EA SPORTS FC 26

meh only reason I still play FC26 is because of the career mode of the female side of the football

same reason I persevere with FM 26 😅
 
meh only reason I still play FC26 is because of the career mode of the female side of the football

same reason I persevere with FM 26 😅
For all of FC's faults one thing I've absolutely loved about is the attention they give to women's football. I hope that doesn't change with the Saudi takeover.
 
For all of FC's faults one thing I've absolutely loved about is the attention they give to women's football. I hope that doesn't change with the Saudi takeover.
Same here. Even if I wish there were more leagues, like the Italian Serie A, I'm just happy of what we have for now and to be able to at least play a rudimental career mode with women (and like you I'm just hoping that it doesn't get thrown out of the window with the acquisition, of course).

Apart from enjoying the "Women Patch" in FIFA 16 (which was fan-made content but in terms of quality was outstanding), I might say that I enjoyed the Women's World Cup when it was there (I sadly expect it not to return anymore though, now that the partnership with FIFA has ended), and I think that also including a (very basic, that has to be said) UWCL in the game, even if not all the teams taking place in it are featured, has been a good move.

In terms of content, all in all, I don't think we could really complain though.
I know, I'd also love to have all teams properly licensed (with also GK kits, the absence of which kinda spoils the immersion in lower leagues), more leagues in the women's career, and some more exotic leagues even in the men's one (so we could try and find the new Ronaldinho or the new Salah there) but I accept that some of the leagues and teams I'd love to see have an exclusive partnership with Konami (not that I second that, for me exclusive licences shouldn't be a thing... But money is money) and other aren't just enough in demand because many of the players only wish to play FUT with 85+ rated players and don't care about offline modes... But I'm trying to be happy of what we have here instead of sad for what we could have (or for what we had and got taken away, like the World Cup content).
 
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Same here. Even if I wish there were more leagues, like the Italian Serie A, I'm just happy of what we have for now and to be able to at least play a rudimental career mode with women (and like you I'm just hoping that it doesn't get thrown out of the window with the acquisition, of course).

Apart from enjoying the "Women Patch" in FIFA 16 (which was fan-made content but in terms of quality was outstanding), I might say that I enjoyed the Women's World Cup when it was there (I sadly expect it not to return anymore though, now that the partnership with FIFA has ended), and I think that also including a (very basic, that has to be said) UWCL in the game, even if not all the teams taking place in it are featured, has been a good move.

In terms of content, all in all, I don't think we could really complain though.
I know, I'd also love to have all teams properly licensed (with also GK kits, the absence of which kinda spoils the immersion in lower leagues), more leagues in the women's career, and some more exotic leagues even in the men's one (so we could try and find the new Ronaldinho or the new Salah there) but I accept that some of the leagues and teams I'd love to see have an exclusive partnership with Konami (not that I second that, for me exclusive licences shouldn't be a thing... But money is money) and other aren't just enough in demand because many of the players only wish to play FUT with 85+ rated players and don't care about offline modes... But I'm trying to be happy of what we have here instead of sad for what we could have (or for what we had and got taken away, like the World Cup content).

why do you like playing women side? never tried it
 
why do you like playing women side? never tried it
Women's soccer is very interesting imo, one of my friends follow it a lot and we often play together with the women's teams. But even beyond that I think it's an amazing that a game as mainstream as FC 26 has support for women's soccer. I don't think I've played any other sports games with support for a women's mode, let alone one as popular as FC.
 
Women's soccer is very interesting imo, one of my friends follow it a lot and we often play together with the women's teams. But even beyond that I think it's an amazing that a game as mainstream as FC 26 has support for women's soccer. I don't think I've played any other sports games with support for a women's mode, let alone one as popular as FC.
Women’s tennis, golf and basketball are well represented in video games.
 
Women’s tennis, golf and basketball are well represented in video games.
Also volleyball (probably more than men’s one!) and athletics/swimming (think about the London 2012 videogame for example).
It has to be said that among those sports football is probably the only one where the women’s sport is that less considered.
 
I don't know about you guys but these days I've been enjoying default authentic mode. I think they've reduced the herky jerky movement and players have weight to them. Dribbling past CPU is very satisfying. Sure there are areas that should be improved such as CPU trying to find perfect pass. They should play a little bit of chaotic football. Take risks etc.

Overall I'm really satisfied. Yeah I've tried different gameplay mods like Anth's but I prefer the default authentic mode now.

BTW I was the guy who couldn't even play a single match without a gameplay mod before.
From what I understand, this will improve in the coming years. I asked them to add more animations leading up to the first touch and to create ball physics just for the authentic mode. In addition, I asked EA to improve the AI so that it understands the urgency and context of games, even in previous games. Next year should be a great year for career mode, and I hope the gameplay will be good too.

Some of the feedback I sent them, I must have sent about 100 or more and they always thank me for the quality of the feedback.

Two feedbacks about gameplay that I received from the people of Operation Sports.

- fix the fullback Roles so that they work as intended.

- for Authenticity Features only, the AI should be varied in how they build-up and attack throughout a game. They should be able to both take a few touches and scan the field before making a pass without dwelling on the ball for too long and progress the ball forward and create chances. The AI on Authenticity Features also need to stop making those weird passes at extreme angles where they can’t see who or where they’re passing to. If they’re being pressed and their back is to the opposition, a simple pass back is sometimes the safest option.

Something that would be interesting for the future is to make the ball physics more unpredictable. Try adding more animations that precede the first touch; I feel that sometimes the ball sticks to the players' feet.

In addition, bring more physicality to the game. I believe we are in a better stage than FC25, but there could be more impact on physicality, which would generate more fouls.

Another feedback

While the improvements to FCIQ in FC26 are noticeable, the system still lacks essential off-ball defensive behaviors that are crucial for realism and tactical depth. At the moment, players without the ball don’t consistently show intelligent defensive anticipation, tracking, or spatial awareness, which limits the effectiveness of many tactical setups.

Adding more off-ball defensive roles—such as better recognition of passing lanes, earlier tracking of runners, coordinated pressing triggers, and more adaptive positioning—would greatly elevate team behavior. These tools would allow players to execute a broader range of defensive strategies and make individual attributes feel more meaningful.
 
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From what I understand, this will improve in the coming years. I asked them to add more animations leading up to the first touch and to create ball physics just for the authentic mode. In addition, I asked EA to improve the AI so that it understands the urgency and context of games, even in previous games. Next year should be a great year for career mode, and I hope the gameplay will be good too.

Some of the feedback I sent them, I must have sent about 100 or more and they always thank me for the quality of the feedback.

Two feedbacks about gameplay that I received from the people of Operation Sports.

- fix the fullback Roles so that they work as intended.

- for Authenticity Features only, the AI should be varied in how they build-up and attack throughout a game. They should be able to both take a few touches and scan the field before making a pass without dwelling on the ball for too long and progress the ball forward and create chances. The AI on Authenticity Features also need to stop making those weird passes at extreme angles where they can’t see who or where they’re passing to. If they’re being pressed and their back is to the opposition, a simple pass back is sometimes the safest option.

Something that would be interesting for the future is to make the ball physics more unpredictable. Try adding more animations that precede the first touch; I feel that sometimes the ball sticks to the players' feet.

In addition, bring more physicality to the game. I believe we are in a better stage than FC25, but there could be more impact on physicality, which would generate more fouls.

Another feedback

While the improvements to FCIQ in FC26 are noticeable, the system still lacks essential off-ball defensive behaviors that are crucial for realism and tactical depth. At the moment, players without the ball don’t consistently show intelligent defensive anticipation, tracking, or spatial awareness, which limits the effectiveness of many tactical setups.

Adding more off-ball defensive roles—such as better recognition of passing lanes, earlier tracking of runners, coordinated pressing triggers, and more adaptive positioning—would greatly elevate team behavior. These tools would allow players to execute a broader range of defensive strategies and make individual attributes feel more meaningful.
Sadly, this is intentional. The developers made the AI worse since around FIFA 19 to create a greater skill gap for competitive play - it’s essentially 1v1. In fact, the 1v1 defending mechanism is just this - it prohibits a second defender from pressuring to create a double team. It seems that slowly Authentic mode is removing some of these Competitive features but it will take time and hopefully the development team will continue to prioritize Authentic mode, since sadly, it does not seem to be a moneymaker (see Konami).
 
Happy new year to everyone!
@Mathgamer . Thanks for all the support, you're our voice to speak to the EA team.

This game has potential but so many physical problems, lack of AI, no fouls could kill the fun.

In your post, you said all the bad things the game has.
I hope authentic mode will be better and better year after year!
 
Some of the feedback I sent them, I must have sent about 100 or more and they always thank me for the quality of the feedback.
No offense intended here but it does confuse the heck out of me that it requires someone like you to submit this back to them. They are a AAA studio with billions generated in revenue. It would cost them very little (in respect to the total budget) to have 1 single game designer who knows football to make the points you are making.

To me, there is something far more deep that is the problem with either the game or the game direction. As much as they've added "Authentic", it really frustrates me that they dont seem to know what "Authentic" truely means or refuse to really achieve it. They have all the tools to create something already, it shouldnt take another 2, 3, 4 years for it to become better.
 
No offense intended here but it does confuse the heck out of me that it requires someone like you to submit this back to them. They are a AAA studio with billions generated in revenue. It would cost them very little (in respect to the total budget) to have 1 single game designer who knows football to make the points you are making.

To me, there is something far more deep that is the problem with either the game or the game direction. As much as they've added "Authentic", it really frustrates me that they dont seem to know what "Authentic" truely means or refuse to really achieve it. They have all the tools to create something already, it shouldnt take another 2, 3, 4 years for it to become better.
its the lack of realistic physics engine. as i pointed out theres a video explaning why physics doesnt work in madden or fifa - its tied to the circle below the player and not the player animation. its a core deep issue that cant be fixed until they revamp it.

which brings me to this;

im still getting acclimated to fifa and tbh its a horrible experience after pes 21. it feels like cows on ice - i cant predict what will happen because animations arent tied to physics. i cant tell if the player will suddenly do a long sprint animation or short or turn , and if the ball will move normal or if a header will richochet off someone head 30 meters. Horrible experience so far tbh, but i love the new shots compared to pes 2021, i just cant play it like this when i cant predict anything VISUALLY from what im seeing

i finally spent money on fifa hearing fc26 is finally good.. and well, i WANT to believe its good. but as it is right now i dont get any enjoyment playing it. which sucks totally, cause ive been playing pes 2021 for 5 fkn years already!
 
its the lack of realistic physics engine. as i pointed out theres a video explaning why physics doesnt work in madden or fifa - its tied to the circle below the player and not the player animation. its a core deep issue that cant be fixed until they revamp it.
Literally every football game in existence works like this. The only thing that's different in various games is how easy it is to cancel animations by changing your input.
 
Literally every football game in existence works like this. The only thing that's different in various games is how easy it is to cancel animations by changing your input.
pes definitely relies on actual player physics, which is far different from fifa, correct me if im wrong
 
why do you like playing women side? never tried it
It feels less frantic to some extent, even compared to men's teams from lower leagues: I find it more enjoyable on the pitch.
On a different note, while it's true that there are way less teams featured (and I wish they added at least the Italian Serie A and a couple of northern European leagues), I think that they've made a bigger effort in trying to recreate them (more players, in proportion to men, had their head scanned for example).
I'm not into licences that much but this, in terms of playing a career mode now that it can be also done with women's teams, is a thing that makes a difference.
 
It feels less frantic to some extent, even compared to men's teams from lower leagues: I find it more enjoyable on the pitch.
On a different note, while it's true that there are way less teams featured (and I wish they added at least the Italian Serie A and a couple of northern European leagues), I think that they've made a bigger effort in trying to recreate them (more players, in proportion to men, had their head scanned for example).
I'm not into licences that much but this, in terms of playing a career mode now that it can be also done with women's teams, is a thing that makes a difference.
are u playing on authentic mode? it is less frantic. i think i just wouldn't identify or care..but maybe fatherly instincts w daughters would kick in :D


so, interesting take from this fc26 newbie - i have less than 2-3 hrs on it and i HATED it so far , i started with authentic on almost top diffulty. after a few matches i put a gameplay mod on top - and the game felt broken - i couldnt read the physics as i wrote above.. it made me irritated and quit.

well today i installed some new mods and i took off gameplay mod and put the game to professional and not authentic, and u know what? i had a good time. i enjoyed a full match for once. the physics has problems - that bump run in to steal the ball without fouling is one of the stupidest things ive seen in a sport game and Pauls gameplay mod addresses it specifically, but other than that the game read well, and i could actually get shots on goal and it flowed nice. i switched to authentic and right away it became worse - not just slower which i dont mind but its like the physics again wasnt quite aligned to animations - it was choppy.

so yeah, good news i suppose - the takeaway is if youre coming from pes 21 maybe try playing on lower difficulty at first and not authentic. ymmv
 
What is the consensus "best" defending mode? Currently trying to learn tactical, usually go legacy. Im having a very hard time preventing the cpu from playing keep-ball all the time. World Class diff
 
EA SPORTS FC 26 version 1.4.0 is dropping soon and includes the updates below. Gameplay


Made the following updates:

AI Teammates And CPU AI
  • AI defenders now have slower reaction times when marking the ball carrier, which can result in them leaving more space open while transitioning between actions.
  • The Squad Battles CPU AI will now focus more on moving the ball up the pitch and creating chances more quickly.
  • The CPU AI will not focus on maintaining possession as much as before.

Acceleration Types
  • Addressed an issue that was impacting Lengthy Acceleration Types, causing some players to not be considered lengthy.
  • As a result, the minimum height for Lengthy male players is now 185 cm, and 165 for women's players.

Physical Play And Goal Line Clearances
  • Moderately increased impact of Strength and Aggression Attributes on shielding.
  • Players with higher Strength and Aggression Attributes are intended to generally be better at shielding the ball.
  • Shoulder challenges between players with a large Strength Attribute difference will more often result in the weaker player stumbling.
  • Defenders will now perform clearances automatically on the goal line in situations where the user couldn’t react, regardless of your settings.

Other
  • Addressed instances of the Secondary Contain player moving slightly faster than intended.
  • Addressed cases of Wingbacks and Attacking Wingbacks not contributing to attacks higher up the pitch.
  • Further reduced the accuracy of Acrobatic shots, such as bicycle kicks, taken right after a flick.
  • Addressed instances of Be A Goalkeeper controls not working as intended when playing with certain camera angles.
  • Addressed instances of Chip Shot requests incorrectly resulting in a Driven Shot.
 
  • AI defenders now have slower reaction times when marking the ball carrier, which can result in them leaving more space open while transitioning between actions.
  • The CPU AI will not focus on maintaining possession as much as before.
I’m really worried about these two aspects!

And after 4 months there’s still no fix for the incorrect Serie BKT calendars in Manager Career Mode, and no mention of fouls despite the numerous feedback reports sent. Honestly, I’m disappointed.
Especially after they highlighted “WE LISTEN TO THE COMMUNITY”, which clearly hasn’t been the case in this first half of the football season.

They also boosted their social channels, but in practice nothing seems to have changed.
Really a shame.
 
The full chancelog


EA SPORTS FC 26 version 1.4.0 is dropping soon and includes the updates below.

Gameplay
Made the following updates:

AI Teammates And CPU AI



AI defenders now have slower reaction times when marking the ball carrier, which can result in them leaving more space open while transitioning between actions.

The Squad Battles CPU AI will now focus more on moving the ball up the pitch and creating chances more quickly.

The CPU AI will not focus on maintaining possession as much as before.



Acceleration Types

Addressed an issue that was impacting Lengthy Acceleration Types, causing some players to not be considered lengthy.

As a result, the minimum height for Lengthy male players is now 185 cm, and 165 for women's players.



Physical Play And Goal Line Clearances

Moderately increased impact of Strength and Aggression Attributes on shielding.

Players with higher Strength and Aggression Attributes are intended to generally be better at shielding the ball.

Shoulder challenges between players with a large Strength Attribute difference will more often result in the weaker player stumbling.

Defenders will now perform clearances automatically on the goal line in situations where the user couldn’t react, regardless of your settings.



Other

Addressed instances of the Secondary Contain player moving slightly faster than intended.

Addressed cases of Wingbacks and Attacking Wingbacks not contributing to attacks higher up the pitch.

Further reduced the accuracy of Acrobatic shots, such as bicycle kicks, taken right after a flick.

Addressed instances of Be A Goalkeeper controls not working as intended when playing with certain camera angles.

Addressed instances of Chip Shot requests incorrectly resulting in a Driven Shot.



Ultimate Team
Addressed the following issues:



Addressed cases of a specific UI flow that resulted in the radial menu appearing unintentionally.

Sometimes, a trophy was displayed in the corner of a pitch.

Addressed an issue where, after previewing an Evolution consumable item in an Item Pick and returning to the selection screen, the highlighted item would default to the last item previously selected.

Career Mode
Made the following changes:

Expanded Player Status Information by providing separate Contract and General fields, containing info on a player’s willingness to negotiate and their potential.

Certain Archetype options are now ineligible based on the selected Origin Story in Player Career.

Replaced Starting Skill Level with Starting AP in Player Career, displaying the amount of AP the player is eligible for based on their chosen Origin Story.

Adjusted Manager Career Job Security logic for situations when managers reach an Insecure job security status.

Extended contract durations up to 3 years for ICONs and Heroes.



Addressed the following issues:

Addressed instances of incorrect text displayed in Social Media posts.

Sometimes, when transferring a women's Free Agent, a different positioning for her would be suggested.

[Nintendo Switch Only] An incorrect controller overlay could've been displayed when selecting sides in a youth tournament match.

Addressed instances of out-of-focus camera animations.

Sometimes, button callouts were not working as intended.

On the ICONS and Heroes selection screen, touch input sometimes did not allow switching between tabs.

Addressed an issue where the Live Start Point banner was not appearing in the Main Menu under the Manager Career Live section.

Addressed an issue in Player Career Training where selecting load previous session with a Real Player would load only 1 out of 3 drills instead of all completed drills from the last Training session.

After continuing a scenario in Manager Live, previously claimed rewarded Classic Kits would not display on the kit selection screen.

Clubs
Addressed the following issues:

Addressed cases where incorrect Acceleration Types could have been set by the user.

In some cases, the Team Management screen did not display correct Acceleration Types, this was a visual issue only.



General, Audio, and Visual
Made the following changes:

Updated some audio and commentary, chants, SFX, placeholder images and text, crests, logos, hair, boots, balls, gloves 2D portraits, star heads, lighting, tattoos, kits, pitch trophies, TIFOs, banners, flags, scarves, cameras, overlays, crowds, mascots, outfits, and pitch trophies.

Addressed the following issues:

Addressed an issue when creating a player that caused Commentary Name Previews to not function during Player Creation in some cases.

Addressed various stability issues that could have occurred.

Addressed instances of incorrect camera angles and animations.

Addressed instances of incorrect/placeholder text.

Addressed instances of incorrect camera focus during goal replays.

Some main menu visuals did not always load.

[PC Only] Refresh rate could’ve unintentionally changed to 60Hz at times.

[PC Only] Addressed some specific cases of framerate issues occurring in the second half of matches.

Want to provide us direct feedback about EA SPORTS FC 26? https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.



Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 26 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.



The EA SPORTS FC Team
 
I've tried really hard with this game to like it, I mean REALLY hard but it's just not football. At all. I'm not a fan of the women's side of the game but in previous versions, the women's teams were actually more fun to play with because not everyone was a superhero and it slowed the whole gameplay experience down to being able to actually play. But in 26 they've given the women the same superhuman characteristics as the men so even that side is ruined now. I reloaded FIFA 23 and applied the final Operation Sports community slider set and the game is better on every level than any of the EAFC tripe. My hope has gone with this series, I don't ever see a way forward because if this is listening to the community, I don't know what we're going to get when their new Saudi owners go for maximum profit and we'll have the equivalent of turning Call of Duty into Fortnite, no genuine sim left for anybody.
 
I've tried really hard with this game to like it, I mean REALLY hard but it's just not football. At all. I'm not a fan of the women's side of the game but in previous versions, the women's teams were actually more fun to play with because not everyone was a superhero and it slowed the whole gameplay experience down to being able to actually play. But in 26 they've given the women the same superhuman characteristics as the men so even that side is ruined now. I reloaded FIFA 23 and applied the final Operation Sports community slider set and the game is better on every level than any of the EAFC tripe. My hope has gone with this series, I don't ever see a way forward because if this is listening to the community, I don't know what we're going to get when their new Saudi owners go for maximum profit and we'll have the equivalent of turning Call of Duty into Fortnite, no genuine sim left for anybody.
I don't think the new owners are to blame to this, FC in general has been a subpar franchise for the last couple of years and I think FC 26 was better received than FC 25.
 
  • AI defenders now have slower reaction times when marking the ball carrier, which can result in them leaving more space open while transitioning between actions.
  • The CPU AI will not focus on maintaining possession as much as before.
I’m really worried about these two aspects!

And after 4 months there’s still no fix for the incorrect Serie BKT calendars in Manager Career Mode, and no mention of fouls despite the numerous feedback reports sent. Honestly, I’m disappointed.
Especially after they highlighted “WE LISTEN TO THE COMMUNITY”, which clearly hasn’t been the case in this first half of the football season.

They also boosted their social channels, but in practice nothing seems to have changed.
Really a shame.
Ea producer account:

''This change will only affect competitive players. Since it is about AI defending and not about CPU AI defending. In authentic mode CPU AI defenders will behave as before switching to the nearest player and marking closely.''
 
My eyes pricked up a little over Christmas when I seen the discount price for FC26.

I was left with a bit of a ‘meh’ feeling and decided not to finish my ten hour trial. However I dived back in last week and used up my final couple of hours. I was surprised by how much I enjoyed it and I have just purchased the full game.

AI fouls and their general in-game aggression is still a major issue for me though, has anyone managed to find a fix for this through slider changes yet please? I am not too optimistic as I am guessing the issue is firmly routed in the core gameplay.

Also, has Authentic Mode been tweaked slightly in the (many) updates? I have not been keeping a close eye on the patch notes but it feels a bit more sped up. I am not complaining to be fair because vanilla Authentic mode felt a little bit sluggish to me. I just wanted to check if I am imagining this change in pace or if it is actually as a result of some change 👍🏻
 
What is the consensus "best" defending mode? Currently trying to learn tactical, usually go legacy. Im having a very hard time preventing the cpu from playing keep-ball all the time. World Class diff

I must admit, I stick with legacy but I have a really hard time adapting to defending in FC26 whenever I come back to it after a spell of not playing the newer games.

Personally, I find the best approach is to just be as patient as possible and concentrate on keeping the CPU passing sideways. Block passing lanes and only go for a tackle if there is a decent chance you can win the ball away from your box. Eventually the CPU will misplace a pass or give you a chance, but I agree - If you dive in or over commit on WC or above then they just dance around you.
 
I've tried really hard with this game to like it, I mean REALLY hard but it's just not football. At all. I'm not a fan of the women's side of the game but in previous versions, the women's teams were actually more fun to play with because not everyone was a superhero and it slowed the whole gameplay experience down to being able to actually play. But in 26 they've given the women the same superhuman characteristics as the men so even that side is ruined now. I reloaded FIFA 23 and applied the final Operation Sports community slider set and the game is better on every level than any of the EAFC tripe. My hope has gone with this series, I don't ever see a way forward because if this is listening to the community, I don't know what we're going to get when their new Saudi owners go for maximum profit and we'll have the equivalent of turning Call of Duty into Fortnite, no genuine sim left for anybody.
It will never be football as enthusiast know. It is a game for everyone, including people that just want to turn on the console, choose a team, pass, pass, score, turn off the console.

It is a game design choice.

Simple gamers doesn't want to chase the ball, so they glued to the players.
Simple gamers doesn't want to stop the flow every 30 seconds because of a foul, so they basically removed fouls.
Simple gamers want to easily pass and shot, so they made player body position, weak foot meaningless.
Simple gamers want to rate players easily so they went with overalls and not single attributes. A premier League centre midfield has better tackle than an experience championship centre back, that's it!
Simple gamers can put three advanced playmakers on midfield and have no trouble defending.

A football game should be fun and easy for the 90% of people. Only 10% could play a total realistic game, for tactical and player knowledge and attention span, in a 15 minutes half time with a rhythm similar to TV games.
Just get over with it.
 
I get that the average person just wants a fun experience.

But where's the fun in a football game where the ball doesn't behave like a ball, and where the players don't behave anything like human beings?

All these change logs are laughable.

Get the ball to behave like a ball.

Get the players to behave like human beings.

Simple.

You were heading in that direction ten years ago. You've got the money to do it — just sort it out.
 
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It will never be football as enthusiast know. It is a game for everyone, including people that just want to turn on the console, choose a team, pass, pass, score, turn off the console.

It is a game design choice.

Simple gamers doesn't want to chase the ball, so they glued to the players.
Simple gamers doesn't want to stop the flow every 30 seconds because of a foul, so they basically removed fouls.
Simple gamers want to easily pass and shot, so they made player body position, weak foot meaningless.
Simple gamers want to rate players easily so they went with overalls and not single attributes. A premier League centre midfield has better tackle than an experience championship centre back, that's it!
Simple gamers can put three advanced playmakers on midfield and have no trouble defending.

A football game should be fun and easy for the 90% of people. Only 10% could play a total realistic game, for tactical and player knowledge and attention span, in a 15 minutes half time with a rhythm similar to TV games.
Just get over with it.

I get where you are coming from. But im 100% sure if (for example) 2K develops a super realistic and fun football game - all the casuals will move there eventually.
 
I get the impression that the authentic gameplay in this latest update has undergone a lot of adjustments, particularly regarding contact, acceleration and movement. Any thoughts?
 
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