• Hotmail/Outlook (any Microsoft email services) folks. Microsoft is currently blocking our emails. We have raised a support ticket with them and will update when we can.

    In the meantime it's possible that adding robot@evoweb.uk to your address book/contacts will help and if you're able to switch to a different email provider, that would work fine.

    We have also increased the number of bounce emails we can handle before accounts are marked as requiring verification again to hopefully mitigate the issue a bit as well.

EA SPORTS FC 26

Finding it alright, got 3 hours left on the trail.

I changed formations and that made a massive difference to being able to defend and keep the cpu at bay.

I don't like how when a team concedes possession in the final third, they just turn around and run back towards their own goal. Generally though I think it's decent. I don't really know any skill moves and I feel that would open it up when 1v1 wide, I have to pass it around generally to find an opening.

There's differences between players attributes which is also good.

I think the tactical system isn't very good, especially when by default some of the players postitions are listed wrong. Maddison and Kulu are both listed a CM so when trying to play them in certain attacking positions, reduces thier effectivness. I feel the system was better in 16 and 17 with the sliders.
 
You dont need to go into details to see the game is still broken to an unplayable extent.

Even without using the sprint button the AI gives you free escort to the box as soon you are on the sideline:



This is so-called "authentic" gameplay on legendary difficulty. It is absolutely pointless to play.

PES2021 on Legendary, Full manual, gamespeed -2 is still the unrivaled and most realistic soccer game on consoles to me.

Exactly this! So many AI flaws.

Just add R1 sprint on top of this and you will be able to not just get into the box but score as well (a lot of times)

The AI is so so poorly written!

The production quality of opposition AI is laughable!
 
Exactly this! So many AI flaws.

Just add R1 sprint on top of this and you will be able to not just get into the box but score as well (a lot of times)

The AI is so so poorly written!

The production quality of opposition AI is laughable!
bro change your ai behaviour slider , thats the cause of this .
 
You dont need to go into details to see the game is still broken to an unplayable extent.

Even without using the sprint button the AI gives you free escort to the box as soon you are on the sideline:



This is so-called "authentic" gameplay on legendary difficulty. It is absolutely pointless to play.

PES2021 on Legendary, Full manual, gamespeed -2 is still the unrivaled and most realistic soccer game on consoles to me.

I’m surprised anyone plays PES 21 on -2 game speed because the game already feels slow motion at 0 game speed
 
Hey,

No amount of aggression sliders, fix the R1 dribbling bug

Just take any player to opposition corner, press r1 and run and try to curl run inside. The entire opposition defence will bow down on Legendary (all types of slider combinations tried)
can you post the team used in that clip and explain to me , how i can replicate this and test this for myself?
also u literally jogging into the outskirt of the field, ,can u post one where u do this running into the box as you claimed.
 
I think that another point to highlight for the game to become more "real" is to learn to mark and play if possible in tactical defense and in full manual, see how the AI is organic and builds better plays, if you know how to mark it is also an important step for the game to become more enjoyable and "real" I also remove the effect of the wind because the ball with the effect of the wind seems to weigh a thousand kg! Watch this video, I found the game very interesting knowing the right way! in min 8 there is a good CPU play and good marking
 
can you post the team used in that clip and explain to me , how i can replicate this and test this for myself?
also u literally jogging into the outskirt of the field, ,can u post one where u do this running into the box as you claimed.
This is my old post FC24: https://evoweb.uk/threads/eafc24-co...bling-game-destroying-bug-legendary-ai.99351/

please follow the same method for FC25, FC26 and perhaps FC27 as well cause they arent fixing this.
Also if a defender tries to close you down, just go opposite direction and again switch :)

You literally will be able to play with single player or two players at max (if defence gets tight just pass to 2nd player) and destroy the Legendary AI on any slider sets.

In fact I even destroyed them using Anth James PC Modded Ultra hard all aggression enabled set. Modders are still not able to fix this issue
 
I still can't believe there's no option to turn of pitch wear in career mode. A simple toggle to switch it on or off. Only been demanded by the community for 4 or 5 years now. Playing Champions League semi finals on a Sunday league pitch *chefs kiss*
 
This is my old post FC24: https://evoweb.uk/threads/eafc24-co...bling-game-destroying-bug-legendary-ai.99351/

please follow the same method for FC25, FC26 and perhaps FC27 as well cause they arent fixing this.
Also if a defender tries to close you down, just go opposite direction and again switch :)

You literally will be able to play with single player or two players at max (if defence gets tight just pass to 2nd player) and destroy the Legendary AI on any slider sets.

In fact I even destroyed them using Anth James PC Modded Ultra hard all aggression enabled set. Modders are still not able to fix this issue
It’s ultimately down to a 1v1 quirk on EA’s end. The defence simply won’t engage and tackle when you’re using controlled sprint / strafe dribbling. They will contain but not fully engage. This is a mechanical bug. I haven’t spent any time on it in fc26, but I would imagine it will be the same. Suggestion - don’t do it.
 
Update 1.0.2


Description​




EA SPORTS FC 26 version 1.0.2 will soon be available for all platforms and includes updates to gameplay based on the feedback you gave us throughout the EA SPORTS FC 26 Closed Beta.

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.
Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • EASFC Card: /trello.com/c/Up39JOsh
  • As part of our AI attacking updates based on your feedback, made the the following changes:
  • Increased frequency of wingers making attacking runs into the box.
  • Wing Backs will no longer drop too deep in their own half when their team is in possession.
  • Improved teammate offside awareness.
  • Addressed instances of players not making runs into open space when it could be beneficial.
  • EASFC Card: [Gameplay] Attacking AI Positioning on EA SPORTS FC Tracker
  • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
  • Center Backs are now less likely to run wide when marking central attackers.
  • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
  • A goalkeeper dive indicator now displays where an incoming shot is coming from.
  • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
  • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
  • EASFC Card: [Gameplay] Be A Goalkeeper Save Delay on EA SPORTS FC Tracker
  • Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
  • [Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker
  • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
  • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
  • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.
Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.
Career Mode

Addressed the following issues:

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.
Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future. More details are available throughout the EASFC Tracker and on Steam News.
  • Addressed a number of stability issues that could have occurred.
Want to give us direct feedback about EA SPORTS FC 26? Visit https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.

Thanks to those who’ve provided and continue to provide feedback. We'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team
 
It’s ultimately down to a 1v1 quirk on EA’s end. The defence simply won’t engage and tackle when you’re using controlled sprint / strafe dribbling. They will contain but not fully engage. This is a mechanical bug. I haven’t spent any time on it in fc26, but I would imagine it will be the same. Suggestion - don’t do it.
Hey Anth,

Can we disable it from button mapping configuration in game files?

What if we dont assigne R1 dribbling to a button? (One way to disable this feature)

I wish there was a state in AI decision Tree in game files that had something like controlled.sprint == ENABLED

That could have allowed us to override the values within this condition with aggressive ones or remove the condition all together.

But I suppose there are not. I plan to get into modding one day just to try and design AI based on my needs lol

(OR May be one day the level of sliders will reach that :P)
 
Hey Anth,

Can we disable it from button mapping configuration in game files?

What if we dont assigne R1 dribbling to a button? (One way to disable this feature)

I wish there was a state in AI decision Tree in game files that had something like controlled.sprint == ENABLED

That could have allowed us to override the values within this condition with aggressive ones or remove the condition all together.

But I suppose there are not. I plan to get into modding one day just to try and design AI based on my needs lol

(OR May be one day the level of sliders will reach that :P)
I’ll have a look and see what can be done!
 
It's true that both FIFA and FC have sucked after FIFA19, but I'm tired of people using PES 2021 to bash FIFA. How about this?
btw. I've added timestamps to the highlights for quick access.



Pes2021 is one of the most overrated football game ever, at least in my opinion.
It's not bad, i think it's better than last fifa/FC, but the best FIFAS (10,11,12,14,16,17) are better games in my opinion.
 
What FIFA game was it where the ball stopped being a free 'enitity'?

I'm playing FIFA 14 and the ball is so loose. There are deflections, missed controlled touches, loose passes, scuffed shots and it's all because the ball is free to do it's thing and isn't on a pre-determined laser guide to the nearest player who magically instantly controls it.

If the ball was freed up, the game would straight away be 50% more enjoyable.
 
Update 1.0.2


Description​




EA SPORTS FC 26 version 1.0.2 will soon be available for all platforms and includes updates to gameplay based on the feedback you gave us throughout the EA SPORTS FC 26 Closed Beta.

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.
Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • EASFC Card: /trello.com/c/Up39JOsh
  • As part of our AI attacking updates based on your feedback, made the the following changes:
  • Increased frequency of wingers making attacking runs into the box.
  • Wing Backs will no longer drop too deep in their own half when their team is in possession.
  • Improved teammate offside awareness.
  • Addressed instances of players not making runs into open space when it could be beneficial.
  • EASFC Card: [Gameplay] Attacking AI Positioning on EA SPORTS FC Tracker
  • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
  • Center Backs are now less likely to run wide when marking central attackers.
  • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
  • A goalkeeper dive indicator now displays where an incoming shot is coming from.
  • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
  • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
  • EASFC Card: [Gameplay] Be A Goalkeeper Save Delay on EA SPORTS FC Tracker
  • Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
  • [Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker
  • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
  • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
  • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.
Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.
Career Mode

Addressed the following issues:

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.
Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future. More details are available throughout the EASFC Tracker and on Steam News.
  • Addressed a number of stability issues that could have occurred.
Want to give us direct feedback about EA SPORTS FC 26? Visit https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.

Thanks to those who’ve provided and continue to provide feedback. We'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team
seems like a good update to me
 
It’s ultimately down to a 1v1 quirk on EA’s end. The defence simply won’t engage and tackle when you’re using controlled sprint / strafe dribbling. They will contain but not fully engage. This is a mechanical bug. I haven’t spent any time on it in fc26, but I would imagine it will be the same. Suggestion - don’t do it.
Other suggestion: Don't buy the game and support EA for ignoring an obvious gamebreaker which has been reported a million times.
 
Update 1.0.2


Description​




EA SPORTS FC 26 version 1.0.2 will soon be available for all platforms and includes updates to gameplay based on the feedback you gave us throughout the EA SPORTS FC 26 Closed Beta.

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.
Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • EASFC Card: /trello.com/c/Up39JOsh
  • As part of our AI attacking updates based on your feedback, made the the following changes:
  • Increased frequency of wingers making attacking runs into the box.
  • Wing Backs will no longer drop too deep in their own half when their team is in possession.
  • Improved teammate offside awareness.
  • Addressed instances of players not making runs into open space when it could be beneficial.
  • EASFC Card: [Gameplay] Attacking AI Positioning on EA SPORTS FC Tracker
  • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
  • Center Backs are now less likely to run wide when marking central attackers.
  • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
  • A goalkeeper dive indicator now displays where an incoming shot is coming from.
  • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
  • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
  • EASFC Card: [Gameplay] Be A Goalkeeper Save Delay on EA SPORTS FC Tracker
  • Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
  • [Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker
  • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
  • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
  • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.
Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.
Career Mode

Addressed the following issues:

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.
Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future. More details are available throughout the EASFC Tracker and on Steam News.
  • Addressed a number of stability issues that could have occurred.
Want to give us direct feedback about EA SPORTS FC 26? Visit https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.

Thanks to those who’ve provided and continue to provide feedback. We'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team
Hm, no mention of Authentic Mode.

Do all of the gameplay changes apply to both modes, or none of them apply to Authentic Mode?

What if none of the Authentic Mode players complained about e.g. offside awareness - but out of nowhere, offsides disappear (and the game has even FEWER stoppages)?

Who decides which will be a positive tweak for Authentic and which will make it less realistic (i.e. authentic)...

There's a lot of unanswered questions when it comes to this new way of doing things.

------------

EDIT:



Another example of how "scripted" rather than contextual the game is (and I hate that word because it's misused constantly) - but you can "feel" that scripted nature in every pass and shot (i.e. that your input is barely meaningful and the end result decided for you).

(The irony being that the "competitive" influencers scream "AI defending" but don't care pass accuracy and shot accuracy is so heavily assisted.)

When a fix is issued for this (which I'm sure it will be), it will just lower the "script" power - as opposed to making the shot accuracy contextual in any way.

This is my biggest fear for the future of Authentic Mode - can this be PROPERLY fixed (i.e. based on input, physics and context) without a complete rewrite of the underlying code?
 
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One more random thought. Something I'd absolutely love to see is EA running one giant poll for all players, asking everyone (or even just FUT players):

"Would you rather the game was more realistic, or had 9-9 scorelines? Which is more fun?"

I'd be interested to know how it came out.

Perhaps if they ever allow Authentic Mode online in some form or another, the usage statistics might point in one direction or the other.
 
Every year we try to fix a broken product that EA doesn't want to fix, nor do they care about fixing. Year after year they promise to give fans the real feel of football. They never deliver on that promise. The "Authentic" gameplay is just a marketing gimmick. They care about FUT because that's where they make their money. Also, what happened to adjusting the game speed? Did they remove that feature? Guess I'll wait for mods.
 
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I think 18 is where it started. Certain passes started to feel on rails. Got worse from there...
What FIFA game was it where the ball stopped being a free 'enitity'?

I'm playing FIFA 14 and the ball is so loose. There are deflections, missed controlled touches, loose passes, scuffed shots and it's all because the ball is free to do it's thing and isn't on a pre-determined laser guide to the nearest player who magically instantly controls it.

If the ball was freed up, the game would straight away be 50% more enjoyable.
 
Hm, no mention of Authentic Mode.

I took this as Authentic updates?

Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
[Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker
Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.
 
I don't understand why EA programmers don't fix this. When the player positions himself to defend, he looks like a crab. It's so ugly. :CONF:
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I reported this issue directly to EA. https://survey.alchemer.com/s3/8401...de=QUOgAAk1MuIDzdA8HqrDeSdM6Iu-cDUE9KbYyhETAQ

You guys here have incredible knowledge, and I suggest you do the same. Only then can the game truly evolve!
My English is terrible, but I try hard and go beyond my limits.
 

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One more random thought. Something I'd absolutely love to see is EA running one giant poll for all players, asking everyone (or even just FUT players):

"Would you rather the game was more realistic, or had 9-9 scorelines? Which is more fun?"

I'd be interested to know how it came out.

Perhaps if they ever allow Authentic Mode online in some form or another, the usage statistics might point in one direction or the other.

FUT is the basis of all the problems this game has had for years now.

YouTube is full of streamers who only play that mode. If they were churning out goalless, midfield battles, I don't think they'd get the views.

The people who watch these streamers want to see ridiculous goals and plenty of them. They want to see the streamer lose their shit and say it's the worst game ever, then 2 seconds later come from 4-0 down to be 5-4 up. It's what is generating the clicks on the videos.

I don't see how you can have 1 game with 2 'different' modes. FUT should be a standalone game. It's basically Football fortnite.

I remember when my 2 lads were younger and played a lot of FUT. My youngest was about 8 when he first played it, he's 18 now, so we'd be looking at FIFA 15 or 16 that he first played it on. I would help him and play a few games, mainly when he had an all bronze team. I beat people with that bronze team who had a team full of superstars and special cards. Solely by playing football, because back then you could defend against silly skills, position players to stop pace abuse etc...

If I tried that now, I'd get annihalted about 15-0. That says all you need to know about the route the game went down and is currently at.
 
Finding it alright, got 3 hours left on the trail.
It's really weird, I don't have a counter showing my remaining playing time. And everytime I start the game I have to choose my favorite team and tick boxes of the informations I (don't) like to share, as if I start the game for the first time.
 
Still in the trial period. Thought I'd try the patch.

The AI score this against me. It feels even less natural than usual but I don't know why it feels so "off".

Watched the close-up replay...

.. Hypermotion - if this is Hypermotion's fault - needs to go.



Skating on the standing leg to deliver the perfect first-time shot. :(
 
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