The Retro-PES Corner

Winning Eleven 9 LE is generally praised as some of the best AI they've done and WE9/PES 5 isn't too far away from it so I definitely wouldn't say that PES 5 has terrible AI. I think the AI took a dip on PES 6 perhaps but then PES 2008 (PS2 version) improved it. I do think different people find different versions of PES easier or more difficult depending on how they naturally play the game. Eg. Some games people think are difficult I find easy and then some games people find easy, I find hard. I think a lot depends on each person's play style as to how easy or difficult the ai is.
WE9LE's attacking AI is also terrible. During the PS2 era, the titles with genuinely good attacking AI were WE8LE and the ones from JLWE10 onward.
And attacking AI is an objective reality. Whether the attacking AI is good or not has nothing to do with the game's difficulty.
 
From my perspective the AI in all of the various PES5 titles (WE9/PES5/JLWE9AC/WE9LE) had some of the best defensive AI in the series but was lacking when it came to attacking. There were some small changes in WE9LE but really the most standout overall AI was in PES2008 and JLWE2008CC and perhaps some of the subsequent versions. Also I enjoyed PES3/WE7 and especially WE8LE. The speed in those games is a bit quicker, but I don't like globally altering the speed stats of players. I kinda like that each game in the series has its own quirks.
 
@dontellmama fair point. Specifically the attacking AI perhaps you're right.

@BillyKong I like the fast paced action. It's a game after all. I find if it's a slow pace I get bored waiting for a pass to go from one player to another 😂
I have fun with all of them though, as you mentioned, each has it's own quirks which can be fun.
 
From my perspective the AI in all of the various PES5 titles (WE9/PES5/JLWE9AC/WE9LE) had some of the best defensive AI in the series but was lacking when it came to attacking. There were some small changes in WE9LE but really the most standout overall AI was in PES2008 and JLWE2008CC and perhaps some of the subsequent versions. Also I enjoyed PES3/WE7 and especially WE8LE. The speed in those games is a bit quicker, but I don't like globally altering the speed stats of players. I kinda like that each game in the series has its own quirks.
The WE9 series has a concept of midfield; the others basically don't. From WE5 to WE6FE, although there are players positioned in midfield, they lack defensive awareness.

By the way, I have a question: why does my rebuilt WE9LE ISO fail?
I wanted to replace the crowd chants with the original ones, but after rebuilding the ISO, the game just shows a black screen when I launch it. Even if I extract the ISO and rebuild it without making any changes, it still results in a black screen.
The tools I'm using are CD/DVD-ROM Generator 2.0 and Apache2. I've done the same thing successfully on WE8LE using the same tools and method.
 
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The WE9 series has a concept of midfield; the others basically don't. From WE5 to WE6FE, although there are players positioned in midfield, they lack defensive awareness.

By the way, I have a question: why does my rebuilt WE9LE ISO fail?
I wanted to replace the crowd chants with the original ones, but after rebuilding the ISO, the game just shows a black screen when I launch it. Even if I extract the ISO and rebuild it without making any changes, it still results in a black screen.
The tools I'm using are CD/DVD-ROM Generator 2.0 and Apache2. I've done the same thing successfully on WE8LE using the same tools and method.
That was always a problem with WE9LE because its an NTSC-K title not a standard NTSC-J, NTSC-U or PAL release so it has a problem I believe in compiling the IML file in CD/DVD-ROM Generator 2.0. I will try and investigate it further to see if there is a solution. If you need to rebuild the ISO use AFS Explorer to rebuild the specific .AFS file (0_SOUND.AFS in your case for the chants) and then re-insert it into the ISO image using the same tool.
 
That was always a problem with WE9LE because its an NTSC-K title not a standard NTSC-J, NTSC-U or PAL release so it has a problem I believe in compiling the IML file in CD/DVD-ROM Generator 2.0. I will try and investigate it further to see if there is a solution. If you need to rebuild the ISO use AFS Explorer to rebuild the specific .AFS file (0_SOUND.AFS in your case for the chants) and then re-insert it into the ISO image using the same tool.
What I mean is, even if I extract the ISO, make no changes at all, and then rebuild the ISO, it still results in a black screen. Could this be related to the LBA?
 
Regarding the poor attacking AI in PES 5, increasing the Team Work stat by 10 or 15 for every player helped improve the AI attack when I used to play it. But it is still not as good as 2008.
Around 2005, I tried increasing every player's attack and teamwork to 99 in PES6, but the attacking AI showed no noticeable improvement.
 
any explanation why they decided to lock by default the clubs on Winning eleven PS1 ?
At the time, they probably hadn’t secured the licences yet… those were the early Winning Eleven games, and people were still more focused on the incredible innovation in the gameplay and 3d animations than on the teams they could play with.
 
I agree with everything you said regarding PES 2021 @paokkerkir . I believe the heaviness in the game is caused because an action (even with no button lag) just takes about a second or more to actually happen now due to the realism of the game. Passing, shooting, just turning the player - the players now have to turn their body and position their limbs and the player might even do a little flamboyant hand gesture to show where he plans to go before he actually does what you told him to do. They also have to wait for the ball to be in exactly the right position before they can strike it. All of this looks great but it's painful to play. We are directing players in PES 2021 instead of directly controlling them in the old gen engine.

In PES6 because you had bare metal control every millisecond available and every centimeter on the pitch mattered during your decision making.

PES 2021 forces us into a more laid back even a lazy, sloppy manner of playing because you have less immediate control of the player or the ball so its more hands off. The problem with this - the major problem - is that its harder to get into a deep flow state when playing the game. That takes intense concentration.

In the old-gen engine we were always (with great intensity) watching nearby players on the pitch, asking ourselves where do we move next, which combination of moves and actions to do next -> forming our decisions fast -> pressing the buttons FAST.

View attachment 418209

The 8-direction movement allowed us to move around in the 3D space with precision and this gave us a tighter control. The PES 2021 movement is sloppy. The free ball movement in PES 2021 should theoretically give us more freedom and more control since its off rails but notice how the balls movement is so random now and what the simulation will do with it is also so random. Now you are constantly reacting to randomness and a randomMESS.

Like here in this video at 6:54:



A user in pes6 can plan what he will do, identify and counter his opponents decisions and the opponent can counter his. It's like 3D Tekken. Your opponent might have a few options available and you know how each will go if he attempts them so you can decide to do all manners of things. There might even be a few levels to the countering with dummy moves or psychological tricks/battle. Time, intelligence and motivation mattered a lot in the old gen engine - it was an intense battle between two minds (or man against machine).
This psychological battle with moves and counter moves etc does not exist in PES 2021. PES 2021 is a sloppy mess.

In PES 2021 every pass goes a slightly different length when its made, slightly different angle too. As you can see in the above video at 6:54.

The ball bounces a lot in the game, it is very chaotic. Players hit off each other and its really random what happens then , which one falls over, who slips, who wins the ball etc. and at the same time everything seems so samey and muddled because theres no clarity in anything .... so you dont get the clean structure in shots, passes , gameplay etc because its a constant mess

There used to be (based on each persons intelligence) a limit on how fast they could accurately assess the match state (where all the players are) to make their decisions, form strategies and calculate what is possible t do - it was clean data you were working with- so in the old gen engine a user could often be seen to have moments of genius where they would make such a good move or creative decisions so quickly that it seemed impossible to observers or to their opponents that they did what they did. It was just like real soccer :) So PES6 captured the magic of playing real soccer

With the old gen engine people feel much more excitement after scoring goals or performing excellent passes in the match because they caused those goals and outcomes to happen either through perfectly timing their strikes of the ball or creative decision making under extreme pressure. In online matches when players get 1 on 1 with the gk its not uncommon for people to bottle simple situations just from the pressure because they would mistime or misdirect shots/passes because even though the ball is often on rails in the engine - every pass, shot, rebound, header is different due to the physics engine, the timing of when things were executed and what part of the foot/leg was used, if someone chose to shoot high,low, to the left, the angle the passes came to the player if it was a first time shot or pass, or the distance the ball was at when the buttons were pressed , how far ahead of the player the ball was while running at, the users knowledge of the players stats and how it affects the situation they are in etc etc loads of things that must be assessed in a moments notice by the user and skillfully handled for differentiation in outcome/gameplay.

While its very satisfying to watch high level pes6 matches because you can see how intelligent the two guys are, you can see their individual styles clearly and you would for sure pat them on the back if either of them did something amazing (as everything was achieved on merit and there was very little chaos/ luck).

The ball moves like crazy in pes 2021 so its a lot of the time impossible to tell how lucky everything was when achieved.
Now with PES 2021 there is luck involved in everything at all moments.
A lot of what is happening during the match has nothing to do with the users skill or intelligence.
In PES 2021 your freedom is theoretically higher with the free ball movement but your actual agency ends up lower.

The old-gen engine things are more deterministic. It used to be that you'd be laughing during a pes match if some shite happened , in the newer engine its just annoying. If the opponent can put the ball anywhere (or the game can) and you can only move one player at a time or switch between nearby players so now you're relying a lot on off-ball AI movement of your own team which can be annoying because bad things happen that aren't your fault and good things happen that were made possible because of the AI.

I think PES 2021 has very interesting ball movement. It's a nice simulation that I can’t help but admire as a computer science guy.
But there's a noticeable lack of clarity and sharpness in the gameplay and its a bit of a mess.


Comparing PS2 PES to 3D Tekken is the most accurate description I never thought of before.

Amazing post and I completely agree, I think you described EXACTLY why these games feel so satisfying to me.
 
I agree with everything you said regarding PES 2021 @paokkerkir . I believe the heaviness in the game is caused because an action (even with no button lag) just takes about a second or more to actually happen now due to the realism of the game. Passing, shooting, just turning the player - the players now have to turn their body and position their limbs and the player might even do a little flamboyant hand gesture to show where he plans to go before he actually does what you told him to do. They also have to wait for the ball to be in exactly the right position before they can strike it. All of this looks great but it's painful to play. We are directing players in PES 2021 instead of directly controlling them in the old gen engine.

In PES6 because you had bare metal control every millisecond available and every centimeter on the pitch mattered during your decision making.

PES 2021 forces us into a more laid back even a lazy, sloppy manner of playing because you have less immediate control of the player or the ball so its more hands off. The problem with this - the major problem - is that its harder to get into a deep flow state when playing the game. That takes intense concentration.

In the old-gen engine we were always (with great intensity) watching nearby players on the pitch, asking ourselves where do we move next, which combination of moves and actions to do next -> forming our decisions fast -> pressing the buttons FAST.

View attachment 418209

The 8-direction movement allowed us to move around in the 3D space with precision and this gave us a tighter control. The PES 2021 movement is sloppy. The free ball movement in PES 2021 should theoretically give us more freedom and more control since its off rails but notice how the balls movement is so random now and what the simulation will do with it is also so random. Now you are constantly reacting to randomness and a randomMESS.

Like here in this video at 6:54:



A user in pes6 can plan what he will do, identify and counter his opponents decisions and the opponent can counter his. It's like 3D Tekken. Your opponent might have a few options available and you know how each will go if he attempts them so you can decide to do all manners of things. There might even be a few levels to the countering with dummy moves or psychological tricks/battle. Time, intelligence and motivation mattered a lot in the old gen engine - it was an intense battle between two minds (or man against machine).
This psychological battle with moves and counter moves etc does not exist in PES 2021. PES 2021 is a sloppy mess.

In PES 2021 every pass goes a slightly different length when its made, slightly different angle too. As you can see in the above video at 6:54.

The ball bounces a lot in the game, it is very chaotic. Players hit off each other and its really random what happens then , which one falls over, who slips, who wins the ball etc. and at the same time everything seems so samey and muddled because theres no clarity in anything .... so you dont get the clean structure in shots, passes , gameplay etc because its a constant mess

There used to be (based on each persons intelligence) a limit on how fast they could accurately assess the match state (where all the players are) to make their decisions, form strategies and calculate what is possible t do - it was clean data you were working with- so in the old gen engine a user could often be seen to have moments of genius where they would make such a good move or creative decisions so quickly that it seemed impossible to observers or to their opponents that they did what they did. It was just like real soccer :) So PES6 captured the magic of playing real soccer

With the old gen engine people feel much more excitement after scoring goals or performing excellent passes in the match because they caused those goals and outcomes to happen either through perfectly timing their strikes of the ball or creative decision making under extreme pressure. In online matches when players get 1 on 1 with the gk its not uncommon for people to bottle simple situations just from the pressure because they would mistime or misdirect shots/passes because even though the ball is often on rails in the engine - every pass, shot, rebound, header is different due to the physics engine, the timing of when things were executed and what part of the foot/leg was used, if someone chose to shoot high,low, to the left, the angle the passes came to the player if it was a first time shot or pass, or the distance the ball was at when the buttons were pressed , how far ahead of the player the ball was while running at, the users knowledge of the players stats and how it affects the situation they are in etc etc loads of things that must be assessed in a moments notice by the user and skillfully handled for differentiation in outcome/gameplay.

While its very satisfying to watch high level pes6 matches because you can see how intelligent the two guys are, you can see their individual styles clearly and you would for sure pat them on the back if either of them did something amazing (as everything was achieved on merit and there was very little chaos/ luck).

The ball moves like crazy in pes 2021 so its a lot of the time impossible to tell how lucky everything was when achieved.
Now with PES 2021 there is luck involved in everything at all moments.
A lot of what is happening during the match has nothing to do with the users skill or intelligence.
In PES 2021 your freedom is theoretically higher with the free ball movement but your actual agency ends up lower.

The old-gen engine things are more deterministic. It used to be that you'd be laughing during a pes match if some shite happened , in the newer engine its just annoying. If the opponent can put the ball anywhere (or the game can) and you can only move one player at a time or switch between nearby players so now you're relying a lot on off-ball AI movement of your own team which can be annoying because bad things happen that aren't your fault and good things happen that were made possible because of the AI.

I think PES 2021 has very interesting ball movement. It's a nice simulation that I can’t help but admire as a computer science guy.
But there's a noticeable lack of clarity and sharpness in the gameplay and its a bit of a mess.

Very carefully chosen words for describing "magic of PES 5 and PES 6" and similar to them previous parts of Pro Evolution Soccer.
 
That’s why I said PES 5, I never liked 6. ;)
I can add my few words and notes about "99 percent made option files" - in many earlier patches there are was made by modmakers such option file with maximum stats.
Honestly in this case I am do not understand - "what's the purpose of playing".

I can understand plesure, when small team with middle class players can beat super-club with all-stars inside by using cool teamplay and with strong work of coach - it is a real pleasure to see results of common work.
But when strongest teams with strongest players are "fighting with kids" (weak teams) - it's really very strange way to play.
But "everyone choose for himself his style of playing" and "goals to achieve".
 
I can add my few words and notes about "99 percent made option files" - in many earlier patches there are was made by modmakers such option file with maximum stats.
Honestly in this case I am do not understand - "what's the purpose of playing".
I can understand plesure, when small team with middle class players can beat super-club with all-stars inside by using cool teamplay and with strong work of coach - it is a real pleasure to see results of common work.
But when strongest teams with strongest players are "fighting with kids" (weak teams) - it's really very strange way to play.
But "everyone choose for himself his style of playing" and "goals to achieve".

Hey @Sany023 , sorry I am trying to understand what you meant by your post?

Someone mentioned earlier how to improve AI attacking in PES 5, I just mentioned that I increased Team Work globally by 15 for every player and that improved the AI attack.

I don’t really get this “what’s the purpose of playing” maybe I misunderstand.
 
Hey @Sany023 , sorry I am trying to understand what you meant by your post?

Someone mentioned earlier how to improve AI attacking in PES 5, I just mentioned that I increased Team Work globally by 15 for every player and that improved the AI attack.

I don’t really get this “what’s the purpose of playing” maybe I misunderstand.
I am do not mean any experiments and all works, linked with editing option file and checking after how good or bad it as a result, or trying to achieve interesting and cool balance.
I am write, that do not understand why in old patches many "so-called patchmakers" (usually it was very raw and unfinished or even stoled patches) do as a variant of gameplay "option with all 99 stats players".

P.S. Simply clarify my thoughts.
 
I am do not mean any experiments and all works, linked with editing option file and checking after how good or bad it as a result, or trying to achieve interesting and cool balance.
I am write, that do not understand why in old patches many "so-called patchmakers" (usually it was very raw and unfinished or even stoled patches) do as a variant of gameplay "option with all 99 stats players".

P.S. Simply clarify my thoughts.

For me I think it is fine to adjust stats, I think in my old PES 5 option files I used to increase Team Work, reduce Agility, reduce Speed, but I would also increase Stamina for SB’s and WB’s by 10 because their stamina would decrease too quickly. On some rare occasions it would take their Stamina to high 90s or even 99.

For me, all of my work is for myself and I just like to share what I do, if people want to make their own changes to what I do it is up to them I have nothing against it.
 
For pes5? PESFanEditor5.09 can do it: Stat Adjust->All Players
No. If there were an OF editor that could globally adjust JLWE9 or WE9LE, I would try increasing attack and teamwork globally by 10 or 20 to see if it could slightly improve the attacking AI.
BTW. I think PES5 has the worst attacking AI in the WE9 series.
 
No. If there were an OF editor that could globally adjust JLWE9 or WE9LE, I would try increasing attack and teamwork globally by 10 or 20 to see if it could slightly improve the attacking AI.
BTW. I think PES5 has the worst attacking AI in the WE9 series.

That is why I said increase the team work for PES 5, there is an editor for that. ;)
 
No. If there were an OF editor that could globally adjust JLWE9 or WE9LE, I would try increasing attack and teamwork globally by 10 or 20 to see if it could slightly improve the attacking AI.
BTW. I think PES5 has the worst attacking AI in the WE9 series.
For we9le on pc, the same editor works
 
For me I think it is fine to adjust stats, I think in my old PES 5 option files I used to increase Team Work, reduce Agility, reduce Speed, but I would also increase Stamina for SB’s and WB’s by 10 because their stamina would decrease too quickly. On some rare occasions it would take their Stamina to high 90s or even 99.

For me, all of my work is for myself and I just like to share what I do, if people want to make their own changes to what I do it is up to them I have nothing against it.
Mate, you are doing "changes of stats" with soul and own knowledges, I am talking about situation, when someone changes parameters of their players to 99 of all possible stats for "easy win" offline and online.

For me - it is weird thing, the same like when big amount of modern players try to win online any cost:
- spend time during pause,
- try provocate rival by actions and words,
- play very hard,
- do not respect your rival,
- using weirdest formations,
- using bugs of game,
- score instantly 5 goals in row (if rival occasionally need to put down pad, doing some family tasks or answering phone)
- and much more etc. (whole set of dirt tricks in their arsenal)

It means simply, that "culture of fairplay" and respect was almost completely lost for modern generations of players.
 
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Mate, you are doing "changes of stats" with soul and own knowledges, I am talking about situation, when someone changes parameters of their players to 99 of all possible stats for "easy win" offline and online.

For me - it is weird thing, the same like when big amount of modern players try to win online any cost:
- spend time during pause,
- try provocate rival by actions and words,
- play very hard,
- do not respect your rival,
- using weirdest formations,
- using bugs of game,
- score instantly 5 goals in row (if rival occasionally need to put down pad, doing some family tasks or answering phone)
- and much more etc. (whole set of dirt tricks in their arsenal)

It means simply, that "culture of fairplay" and respect was almost completely lost for modern generations of players.

Yes I totally agree, in fact I remember when I first started playing PES online, I think it was on the PS3, maybe PES 2009 or 2010 and that stuff happened back then too.

I would be playing really well in the first half and be 1 or 2-0 up and then in the second half it was like the person changed and they would be playing tika taka and bang 5 or 6 goals past me. I could never understand that. :LOL: or they would just stop playing.

For that reason I stopped playing online.
 
Mate, you are doing "changes of stats" with soul and own knowledges, I am talking about situation, when someone changes parameters of their players to 99 of all possible stats for "easy win" offline and online.
No one worked on Winning Eleven patches quite like the Wendetta group... everyone learnt something from them, myself included – thanks to spending time on their forum, I got the idea to start patching the first PC version of the series (PES3), even though I’d never owned a console. Those were memorable times.... Wendetta meticulously patched not only the graphics files, kits, official squads, etc., but they also often carefully adjusted the players’ stats downwards... that’s how the gameplay changed so dramatically compared to how the games came out of Konami’s hands...
 
No one worked on Winning Eleven patches quite like the Wendetta group... everyone learnt something from them, myself included – thanks to spending time on their forum, I got the idea to start patching the first PC version of the series (PES3), even though I’d never owned a console. Those were memorable times.... Wendetta meticulously patched not only the graphics files, kits, official squads, etc., but they also often carefully adjusted the players’ stats downwards... that’s how the gameplay changed so dramatically compared to how the games came out of Konami’s hands...
But I am too have some old memories, linked with times, when I am firstly even tryed to play in PES 3 instead of next one FIFA.
I am sure, that if you are know situation with mods of those times very good - your words are correct, but even in release state PES 3 "give us another drink of fresh air".

And this game (Pro Evolution Soccer 3) was first game, that "turn my interest to PES instead of FIFA".
In those times mostly I was played PES 4 and even do some local tournaments with friends.

PES 3 even now is very cool, though graphically outdated ... But ... but some main principles of soccer stil here, principles that make this game unique.
 
Hi guys, please does anybody know where I can download WE6FE Zlib Tool?

I am trying to fix the 5000 salary bug using @paokkerkir 's instructions but I cannot find that tool. I have searched this forum and Google but every link is dead.

Thanks :)

 
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