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- #931
That's my biggest issue - everything is pre-determined and the game does nothing to hide it.One thing I would love to see is more randomness/physicality in the box from crosses. It feels like there is a pre-determined outcome whenever the ball goes into the box.
It's interesting using "precision pass" (R1+
/ RB+Y, though I wish I could use it by just pressing the pass button)... Really recommend people fiddle with that. For two reasons.1) Depending on your game settings (you can select "normal" or "high" accuracy for precision passing, which I would hope means "attributes come into it" vs "fully manual", but I have no idea), you can put the ball into free space, which the default controls simply don't allow (even on full manual).
But you can see that within a millisecond of the input being accepted, players move to where the ball will be INSTANTLY.
It makes me realise why FC feels completely inorganic to me, and more like skating laserbot-ball - nothing feels human about it, with every pass/cross being 100% perfect (to your man, or to the opponent).
2) You end up with almost 100% pass accuracy, because suddenly your passes aren't going straight to the opposition when the game decides your input / pass choice wasn't good enough.
Doesn't that show how simple things are right now? If you switch to fully manual passes and suddenly the AI never gets the ball (because you're not passing directly to it), it's not really AI is it?

