Bufman70
Non-League
- 15 November 2025
so overall?
whats better?
FC25 with Mods (Gameplay/Esim)
or FC26?
is it worth it?
For me fc 26 is a step above
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so overall?
whats better?
FC25 with Mods (Gameplay/Esim)
or FC26?
is it worth it?
Maybe if they split Ultimate Team mode from the main game then they can have two FIFA games:
Ultimate Team- which is free but doesn't have any offline teams and is a gambling fest with ass tier gameplay.
FIFA and FIFA World Cup games- which have all the national teams and clubs and has serious gameplay. But the game isn't free and costs money, doesn't have ultimate team mode or any competitive online mode for that matter [can only play against friends or find matches in lobbies hosted by people].
I agree with you in principle. Unfortunately, EA no longer has the FIFA licence.Maybe if they split Ultimate Team mode from the main game then they can have two FIFA games:
Ultimate Team- which is free but doesn't have any offline teams and is a gambling fest with ass tier gameplay.
FIFA and FIFA World Cup games- which have all the national teams and clubs and has serious gameplay. But the game isn't free and costs money, doesn't have ultimate team mode or any competitive online mode for that matter [can only play against friends or find matches in lobbies hosted by people].
but a step above for a whole price?For me fc 26 is a step above
I thought you could simply disable shot timing and enable real world percentages in NBA 2k singleplayer modes.The sad news though: 2k has consistently drifted aways from being a simulation to a 'but the skill gap, bro!' game. Right now offline you can only score when you 'green' a shot (great-perfect timing). All depends on the user's input, individual player stats aren't as relevant. A player with good timing and a crap player will score more shots than a mediocre player with Steph Curry.
For some reason, AI shots from long range seem to be back after the latest update, even though the patch notes were only talking about stability issues.Unfortunately, after the update and the difficulty adjustment that was introduced, the CPU now rarely attempts long-range shots. There are matches where it doesn’t take even a single shot from distance.
I tried every possible slider adjustment and method I could think of, hoping that maybe the issue could be fixed. But unfortunately, I couldn’t do anything about it. This problem comes from the game’s internal code and hidden sliders that we simply don’t have access to.
It’s truly tragic, laughable, and ridiculous that in the ninth generation of sports video games, we still have to deal with such basic and elementary issues. It’s honestly shameful.
I have submitted feedback about this issue to the development team on Discord, and I hope you will support this feedback. 🔽
CPU Long-Range Shooting Issue After Latest Update
What do you mean?but a step above for a whole price?
Yeah, you can do that, but that's going from 100% manual to 100% auto with basically no agency whatsoever. Both extremes are not fun IMO.I thought you could simply disable shot timing and enable real world percentages in NBA 2k singleplayer modes.


for me EA FC 26 is only a little update not worth a full price titleWhat do you mean?
It’s solid. And I think this thread needs a dose of reality. If you play this alongside FIFA 14, 16, 17, whichever one you think is the best, this holds up pretty well. In fact, it does some things better. And in fairness, some are a little worse, but on the whole it presents itself as a solid game.Finally purchased the game with the Black Friday Steam discount..
Played a few exhibitions.. And my impressions have been quite positive with Authentic mode. Maybe I'm one of the few ones who is enjoying it lol
Much less skating and foot planting. The animations feel more natural, 1v1 seems reduced, and the pace of the game doesn't feel too fast to me. I also like the tackling better so far.
A major gripe with the game (fairly enough, this has been the case for a many years in the FIFA/FC series), is how it's a chore to change commentary language now, as opposed to FIFA 18 and earlier..
But overall, I'm liking what I've played so far. Still early, and I haven't started a Career Mode yet (my bread and butter), plus the game is bound to be updated many times, but I can't say it hasn't been enjoyable IMO. Let's see how it continues.![]()

Trained the AI on Beckham clips apparentlyView attachment 388778
I believe the AI took a shot from here. This ball flew and ended up in my keepers gloves in the 6-year box. A simple catch, but I thought interesting. Was quite early in the game as well.
The AI do seem to use the wind with regards to their shots (the wind would've been behind the ball here, and they scored a superb long shot against the wind, using it to help the ball dip)
If that's a real thing and not a bug, that's absolutely incredible.View attachment 388778
I believe the AI took a shot from here. This ball flew and ended up in my keepers gloves in the 6-year box. A simple catch, but I thought interesting. Was quite early in the game as well.
The AI do seem to use the wind with regards to their shots (the wind would've been behind the ball here, and they scored a superb long shot against the wind, using it to help the ball dip)
It's because both Human/CPU when they make a tackle either completely miss, or get the ball perfectly. There is barely any mistimed tackle that results in collision or tackling the player instead of the ball.10 games into my Aberdeen career. 0 fouls. 0 freekicks. None for me, none for the AI. Playing on legendary, 8 minute halfs, authentic mode. Add some visual glitches on top of that too, like the adboards reflecting halfway into the pitch (even in daylight), the ball looking deflated in gameplay cam sometimes, and tucked shirts are clipping trough the shorts. This is how I'm welcomed into "next gen gaming".
edit: Oh yeah, the replay of a goal sometimes just shows the center circle of the pitch instead of.... the goal!
It's because both Human/CPU when they make a tackle either completely miss, or get the ball perfectly. There is barely any mistimed tackle that results in collision or tackling the player instead of the ball.
I have already seen this long shot twice so I think it's in the code😉If that's a real thing and not a bug, that's absolutely incredible.
Tried to edit ac milan kit today there is no option to do so as far as I can see in edit modeDammit, here I am pulled in yet again. Will this be the one I finally get a good career mode going after a decade? Maybe there's some music to authentic mode after all. I'm splurging tomorrow.
If there's any time to savour the flavour of FIFA, it is now. Evoweb patch for PES21 is gone and virtuared is not here yet.
Curious as to how I'll kick on with this. Is there any way (on console) to get AC Milan and other unlicensed Italian teams "right"?
It's one of those things I've always told myself is in my head because I don't see a reason for it - and yet it happens a lot.Are wild speed fluctuations still common?
Started up the game today and I swear, it felt like 15% faster than just a few days ago (using same sliders and settings, etc)..
I think there's a similar mechanic going on with certain settings "under the hood"as is the case with PES21. Lots to be gleaned from Twiggy's gameplay thread in the editing section.It's one of those things I've always told myself is in my head because I don't see a reason for it - and yet it happens a lot.
I've also seen it explained away by "every team / match should feel different" - but the physics shouldn't! Yet that's what it feels like (suddenly the ball moves as if it's half the weight).
I think it's more likely that sprint / acceleration speed dictates (and breaks) the game "feel", by impacting more than just the player's momentum. Either that or there's a random speed multiplier for every game, but I really doubt it.
Are wild speed fluctuations still common?
Started up the game today and I swear, it felt like 15% faster than just a few days ago (using same sliders and settings, etc)..
This is probably happening due to the attribute boosts from the skill/training games. There is literally a section of runtimes dedicated to increasing/decreasing various attributes based on your training performances and all.It's one of those things I've always told myself is in my head because I don't see a reason for it - and yet it happens a lot.
I've also seen it explained away by "every team / match should feel different" - but the physics shouldn't! Yet that's what it feels like (suddenly the ball moves as if it's half the weight).
I think it's more likely that sprint / acceleration speed dictates (and breaks) the game "feel", by impacting more than just the player's momentum. Either that or there's a random speed multiplier for every game, but I really doubt it.
As they say in IT, if it’s not repeatable, it’s not a bug.Are wild speed fluctuations still common?
Started up the game today and I swear, it felt like 15% faster than just a few days ago (using same sliders and settings, etc)..