is, therefore, a bit less assisted in certain ways and a bit more rough in passing, both for the good and for the bad.
Anyways, the important thing is that both are primer FIFA in what Match tempo refers, and probably will be the games I focus on when I get my pc back from repairing.
For me, simulation football is the most feasible in this two games, because of both the control scheme and the behaviour of the AI, so most probably will be the focus of my work.