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EA SPORTS FC 26

I was excited to try out the simplified skill moves but on my game that option is grayed out.

Anyone knows why and how to enable it?
Have you locked controls to "competitive" at the top of that settings page by any chance? I would imagine you can't use this option online (which is primarily what that control set is for).

Which is a shame because it makes more sense to make skills contextual than Street Fighter style...
 
Destroyed the defender with Gyökeres on the old gen version (Xbox One) would've been more satisfying if the defenders didn't look completely uninterested in keeping up with him

I did something similar in FC25 but couldn't score
 
Destroyed the defender with Gyökeres on the old gen version (Xbox One) would've been more satisfying if the defenders didn't look completely uninterested in keeping up with him

I did something similar in FC25 but couldn't score

That defender teleported 8 feet
 
The A.I. and tactical side of the game is once again, absolutely absent. The way the A.I. "cover" space literally creates 20m gaps between defense midfield and attackers, nothing is remotely consistent, just all over the place.

The defense in particular just has no clue how to position themselves or where they should be on the pitch according to the position of the ball and the attacking players, even ps2 games were far better in that regard....

In 2v2 it doesnt show as much, since you are controlling more of the players, but 1v1 its so shit...

vent over...sheesh...another FIFA, that is only, maybe playable 2v2 or in clubs...
 
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The A.I. and tactical side of the game is once again, absolutely absent. The way the A.I. "cover" space literally creates 20m gaps between defense midfield and attackers, nothing is remotely consistent, just all over the place.

The defense in particular just has no clue how to position themselves or where they should be on the pitch according to the position of the ball and the attacking players, even ps2 games were far better in that regard....

In 2v2 it doesnt show as much, since you are controlling more of the players, but 1v1 its so shit...

vent over...sheesh...another FIFA, that is only, maybe playable 2v2 or in clubs...
I played the switch version of FIFA 23 a few months ago (it was basically Xbox 360 FIFA 19 gameplay wise) and the mechanics of the old FIFAs still crap all over any of the next gen Hypermotion era stuff lol
 
Nope, it was new for FC26 - see the pitch notes by clicking here which explain what drove this addition (and what supports it).
And it does read well, right?!

If only like 5% of all teased features would make it into the game with only 50% correct implementation in regards to/combination with gameplay (!!!)… it could all be so enjoyable.

I have to say, I’m a sucker for nice trailers and reading good written patch notes. It’s like reading a book and my mind goes wild and paints the most amazing pictures… 😂

I gift and a curse!! 🤪
 
The A.I. and tactical side of the game is once again, absolutely absent. The way the A.I. "cover" space literally creates 20m gaps between defense midfield and attackers, nothing is remotely consistent, just all over the place.

The defense in particular just has no clue how to position themselves or where they should be on the pitch according to the position of the ball and the attacking players, even ps2 games were far better in that regard....

In 2v2 it doesnt show as much, since you are controlling more of the players, but 1v1 its so shit...

vent over...sheesh...another FIFA, that is only, maybe playable 2v2 or in clubs...
It's because of Player IQ/Role rigid zones. Please report the issue on the portal here: https://survey.alchemer.com/s3/8401603/Player-Feedback-Portal-EA-SPORTS-FC-26
 
I really wish they’d get rid of that stupid looking squatted sidestep shuffle animation your player does when defending one on one.
 
Switched down to World Class. Enjoying it more now tbh despite it being a little easier.

Even though I didn’t find Lengendary (or Ultimate) difficult, I feel like the artificial difficulty was one of the reason I get out my wingers through on goal with 3-4 first time passes.

World Class seems a bit more settled but the usual problems still exist. Trying to just an enjoy it as a game for now and not as a football sim.

With that being said, I both love and hate the random events in career.
 
Switched down to World Class. Enjoying it more now tbh despite it being a little easier.

Even though I didn’t find Lengendary (or Ultimate) difficult, I feel like the artificial difficulty was one of the reason I get out my wingers through on goal with 3-4 first time passes.

World Class seems a bit more settled but the usual problems still exist. Trying to just an enjoy it as a game for now and not as a football sim.

With that being said, I both love and hate the random events in career.

Same here with regards to the random events - I was in two minds whether to include it or not. I set the frequency to ‘low’ and I have already had 2 in my first 5 games. It definitely adds another dynamic but I can see it becoming tiresome/annoying if implemented the wrong way.
 
Same here with regards to the random events - I was in two minds whether to include it or not. I set the frequency to ‘low’ and I have already had 2 in my first 5 games. It definitely adds another dynamic but I can see it becoming tiresome/annoying if implemented the wrong way.

Interestingly, this is my second career and I set them to low this time.

When set as default, I had one in an entire full season.

When set at low, I’ve had 5 in half a season.

I would not be surprised in the slightest if the settings are bugged, because EA.
 
To exaggerate slightly, I'm currently spending more time in the settings menu checking options than on the pitch because the game simply won't save my fucking settings.

Kickoff mode for example. I go into the menu, tactical fouls are disabled. I enable them and exit the settings. Then I go back in and they're disabled again. So I enable them again. And only then are they saved. But only for the next game, after that it starts all over again. How many years has EA been unable to fix this? Same thing with other options. It's so incredibly annoying.

Apart from that, is there no remaining playing time anymore when you start the trial?
 
To exaggerate slightly, I'm currently spending more time in the settings menu checking options than on the pitch because the game simply won't save my fucking settings.

Kickoff mode for example. I go into the menu, tactical fouls are disabled. I enable them and exit the settings. Then I go back in and they're disabled again. So I enable them again. And only then are they saved. But only for the next game, after that it starts all over again. How many years has EA been unable to fix this? Same thing with other options. It's so incredibly annoying.

Apart from that, is there no remaining playing time anymore when you start the trial?
It is bug.....since ea fc 25 :D

Your settings are still there, trust me. Every time you start game you have to go to settings/profiles/load profile
 
Something is wrong with the difficulty in authentic mode. World class is the hardest and ultimate is easier than world class.
 
Have you locked controls to "competitive" at the top of that settings page by any chance? I would imagine you can't use this option online (which is primarily what that control set is for).

Which is a shame because it makes more sense to make skills contextual than Street Fighter style...
No I have the other option (don’t know what it’s called in English but it’s not competitive controls.)

Is anybody else having problem enabling simplified skill moves??
 
Alright, played 2 games on the trial. Authentic mode, most settings on semi. I'm the one of the biggest critics of this abomination of a game for decades (I liked FIFA 16 and 17 though). Honestly this felt like EA's best effort since FIFA 17. Just 2 games though in quick play World Class with Championship teams.
Pros:
- I didn't have to babysit every single player in defense.
- Slow pace felt realistic.
- There was some inertia in the players movements. Not great but it is there.
- Saw some variety by the CPU AI. At least they cross the ball now.
- Less skating than before.
- Some heavy touches by the players were finally a nice surprise.
Cons:
- Ball is still floaty. You don't feel the ball as a separate entity.
- Quick feet movement is still there. They tried to reduce it but it's still there.
- Crosses in the box are underwhelming because of the floaty physics.
- GKs rarely rush out (this is easy to fix for EA at least).
- Few fouls only in 20min games.
So to my shocking surprise this is better than I expected. Ofc it's far from being a good sim football game. I was sure I'll come here and thrash EA as usual after playing a couple of games but I can't do it at this point. 🤔
I'll monitor the game and the updates it will receive. Most likely I'll play the whole 10h trial which is again a first for me as I usually uninstall this joke of a game within 1h.
Playing on PC, 4k, everything on Ultra, everything was smooth with no stutters (9800x3D, 5070ti). Graphics are OK, still on the cartoony side compared to FIFA 16. Can't even compare it to PES 21 with mods whick looks like real football on 4k but I don't play sports videogames for their graphics quality.
 
Here's my direct feedback to EA regarding FC26:



Summary (provided by Gemini):

This video from Matt10L provides direct feedback to EA regarding #FC26, focusing on two main issues with gameplay:

  • Fullback Positioning: The video highlights that fullbacks drop back too early and are not wide or high enough to support the attack or be available for transition. This rigid positioning creates a numerical disadvantage and doesn't reflect modern football tactics where center-backs often cross the halfway line. The suggestion is to reduce tactical adherence for fullbacks and free up their positioning.
  • Misunderstanding of Attacking Thirds: The video argues that the game treats the entire pitch, up to the halfway line, as an "attacking third," leading to unrealistic defensive animations. A key example is center-backs turning their backs to the ball carrier and running into their own box when they should be engaging the attacker further up the field. This creates excessive space for shots on goal.
The video suggests that the solution is to simplify the game's base by going back to basic football principles, where players naturally support each other, and then adding advanced tactical adjustments. It also encourages EA to leverage the community for feedback.

You can watch the full video here: https://www.youtube.com/watch?v=j1Qla8FvjXM
 
Okay, hear me out, I'm not saying this is true, I'm saying this might be true, but the Xbox One/PS4 version is the game to play if you don't like twitchy animations, non-existent ball physics, and oversaturated cartoonish graphics.
 
Something is wrong with the difficulty in authentic mode. World class is the hardest and ultimate is easier than world class.

I knew I wasn’t imagining this!

The difficulty above feels like there is constantly loads of space to counter attack in to,m (probably from the way the AI is coded to attack to make the above levels feel difficult). The game basically ends up like a basketball match that any experienced player is just going to win the ball from the AI, go up the other end and score.

It’s easier to keep the ball and defend on World Class, but it definitely feels more difficult overall to win the game.
 
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Here's my direct feedback to EA regarding FC26:



Summary (provided by Gemini):

This video from Matt10L provides direct feedback to EA regarding #FC26, focusing on two main issues with gameplay:

  • Fullback Positioning: The video highlights that fullbacks drop back too early and are not wide or high enough to support the attack or be available for transition. This rigid positioning creates a numerical disadvantage and doesn't reflect modern football tactics where center-backs often cross the halfway line. The suggestion is to reduce tactical adherence for fullbacks and free up their positioning.
  • Misunderstanding of Attacking Thirds: The video argues that the game treats the entire pitch, up to the halfway line, as an "attacking third," leading to unrealistic defensive animations. A key example is center-backs turning their backs to the ball carrier and running into their own box when they should be engaging the attacker further up the field. This creates excessive space for shots on goal.
The video suggests that the solution is to simplify the game's base by going back to basic football principles, where players naturally support each other, and then adding advanced tactical adjustments. It also encourages EA to leverage the community for feedback.

You can watch the full video here: https://www.youtube.com/watch?v=j1Qla8FvjXM

„It’s not tactical stuff, it’s common sense on the football field!“
IMG_7250.gif
 
Here's my direct feedback to EA regarding FC26:



Summary (provided by Gemini):

This video from Matt10L provides direct feedback to EA regarding #FC26, focusing on two main issues with gameplay:

  • Fullback Positioning: The video highlights that fullbacks drop back too early and are not wide or high enough to support the attack or be available for transition. This rigid positioning creates a numerical disadvantage and doesn't reflect modern football tactics where center-backs often cross the halfway line. The suggestion is to reduce tactical adherence for fullbacks and free up their positioning.
  • Misunderstanding of Attacking Thirds: The video argues that the game treats the entire pitch, up to the halfway line, as an "attacking third," leading to unrealistic defensive animations. A key example is center-backs turning their backs to the ball carrier and running into their own box when they should be engaging the attacker further up the field. This creates excessive space for shots on goal.
The video suggests that the solution is to simplify the game's base by going back to basic football principles, where players naturally support each other, and then adding advanced tactical adjustments. It also encourages EA to leverage the community for feedback.

You can watch the full video here: https://www.youtube.com/watch?v=j1Qla8FvjXM

Thank you for this!
I have an unrelated question, what visual settings are you using to get the game to look like that?
I cannot seem to find the right combination of hdr levels/brightness/contrast.
 
Practice arene has different gameplay than rest of the game at least on Series X. There is zero animation skipping, players have weight and ball seems to be more realistic.
I was saying this last year ... and this year also ... or those learn to play/challenges or what they are called ... shoting-shoting line

It always feels different for me compared to in-game
 
No I have the other option (don’t know what it’s called in English but it’s not competitive controls.)

Is anybody else having problem enabling simplified skill moves??

Like tactical fouls the simplified skill moves is also a setting that gets disabled in my game as soon as I leave the settings menu, although I enable them. But hey, at least they are not greyed out. :D
 
Only a few games in and maybe my standards have slipped but I'm liking it so far.

Playing in Authentic mode and

Full backs overlap
2nd press works
Defensive midfielder stays in position
Legacy defending seems to work.

My main issues have always been that's it's impossible to defend, and how rubbish the team shape is, so if that's fixed and the speed isn't bonkers I'll probably be happy to play it.

Test will be if I get to the end of this 10 hour trail.

I have noticed on transitions both back lines retreating to artificially create space, so I'm hoping that's a slider/tactics thing rather than a feature.

Been playing FIFA 17 lately few days and the transition from that to this doesn't feel jarring.
 
I am still enjoying the trial and my career mode - I have reported the lack of fouls so hopefully there is enough feedback on this issue for it to be addressed.

One thing I would love to see is more randomness/physicality in the box from crosses. It feels like there is a pre-determined outcome whenever the ball goes into the box. Anything in or around the 6 yard box just gets swallowed up by the GK, without so much of a challenge.

It would be great if a GK fumbled the ball, fell over his own man or we could see some real grappling between players. It feels a bit too passive sometimes.
 
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